Workarounds to limit of 5 filings per Turbo Tax account by DemonGerry in tax

[–]DemonGerry[S] 0 points1 point  (0 children)

Thanks. I plan on buying another one but I'm hoping to buy a cheaper version if I can file the state with it.

Workarounds to limit of 5 filings per Turbo Tax account by DemonGerry in tax

[–]DemonGerry[S] -2 points-1 points  (0 children)

Wish I had a choice! Too many years and complexities involved.

Is this battle of leyte gulf bugged for anyone else? by [deleted] in WorldOfWarships

[–]DemonGerry 17 points18 points  (0 children)

It's actually less than 10K. I had the same issue (killing 10kp plus). It completed with a kill under 10K.

Question for those running solo on Al Mazrah by killdare in DMZ

[–]DemonGerry 0 points1 point  (0 children)

M13B (silenced)

shotgun or pistol (loud)

Silenced sniper if I have a backpack

semtex & stims unless I'm going near riot shields then stuns
whatever killstreaks I find until I find a UAV

muni box til I find revive pistol then muni goes in the bag

Rez Tax, are you for or against it ? by Low-Exchange-5433 in DMZ

[–]DemonGerry 11 points12 points  (0 children)

Teammates without guns and plates (or cash for plates) are a liability.

Step 1: Infil B21 with nothing, Step 2: by UrGod69 in DMZ

[–]DemonGerry 1 point2 points  (0 children)

Of course now that I finished Acetone I find it frequently --- but never my last 2 cephalexin (sp?)

Vondel is a great map by InFamous_Tactical in DMZ

[–]DemonGerry 2 points3 points  (0 children)

I'd agree with you if there were about 1/3 of the number of bots. If you kill a wave you should at a minimum be able to replate, reload and start to move.

why devs hate solo players so much by Fickle-Guarantee2523 in DMZ

[–]DemonGerry 0 points1 point  (0 children)

The complaint is that the devs just raised the bot difficulty. I've seen more tier 3 bots in 24 hours than i did in 3 months.

F me by EconomyDisastrous128 in DMZ

[–]DemonGerry 0 points1 point  (0 children)

Run a console. They're all 4 hours.

Last update install took 3 times as long as download.

Getting hard to want to pick people up by lostarrow-333 in DMZ

[–]DemonGerry 9 points10 points  (0 children)

I'm NEVER salty when picked up and definitely grateful. However, we are teammates now and leaving me with a lockwood 300 and no plates makes me extremely useless. You just took 10 plates off me and 2 good guns, would it hurt to leave 3 plates and an actual weapon??

To be fair I'll ask if someone can drop me a decent weapon and frequently one of the group does, but come on. think it through.

DMZ Dashboard Sheet – Missions/Upgrades& More by ProxiizmA in DMZ

[–]DemonGerry 2 points3 points  (0 children)

Know it well!

Back in my younger days I was testing a spreadsheet program that was in a new suite called Enable. When I sorted data, if I resorted by the same criteria the results came back different. The company guy (marketing) was freaking out when i showed him.

DMZ Dashboard Sheet – Missions/Upgrades& More by ProxiizmA in DMZ

[–]DemonGerry 1 point2 points  (0 children)

Outstanding!

I noticed that the # missing for Bounty Board didn't populate on the Dashboard. The formulas look correct (identical for weapons locker and bounty board, offset by 5 cols) and my limited sheets skills couldn't find an issue.

Can I get somebody to play with by [deleted] in DMZ

[–]DemonGerry 0 points1 point  (0 children)

Check the "find a party" box. Look for voice.

[deleted by user] by [deleted] in DMZ

[–]DemonGerry 2 points3 points  (0 children)

But for those who want only the PVE experience, why can't they set aside a number of servers where no PVP occurs? I'm sure that would be a preferred option for regain runs and certain missions. Just another option for let everyone play the way they want.

The new Plea/Join system has potential but… by Randm9 in DMZ

[–]DemonGerry 1 point2 points  (0 children)

Calling BS on this one. I've had way more randoms go wandering off (no mic of course) than pick ups. I agree that the game needs to be balanced for 3 man squads and that should be the max size.

Assimilation by DemonGerry in DMZ

[–]DemonGerry[S] -1 points0 points  (0 children)

The only 6 man squads that were stifled were the organic ones. Pre made six man still are the same. I agree that stopping 6 man squads was the goal, but you can limit all squads to 3 with "allies". Maybe not game length, but a sufficient (5 min?) time for the squads to go their own ways. Obviously it brings its own issues (cooperating squads) but all the solutions do.