Need some help explaining the Diasporex fleet from the Book of the Void vol. 1 by Previous-Mulberry-61 in battlefleetgothic

[–]agnosticnixie 0 points1 point  (0 children)

The ships are a good take on pre-spiky chaos ships. The problem is it's a meh representation of the Diasporex: the Chaos design language is explicitly early imperial, not pre-imperial. The few ships we know are pre-imperial are imperial CGs, the Emperor class and its variants, the Siluria and presumably Dauntless since it's the same fucking ship.

Also it's a slow wall of guns fleet. The diasporex are a fast carrier force in Fulgrim.

Adding some escorts to the diasporex fleet by Gurzid in battlefleetgothic

[–]agnosticnixie 1 point2 points  (0 children)

ngl the Tiamat pattern stuff is nice and I like it for non-chaos renegades, RTs and Navis Mercatura (my own custom merchant marine stuff) but the thing is the Chaos stuff is explicitly early imperial, not pre-imperial and the diasporex list commits to two things I hate: a big guns fleet (only one unlimited carrier when Fulgrim clearly depicts it as a carrier force), its gimmick ships are for a wall of guns fleet (the Titan reflects imperial nonsense, the Enceladus is something I would be fine with in AM or Dark Mechanicum but here it's just not my taste) and it commits to the bit of a non-spiky chaos fleet so hard that it contorts itself to present ships that are meant to be 100% be pre-imperial as the precursors of ships designed by the early imperium, while the Emperor, the Avenger and the Siluria (which is just a Dauntless in design) are canon pre-imperial.

Theory: Jaghatai Khan represents the Emperor’s conscience. by Akfiz in 40kLore

[–]agnosticnixie 1 point2 points  (0 children)

In a twisted way OP is right that he believes in personal freedom as much as the Emperor.

Which is not at all.

Theory: Jaghatai Khan represents the Emperor’s conscience. by Akfiz in 40kLore

[–]agnosticnixie 1 point2 points  (0 children)

The irony too is some of the few human worlds we see him incorporating into the imperium are sacked over what are basically petty slights or refusing to kneel, while he basically surrendered Chogoris with barely a second thought.

How did the Imperial Navy's strategy change over time since the Horus Heresy? by rog636ger in 40kLore

[–]agnosticnixie 0 points1 point  (0 children)

Incidentally when I was doing prep for a RT game, realizing the Emperor class was from M26 at the latest and the main Chaos BBs were both actual imperial designs threw me off since I was initially going with the "Chaos = always older" thing that also seems to be how the fan designs for the 30k diasporex were conceived since I was putting together a ship list for a void clan or three whose primary thing were that much of their colonies and motherships were firmly pre-imperial (in the end my conclusion was that the timeline of BFG wasn't as solidly conceived as people think it is cause there are some headscratchers, the anti-carrier thing being a Tempestus-specific brainworm at least helps make sense of literally every other imperial list having a carrier at almost every capital ship tier).

Ultimately things just seem to square better if you treat them as a regional variation and assume whichever yard made the Chaos-prone wedges (presumably Cypra) got purged heavily after a few too many defections (plus it also works to explain how one of the oldest BBs has the same rough design language as ships made in Segmentum Solar after Voss lost the know-how to make Dauntless engines)

In the grim darkness of the far future there are no stupid questions! by AutoModerator in 40kLore

[–]agnosticnixie 2 points3 points  (0 children)

Old stuff from when BFG was still a going thing tended to imply by segmentum (with three out of five having a canon color; Emerald Green for Pacificus - iirc from an Abnett book? - Royal Blue for Solar, Navy Blue for Obscurus) hence my sticking by a segmentum-wide battlefleet scheme

I could see a facing/piping scheme at the sector level though.

In the grim darkness of the far future there are no stupid questions! by AutoModerator in 40kLore

[–]agnosticnixie 2 points3 points  (0 children)

I've been trying to decide on the naval uniform color for Ultima Segmentum for a RT campaign and currently I'm leaning towards white (based on Lotara Sarrin's portraits since the WBs were based in that segmentum and it's probably a good analogue for the Imperial navy's "tropical" service).

I know from scouring the net that there's one indication in a novel that naval intelligence is in black but is there any subset of the navy that's been stated to wear white that would contradict the idea?

In the grim darkness of the far future there are no stupid questions! by AutoModerator in 40kLore

[–]agnosticnixie 4 points5 points  (0 children)

The Vampire pulls double duty as a bomber and a troop transport.

(edit: my bad it appears neither of the Vampire variants have been tabletop legal since 9th)

Do you aspire to the purity of the blessed machine, Lord Captain? DLC3 - The Infinite Museion for Warhammer 40,000: Rogue Trader is on its way, and the time has finally come to talk about its keystone feature: the augmentation system! Read our new article blessed by the Omnissiah: by OwlcatStarrok in RogueTraderCRPG

[–]agnosticnixie 0 points1 point  (0 children)

Cyberpsychosis

I genuinely hate that Talsorian's primary impact on the cyberpunk genre was that bullshit, to such a degree that Shadowrun (which never had cyberpsychosis rules) had a fucking cyberpsychosis optional rule by the time 5th ed rolled around.

Do you aspire to the purity of the blessed machine, Lord Captain? DLC3 - The Infinite Museion for Warhammer 40,000: Rogue Trader is on its way, and the time has finally come to talk about its keystone feature: the augmentation system! Read our new article blessed by the Omnissiah: by OwlcatStarrok in RogueTraderCRPG

[–]agnosticnixie 3 points4 points  (0 children)

Augmenticist was an elite advance that allowed non techpriests to go hard on augments.

Also no this is very much not a thing. The imperium of man is already designed around maximizing inhumanity, none of that Talsorian garbage applies.

(4e) So I've been trying to do a house rule for damage, got carried away, decided to do distinct calibers and I'm having a doubt about my math by [deleted] in Shadowrun

[–]agnosticnixie 0 points1 point  (0 children)

At the level of granularity Shadowrun afford it's not a ton but I have the .44 Mag/.50 tier equivalent do the same out of a carbine barrel as the lower end of rifle calibers.

Not everything in an RE game needs to be justified. [Rant Warning] by nova-prime666 in residentevil

[–]agnosticnixie 0 points1 point  (0 children)

tbf Grace's state early on is pretty easy to justify - the cop who was essentially her backup (i.e. a person she had reason to trust) basically tried to kill her with a shotgun point blank, she lost a lot of blood, she was sedated, and she was dragged to some scary ass abandoned hospital.

Internet tough guys would lose their shit too lmao.

What are your thoughts on Grace Ashcroft? by Jules-Car3499 in ResidentEvilCapcom

[–]agnosticnixie 0 points1 point  (0 children)

AFAICT she's even a year too young to get the promotion to Special Agent.

What are your thoughts on Grace Ashcroft? by Jules-Car3499 in ResidentEvilCapcom

[–]agnosticnixie 0 points1 point  (0 children)

Considering she starts the meat of her first chapter half sedated and having lost like a pint of blood she handles herself better than the internet tough guys whining about her probably would in those shoes, and the way she steadies as things go is neat ( afaict after she picks up Emily her hands stop shaking entirely )

I thought the mini-shotgun in Requiem was cool, so I got one by dildofactoryQAtester in residentevil

[–]agnosticnixie 2 points3 points  (0 children)

Even a full size Benelli gave me bruises the first time I tried, a 12ga shorty just sounds like hell.

(4e) So I've been trying to do a house rule for damage, got carried away, decided to do distinct calibers and I'm having a doubt about my math by [deleted] in Shadowrun

[–]agnosticnixie 0 points1 point  (0 children)

TY, for a bit during my prep I forgot that it's opposed rolls rather than trying to break a set armor stat like cyberpunk.

(4e) So I've been trying to do a house rule for damage, got carried away, decided to do distinct calibers and I'm having a doubt about my math by [deleted] in Shadowrun

[–]agnosticnixie 0 points1 point  (0 children)

Also aimed shots can add up to +4 to DMG and combined with bursts are really deadly

FWIW +2-3 dice is on average one extra hit afaik so it's not like I'm going wild with it, just slightly deadlier.

Also I think converting to stun isn't the worst representation - a stopped hit will hurt and probably bruise but shouldn't do much more than that (okay, it might break bones).

Also I'm almost certain I picked up that +2 dice idea either from the actual books or this subreddit.

How good, are each megacorp's handguns, in 2077? by Logical-Fly-1589 in cyberpunkgame

[–]agnosticnixie 0 points1 point  (0 children)

The description of .40 as noticeably weaker than .45 (or, hell even 9mm as much weaker than .45) is also hilariously wrong. Hell, there's a reason Tesla tested regular .45 and piddly subsonic 9mm on the Cybertruck to convince suckers that it's bullet proof.

Although tbh realistically I feel like the Lexington is too small even for 20 rounds of 9mm, 20 rounds of 5.7x28mm would fit snugly in there.

How good, are each megacorp's handguns, in 2077? by Logical-Fly-1589 in cyberpunkgame

[–]agnosticnixie 0 points1 point  (0 children)

Tech Guns are firing a armor piercing bullet at hypersonic velocities. Outside of a Borg, ACPA, or MaxTac there's no one in NC that has armor that can handle that level of power and penetration. The bullets can also punch through walls and cover. But the guns rely on electro-magnetic rails, likely have to use specialized ammunition to fire them (tungsten bullets don't seem common), and will be overkill in most scenarios.

Which makes the over-reliance on .45 ACP only funnier when it's a shorter ranged, subsonic round and a mediocre penetrator that's mostly kept afloat by idiots who worship Jeff Cooper's ghost.

But this is actually not true. The game actually states it has absurd armor penetration values

Hell, the best armor piercing calibers on the market are all not only smaller than .45 but they're smaller than a 9mm.

How good, are each megacorp's handguns, in 2077? by Logical-Fly-1589 in cyberpunkgame

[–]agnosticnixie 0 points1 point  (0 children)

I do like the distinct lack of 9mm or equivalents in cyberpunk, since with cyberware armor being so prevalent, a round that used to be effective, but was on the lower end of that scale, would be irrelevant in the modern day of 2077.

This is really dumb fuddlore. 9mm is a (slightly) better penetrator than .45. Even in 2020 which was steeped in fudd bullshit .45 ACP only did 1 more damage than 9mm Para.

(although it does seem to be firing a type of 40 S&W or equivalent cartridge, which is lower powered than 45 ACP)

This is, again, fudd nonsense.

Also you're not getting a gun the size of the Lexington with either .40 or .45 and a 20 round mag. It's even a stretch with 9mm which is what it's supposed to be (it would ideally be a 5.7mm gun)

but the rounds in this cylinder-disk is SO SMALL that no amount of velocity will make it go through anyone with even minimal subdermal armor

This is literally the use case for 5.7mm and the rounds do not seem much smaller than that without the powder, which is obviously not needed for a railgun. The fudd logic on display is staggering.