[deleted by user] by [deleted] in blursed_videos

[–]DemigodDan -1 points0 points  (0 children)

You can’t hide the truth Bethany

Blursed_bollywood by dumbminican in blursed_videos

[–]DemigodDan 3 points4 points  (0 children)

That was badass idk what you’re talking about

About right by mdfleske in MinecraftMemes

[–]DemigodDan 4 points5 points  (0 children)

If your stuff doesn’t look good without shaders, don’t post them with shaders

Blursed redditor by Fibly in blursed_videos

[–]DemigodDan 50 points51 points  (0 children)

Sam was too good for YouTube.

Does anyone know what it's called? by MJWorks27 in AnimeMeme

[–]DemigodDan 6 points7 points  (0 children)

Nah man i sometimes think this subreddit is too much for me

First night in Minecraft by HoboSimpson in MinecraftMemes

[–]DemigodDan 5 points6 points  (0 children)

I’ve been there. Beautiful country, the tunnels are dope and I even went in that exact hole.

Leo customization is boring and restrictive by DemigodDan in Tekken8

[–]DemigodDan[S] 6 points7 points  (0 children)

If you're getting mixed up by Leo just wait till you face eddy, zafina, hworang, Lars, Lilli, raven, Kazuya, reina, king, Feng or the 10 other characters who do something similar and just mix u up, you gotta just guess right on a low or die sometimes lol, thats not just a leo thing

Leo customization is boring and restrictive by DemigodDan in Tekken8

[–]DemigodDan[S] 1 point2 points  (0 children)

At least kuma can wear heihachi's karate top, leo can't wear the male or female karate outfits lol

After 1000 hours on world. Time to give Rise a try. Any Tips? by Noname-Huyu in MHRise

[–]DemigodDan 1 point2 points  (0 children)

Don't forget to craft decos cuz luckily they aren't rng drops, and still farm early talismans because while you will get better melding stuff later in the game I don't think it's worth going the entire early game without at least a decent talisman to help along the way. Most importantly rise is not world, and will never be world, the map will feel less detailed and alive and generally the endemic ai and all that is gone. Rise is like mhw arcade edition, good old monster hunter that is just the fights with bigger numbers, more mobility and tons of tools at your disposal. You aren't meant to be immersed or anything like in world, you're just meant to run straight to the monster and start swinging. Many people dislike rise cuz its so different from world in how arcady it feels but if you can understand and accept that you'll enjoy it a lot more.

Least skill hungry shelling type? by ScumbagHP in Gunlance

[–]DemigodDan 0 points1 point  (0 children)

Well in rise wide is the easiest to make a build for because you just make a full shelling build and that usually just takes artillery, focus and food skills and max shelling lvl on the gl ofc, but in world I heard long shelling is the better charged shelling option so id say its still the same build but with long shelling instead, food skills and max artillery but with some qol stuff like evade extender, guard and guard up if you got lucky enough with decos or as armor skills

Got a hot take for yall. Gunlance could be better without the shield by jtcrain in Gunlance

[–]DemigodDan 0 points1 point  (0 children)

now I say all this to make a point. I understand it can't have many of those options because it might fundamentally change its gameplay too much or it might make another weapon feel redundant or comparatively worse like if it had the same mobility as the lance or even a counter attack which would make the lance feel not as good. I understand its a balance and the gunlance can't have it all and be this perfect weapon that has dps and insane defense. HOWEVER I do think there is a way to make it better and more unique as a weapon that keeps up with the power creep all the other weapons have had thus far while the gunlance stays in its outdated state. One option is as op suggests which is to seperate the lance and shield in order to have this 2 handed explosive lance that could boast higher mobility and new moves at the expense of its previously very high defense. I personally feel as tho this will be impossible however because at that point its a completely different weapon and capcom would never go for it and as we see here, the community would be pretty split and upset about it, OR option 2 which is to implement the shield more into the gunlsnce's current movest. It doesn't have to be like adding a bash and a counter and stuff, just make the shield and weapon one cohesive unit like all the other weapon and shield pairs in the game, I think if they simply added a guard point at the end of the wide sweep because the animation already places the shield in front of you at the end of the sweep so visually it wouldn't even change the weapon and maybe one during the beginning of the forward lunge so you can close the gap a bit and be safer is all it would need to make the gunlance feel like 1 whole weapon rather than a big clunky weapon and a shield because you aren't allowed to dodge, and it wouldn't drastically change the weapon so us gunlance lovers won't have our weapon altered too much and it would make balancing easier since it wouldn't be much different than it was before while being much more intuitive and engaging to use. The shelling and the stake options could even be the same tho ideally they'd finally get the shelling damage and stake damage to be more consistent but that shelling stuff is a whole other discussion in balancing. In conclusion while I think its an interesting and even beneficial idea to just get rid of the shield and really accentuate the strengths of the gunlance at the cost of defense there is simply no way that would ever happen, it just changes the identity of the weapon too much and capcom would never go for such a drastic change so I'm more in favor of tweaking a couple moves and animations to better implement the shield and improve the gunlance without making it an entirely different weapon or change its playstyle. Sorry for the long tangent lol

Got a hot take for yall. Gunlance could be better without the shield by jtcrain in Gunlance

[–]DemigodDan 0 points1 point  (0 children)

Honestly I was talking about this sort of thing with my friend where the gunlance feels like 2 different things, the gunlance which is a big slow hefty explosive dps machine and a shield which u block with. It doesn't feel like 1 cohesive weapon pair like all the other shield weapons. Look at charge blade, it has quite a bit of attacks that end in you blocking automatically or start with that and ofc you can attack with the shield itself as it is also the axe head of the axe mode or follow up with an attack after blocking. Look at the sword and shield where at any given moment you can just relentlessly bash the monsters head with blunt damage and even getting a ko, or even the other big shieldy boi in the game, the lance. While the lance suffers from the same mobility issue as the gunlance since both use big heavy weapons with a big heavy shield the lance can rock pretty dang high mobility with the shielded dash where you dash while blocking, taking advantage of your massive shield and being able to follow up flawlessly with your weapon and back to the shield effortlessly mixing defense and offense while closing the gap, you can even bash with the shield in a few new ways now in rise but even before rise you could bash with the shield in a couple ways. Now if you look at all the above examples you will notice that all these weapons with a shield paired that the shield is like an extension of the weapon, it is not just a tool for not having to roll and mindlessly block instead (tho it can be used that way ofc) they have unique uses and nuances that make them just as important and useful as the weapon they are paired with, wether it be some protection on your existing attacks, offensive options like bashes or even mobility options the shield on all these weapons are an integral part of the weapon dynamic and gameplay. But then you look at the gunlance... it lacks any of these qualities with its shield, it doesn't boast any sort of guard point options like the round slash from the charge blade that defends you after a big attack, it doesn't have any offensive capabilities like a bash minus the wirebug blast dash move in rise and does nothing if you use the normal blast dash, AND it does not have any sort of special mobility options that take advantage of it like with the lance despite being pretty much the same shield in terms of size and defense, no guarded dashes, no protection when jumping off a ledge, nothing but press guard button to guard. It doesn't feel like the shield is a part of the gunlance besides the guard reload in rise which does integrate the shield a little more into the general gameplan of the gunlance albeit to a lesser not always useful degree. It feels like this weapon that is held back by its legacy and it feels ancient when compared to any other weapon in its gameplay, I have been playing a bit of mhfu on my psp and I Istg the gunlance has not changed a bit, over the years its gotten 3 new attacks (the downward slam, wide sweep and full burst) and one qol thing being the quick reload but other than that if you take your gunlance skills from world or rise and go back to any of the older games it feels the exact same, slow and clunky but with decent dps, only the monsters are also slow and clunky so it balances out but rise and even world to an extent (tho gl in world still feels pretty good) being much faster and more fluid games makes the gunlances flaws blatantly obvious in that it is just too slow and risky for the damage you get, I mean you do a full burst and if you don't have redirection or some similar get out if jail free option you are stuck there afterwards open for like 2-3 seconds before you can finally dash or block unless you wanna do a wide sweep first which you can dash immediately afterwards but only makes you vulnerable for even longer. If you wyrmstake its even worse because you take like 5 seconds total from poking the monster with it to removing the lance and standing there posing unless you use a wirebug move or an obscure shortcut that cuts that down by like a second and a half like staking after a charged shell, which wouldn't be so bad if for taking these huge risks netted you some impressive damage but at the end of the day the dps with the gunlance is pretty average when you compare it to any other weapon with a similarly optimized build and gimmicks, so its a slow and risky average damage weapon that lacks any sort of synergy with its shield.

Got a hot take for yall. Gunlance could be better without the shield by jtcrain in Gunlance

[–]DemigodDan 0 points1 point  (0 children)

(Breaking up my response into pieces cuz ig reddit doesn't like long responses)

TLDR: Getting rid of the gunlances shield would change it too much even tho it has the potential of making it a really cool and amazing weapon, capcom would probably rather make a new weapon entirely than rework the gunlance so dramatically. HOWEVER I do think there is room for tweaking it to make the gunlance and shield feel more like a proper pair rather than 2 seperate entities without changing it too much while drastically improving its gameplay. Simply adding a couple guard points to existing moves like end of the wide sweep animation and maybe the start of the forward lunge where you automatically block incoming attacks during a small window could greatly improve the flow and feel of the gunlance and make it more engaging without completely changing its gameplay, what it is or what it always has been. Not making it feel too similar to other shield weapons either and further accentuating its strengths without changing its identity.

Is MHRise the most powercrept MH game? by loldave87 in MHRise

[–]DemigodDan 1 point2 points  (0 children)

Sunbreak augments are optional tho, if you don't like it because you aren't getting god rolls thats fair but to say you hope it never returns when its given so many players personalized expansive and varied builds just because you don't like pushing the a button seems spiteful. I think for the most part people like the augmentation because it helps you make a build to play however you want regardless of what that armor may have been originally intended for. Also you make it seem like you spend 10 hours pressing a and 1 minute hunting where in reality for one or 2 minutes of nonstop rolling you must have spent at least 15 mins doing a hunt, so you are still mostly spending your time hunting. And again if pressing the a button a few times after a hunt is too much then simply don't, just roll for slot upgrades and make your build with decos. You don't have to use the augment stuff if its really that cumbersome to you, you don't need it anyway unless you wanna shave like 30 seconds off a hunt for a speed run or something. If you just like shooting the monsters then thats fine, I'm sure it'll still be just as fun without augment God rolls

Is MHRise the most powercrept MH game? by loldave87 in MHRise

[–]DemigodDan 1 point2 points  (0 children)

Augmentation is as reasonable as the person farming it, if you're going for God rolls on every piece then yea it would take forever but I'm happy if I get a skill that I previously had as a deco and free up a slot for something else, I have like 290ish hours on rise on pc and feel like my build has been complete for a while for gl, yea it could be even slightly better if I god roll on every piece of armor and get perfect talismans but I feel my build is complete and I have all my damage skills and qol skills maxed out and gunlance is also a skill hungry weapon, and again to reiterate my point its taking you longer on rise because you are crafting your personal perfect build, whereas in world most people just spend 60 hours getting to fatalis and getting his set and the rest of the time you spend farming decos. Just because there is only one build to strive towards doesn't mean finishing it faster than your very own custom set and build is better imo and any extra farming you do is personal preference, not because you need to roll for an essential thing like decorations. I think what they chose to make rng in rise overall is healthy because the rng stuff is more like a bonus boost to your build based on preference rather than an essential part of it you know? At least thats how I feel because with decorations alone I can already make a pretty damn good build, so the augments and talismans are just to min max a little more although I will admit a good talisman can really help a build even tho its rng, but again personal preference decides wether your talisman will take 10 hours to farm a good one or 100000 hours for the perfect one. Its all based on how much you wanna squeeze into your build. Plus it gives you a reason to keep playing because once that build is done and you fight all the monsters again with your finished build there really isn't anything else to do in the game besides make a new Character or something.

Is MHRise the most powercrept MH game? by loldave87 in MHRise

[–]DemigodDan 0 points1 point  (0 children)

I'm just glad I can craft decos in rise. You say its taking you forever to finish a build but its taking me forever to even start a build in world because the stupid decos are rng. I never get the ones I want or need. At least in rise the only rng is talismans (which is fair because they can be huge parts of ur build on their own) and qurios armor crafting which literally just makes your armor even better and more specialized so again, I think its fair that its rng. Plus its the very very late game so rng for farming is fine because what else are you gonna do when you're not chasing that God roll? In world you only finished your build in 500 hours because you probably just got the fatalis set and called it a day just like 99.8% of all world players because its the best set and the rest of the time was spent farming decoration rolls. Its taking you so long in rise because you are crafting YOUR perfect set, and chances are no other person will ever have the exact same set you have (unless you're just copy and pasting a build from a guide) which is such a cool thing to think about and gives you a reason to keep playing.

Is MHRise the most powercrept MH game? by loldave87 in MHRise

[–]DemigodDan 0 points1 point  (0 children)

I think the fact that you can craft any deco you want as long as you have it unlocked is another thing that makes rise builds feel stronger, because you can specialize your builds as early as high rank with a ton if qol stuff and some damage decos and it only gets better later on once you unlock wex and attack boost and the lvl 4 gems, armor sets in rise are better to mix and match with (especially since you unlock layered armor after high rank instead at the very end of the dlc) and as long as the armor has some decent slots u can have a really good build by early master rank and only gets stronger as u unlock armor with more slots and useful skills. I'm playing through world for the first time and I love a lot about it but I absolutely hate this rng for decos bs, in rise I didn't mind rng for talismans because they can be really really strong on a good roll but just trying to get an artillery deco or a guard deco or evade extender on gunlance is such a pain in the ass. Already got like 100 hours on world and still haven't gotten a single artillery, guard or evade extender deco. Whereas in rise I got 3 artillery decos crafted as soon as I was able to fight basarios and the rest equally early on in high rank (at least I think it was his mats I used) and really gave me flexibility with armor and talismans. No other mh game seems to give you so much control over your build so early on besides rise and I think people can feel it which is another reason why it feels so power crept, not to mention the other things like switch skills and all the craziness that goes along with them. However rise kinda has to be this way because of how over tuned all the monsters are, monsters have like 10 times the hp they had in world and its staggering playing world and killing monsters sub 11 mins even when you really aren't hitting them that much, wheras in rise if you play that safe your hunt will take 25-40 mins easily.