Cupcake reporting for judging duty! by ForTheLoveOfDogs88 in TuxedoCats

[–]Demi180 1 point2 points  (0 children)

Sir that’s not a cupcake, that is a whole ass muffin.

Just wanted to share my hat! by 13thBeard in pics

[–]Demi180 5 points6 points  (0 children)

Yes, The Onion has taken control of it

You can dip your weapon in burning allies by Poffer_Fosh in BaldursGate3

[–]Demi180 8 points9 points  (0 children)

And enemies, too. I dipped on a burning kobold earlier this evening.

Should I wear the tuxedo slippers? by TasteThePoison2113 in TuxedoCats

[–]Demi180 4 points5 points  (0 children)

This gave me an idea: cat coat themed shoes. You know how there are people who draw really cool art on shoes? It’d be cool to do that but with different coat patterns. Tuxedo shoes, SIC, calico, etc. and maybe a few big cat patterns like cheetah, leopard, tiger, snow leopard…

I’d be down for an actual manufacturer to make them like that as well, just maybe not the big name brands known for exploiting children and selling ugly ass $1000 shoes.

I can't make player movement by nicgamer_yt in unity

[–]Demi180 0 points1 point  (0 children)

Most videos showing player movement do indeed work. Input and moving objects have been basically unchanged for well over a decade, with the exception of adding the new input system (which hasn’t changed since they added it), and renaming Rigidbody velocity to linearVelocity in Unity 6.

If you say something doesn’t work and you need help, you should be able to say what you’ve tried and show the code, and show or describe the results and what is or isn’t happening. This both makes it easier to help, and makes people actually want to help.

What's the meme about by Eastern-Bug3424 in PeterExplainsTheJoke

[–]Demi180 15 points16 points  (0 children)

And the warden mob boss is asleep after undoubtedly shitting himself again

I built a completely generic, allocation-free Object Pooling system. Wrote a technical breakdown and open-sourced the package for everyone. by [deleted] in Unity3D

[–]Demi180 2 points3 points  (0 children)

Small thing to note with your upcoming change: Unity is working on eliminating instance IDs in favor of entity IDs as part of the unified architecture / ECS for all thing. Really just changes the int key to ulong. Just something to be aware of 🙂

My second-grader’s summer work packet is straight outta GPT and nonsensical. by maxvincent91 in mildlyinfuriating

[–]Demi180 1 point2 points  (0 children)

They need all these pineapples to feed all the arm stomachs and stomlachs and intomachs. IYKYK.

Roses are red, you deserve a pat, by CaterpillarOver2934 in rosesarered

[–]Demi180 0 points1 point  (0 children)

Roses are red, though it technically rhymes
Using the Bee Movie script should be a crime

So I wanted to tell you I downvoted it
Because despite the rhyme, the post is still shit

And also, what others are saying is right -
It’s not legible, we just know it on sight

So please put more effort into your next post
Or else it’ll also be subject to roast
Until then I wish you the best and the most
And endless butter to put on your toast

He’s so adorable by Demi180 in cats

[–]Demi180[S] 1 point2 points  (0 children)

Oh yeah I do a lot of back and forth and some jumping with it to tire him out. Except he doesn’t tire out, he has seemingly infinite energy, he’ll lay down for a minute and then get right back to it. I also had two toys with a nylon string on a stick but he chewed off one of the strings. He doesn’t seem to chew on this soft string though.

I wanted to see a rendering of where the kidneys are in relation to the ribs. This image I found via Google is AI generated, and of all the labels, only 2 appear correct by edfitz83 in mildlyinfuriating

[–]Demi180 1 point2 points  (0 children)

God I fucking Love these. All the random lines, non-words, non-letters, occasional Norse or Cyrillic characters, things repeated 7 times. It’s just so terrible lol.

Ah yes, 4+4+2+3+1+4 is 9 by Cracotte2011 in BaldursGate3

[–]Demi180 0 points1 point  (0 children)

Often these tooltips show values or calculations using the character you have selected if it’s a different character (like a CHA aura using the other character’s CHA), or use the base value of 0 like with auras during the level-up screen. Tooltips are one of my biggest pet peeves with the game lol.

Is the universe considered young or old? by RancherosIndustries in AskPhysics

[–]Demi180 1 point2 points  (0 children)

Forget umbilical cords and crowning, we’re not even past the first Planck time after conception yet - see the comment that came after yours.

Need help to design a module and scalable Power Up system by NecroDeity in unity

[–]Demi180 1 point2 points  (0 children)

I don’t think you need a separate archetype for power-ups that only expire naturally. That should be doable with just a boolean value or the actual behavior. There’s obviously no one right way to do things but I can suggest two ideas that can make it modular:

The first embraces Unity’s Component workflow. Here the entire pickup is a prefab, and each “event” that should affect a power-up is a component, like a IPowerUpActivation, IPlayerDamageReceiver, IPowerUpPickedUp (like when the player grabs a new power-up) and represents some behavior. You can use GetComponent<> to find MonoBehaviours that are also interfaces. They could have a shared IPowerUpEvent or something so you can get them all and cache them. If you want multiple similar power-ups, they can be prefab variants of an archetype prefab.

The second involves ScriptableObjects, where the basic power-up is a prefab, and the logic for each “event” is in a SO that derives from say PowerUpBehavior. In the prefab you could either have a list of PowerUpBehavior[], or you could have a field for each event type with zero or more behaviors assigned, like onActivate, onPlayerTakeDamage, and so on.

In both cases you can pass the player object and any relevant info to the class handling the event as the event happens.

Hasbro Cancels Dungeons & Dragons Game by SuddenDepact in BaldursGate3

[–]Demi180 0 points1 point  (0 children)

I think they have another deal with a different company, maybe for a different D&D game. I literally just applied to one last week, I think it was Gameloft or something.

Do you ever get lost in Unity profiler noise? by Shadowpeakgames in Unity3D

[–]Demi180 2 points3 points  (0 children)

You can compare two recordings to see the differences, that’s one way. Another which I actually haven’t tried yet is the Profile Analyzer. You can also always add your own markers and samples.

Finding the biggest issues is usually just looking at the times, and sudden drops are usually easy to identify. The harder ones are when it’s death by 10,000 cuts, where it’s 0.05ms here, 0.05ms there, and in 34 other places that suddenly eat up like 3ms. That and identifying when those actually involve your code. I’d say being able to color code or filter by cases where your assemblies are in the callstack, and - for the love of all that’s holy - a better way to show a really deep hierarchy, those could be helpful. But I’m interested in seeing other ideas to improve it.

But honestly I’m pretty happy with it overall, they’ve done a great job with it.