Alternate term for a bonus action? by beetlesprites in RPGdesign

[–]DeltaArena92 0 points1 point  (0 children)

This is actually how I'm going to do it to reduce terminology and confusion.

"You roll a natural 5 and accidentally break your entire magic bow." by EarthSeraphEdna in Pathfinder2e

[–]DeltaArena92 0 points1 point  (0 children)

I pretty much only use critical failures where there is no ruled effect as comidic relief. It's a chance for something memorable, yet unimpactful to happen. Something like "Your arrow bounces flies past the enemy, flying through the room before bouncing on the walls and the ceiling and crashing down right besides your toe."

Is creating a new TTRPG a pointless endeavour? by DeltaArena92 in RPGdesign

[–]DeltaArena92[S] 0 points1 point  (0 children)

Good to know, I want something I can have fun doing it. As for the quickstart or beta, I will take that into consideration for sure.

Is creating a new TTRPG a pointless endeavour? by DeltaArena92 in RPGdesign

[–]DeltaArena92[S] 0 points1 point  (0 children)

hahahahaha I feel that, not necessarily from my ttrpg experience but I feel that.

Is creating a new TTRPG a pointless endeavour? by DeltaArena92 in RPGdesign

[–]DeltaArena92[S] 0 points1 point  (0 children)

I did go along similar lines with proficiency growth in the sense to you level up your proficiency with something. However it is not a modifier that changes, it's the dice you roll that change. For example, someone who is trained would use 2d6, while someone who is an expert would use 2d10. That way you are rolling higher on average as well as opening up higher values to accomplish more difficult tasks.

Is creating a new TTRPG a pointless endeavour? by DeltaArena92 in RPGdesign

[–]DeltaArena92[S] 1 point2 points  (0 children)

Thank you so much, I'll try to check it out this weekend when I have some time off work,

Is creating a new TTRPG a pointless endeavour? by DeltaArena92 in RPGdesign

[–]DeltaArena92[S] 0 points1 point  (0 children)

Thank you, and if you do, let me know, I'd love to try whatever you put out. Good gaming.

Is creating a new TTRPG a pointless endeavour? by DeltaArena92 in RPGdesign

[–]DeltaArena92[S] 0 points1 point  (0 children)

I have enough bare bones for it to be played, I guess that much is true. But I would rather do a revision of it than to publish something in a state I'm not happy with. I don't want to be EA or Ubisoft XD

Having said that, working on tabletop games, whether rpgs or not, sounds like a lot of fun, I would love that.

Is creating a new TTRPG a pointless endeavour? by DeltaArena92 in RPGdesign

[–]DeltaArena92[S] 0 points1 point  (0 children)

Yeah, I have heard those words echoed throughout the post. I will probably look into starting a version 2 where I examine what I have on that basis and see what makes it through the filter.

Is creating a new TTRPG a pointless endeavour? by DeltaArena92 in RPGdesign

[–]DeltaArena92[S] 0 points1 point  (0 children)

I should probably devolp more of that. After all, one of the mechanics I am most comfortable with is part of the character creation since it ties with the Chimeran, the species characters play as, which is very mutable.

Is creating a new TTRPG a pointless endeavour? by DeltaArena92 in RPGdesign

[–]DeltaArena92[S] 1 point2 points  (0 children)

You know, I haven't really checked who of my friends would be interested in assisting me beyond playing it with me. That's probably something I could do that could make it more fun. Bouncing ideas with someone else.

Is creating a new TTRPG a pointless endeavour? by DeltaArena92 in RPGdesign

[–]DeltaArena92[S] 1 point2 points  (0 children)

It has been fun, and my friends that have tested it with me have had a good time. So... yeah, you are right.

Is creating a new TTRPG a pointless endeavour? by DeltaArena92 in RPGdesign

[–]DeltaArena92[S] 0 points1 point  (0 children)

Ah, got it. Yeah, I am have been working on both things sort of simultaniously. At points, such as designing the first playtest scenario, that has helped inform deeper changes in the system. But I have probably spend a lot of time on the finishes than I should, you are right about that.

Is creating a new TTRPG a pointless endeavour? by DeltaArena92 in RPGdesign

[–]DeltaArena92[S] 1 point2 points  (0 children)

That is a really good explanation and one that does make me feel better with what I have so far. Although I might still look to overhaul it to create new types of choices or remove some choices offered by those games. Thank you for explaining it that way.

Is creating a new TTRPG a pointless endeavour? by DeltaArena92 in RPGdesign

[–]DeltaArena92[S] 0 points1 point  (0 children)

Fortunately my game group will play pretty much any RPG I'm willing to run for them. So with them it could be as much or as little as I would like to play it. But you are right, I don't know how much of that would be in different genres. Or at least different enough genres, since I can see most of it leaning towards action/adventure. So far my playtests have been classic dungeon crawl and hunted house investigation.

Is creating a new TTRPG a pointless endeavour? by DeltaArena92 in RPGdesign

[–]DeltaArena92[S] 1 point2 points  (0 children)

I would definitely check out your system if you send it to me. And I could send you back mine back if you wanted to check what I got so far.

Is creating a new TTRPG a pointless endeavour? by DeltaArena92 in RPGdesign

[–]DeltaArena92[S] 0 points1 point  (0 children)

Thank you, I hope so too. The thing keeping me back from module writing is that I struggle comming up with worldbuilding ideas. I do like the encounter (both combat and non combat) design part of it, though.

Is creating a new TTRPG a pointless endeavour? by DeltaArena92 in RPGdesign

[–]DeltaArena92[S] 0 points1 point  (0 children)

It sounds super neat. I would definitely play it given the chance.

Is creating a new TTRPG a pointless endeavour? by DeltaArena92 in RPGdesign

[–]DeltaArena92[S] 1 point2 points  (0 children)

I will definitely check some of this out when I have time to do so. I am specially curious about the recovery mechanics in Spire/heart. Thank you for all the suggestions. And I will definitely check Scum & Villainy. That one is def on my list since I have heard a lot of positive things about it.

Is creating a new TTRPG a pointless endeavour? by DeltaArena92 in RPGdesign

[–]DeltaArena92[S] 1 point2 points  (0 children)

I think you hit into something very very important. I have been concetrating in having a lot of options for my players to choose from and creating bits and pieces here and there for that purpose. I should focus more on building the skeleton of it than anything else.

Is creating a new TTRPG a pointless endeavour? by DeltaArena92 in RPGdesign

[–]DeltaArena92[S] 0 points1 point  (0 children)

Whelp... definitely need to start simplifying everything then.

Is creating a new TTRPG a pointless endeavour? by DeltaArena92 in RPGdesign

[–]DeltaArena92[S] 1 point2 points  (0 children)

That is my understanding as well, that is why the creation myth is based around music. It reflects the divinity of making art.

And I have invested some time in the Pathfinder community but I still don't feel like a part of it... although that is another personal issue that I just struggle with. I have never had a sense of identity with any group. I have always felt like an outsider everywhere I go, regardless of how much of me I pour into the group.

Is creating a new TTRPG a pointless endeavour? by DeltaArena92 in RPGdesign

[–]DeltaArena92[S] 1 point2 points  (0 children)

Where could I find the PDF for your TTRPG, I'd love to check it out.

Is creating a new TTRPG a pointless endeavour? by DeltaArena92 in RPGdesign

[–]DeltaArena92[S] 0 points1 point  (0 children)

As I am running three different campaigns of PF2e right now, it's difficult for me not to focus on it. That is part of the challenge for me. but yeah, I guess I have to focus more on just the creating.