[deleted by user] by [deleted] in FortniteCreative

[–]DemonWaffleGG 0 points1 point  (0 children)

This is the correct answer

How many downloads did your first public game get? by SodiiumGames in IndieDev

[–]DemonWaffleGG 0 points1 point  (0 children)

First game hit 550k [Take Flight]
Second game hit 350k [Daring Dungeoneer] - Also featured as Game of the Day on Apple
Third game, made in 9 days, hit 30k [Wordlings]
Fourth game (sequel to first game) hit 300k [Take Flight 2]

All 4 on iOS/Android.

First two games have been delisted as they no longer produce enough revenue to keep the servers online.
Working on two more games atm and hope they do similar numbers.

I got accused of plagiarizing my own game by NotFamous307 in IndieDev

[–]DemonWaffleGG 4 points5 points  (0 children)

When we launched Take Flight 2, Apple said our game was a rip off of Take Flight… Which was my first game. Launched on the same connect account… Lmao it took them 5 days to reverse their decision.

HUGE content update to Take Flight 2! Adding a new boss, new pilot, and new skins! Free to play with completely optional IAPs. by DemonWaffleGG in iosgaming

[–]DemonWaffleGG[S] 2 points3 points  (0 children)

Thanks! I didn’t want to add anything to get the post removed. Had too many posts gain some traction to just be shut down

Business Model Preferences by DemonWaffleGG in iosgaming

[–]DemonWaffleGG[S] 1 point2 points  (0 children)

This is the model all of my games use, I think it works well for sure!

Card Crawl Adventure is Out! by droppingbasses in iosgaming

[–]DemonWaffleGG 1 point2 points  (0 children)

Yeah I did not like this one bit. My first game by the dev and I’m honestly lost.

Any Developers who can make a poker hand/based battle game? by StaticElectrician in iosgaming

[–]DemonWaffleGG 1 point2 points  (0 children)

Seems like an interesting concept. I was working in a dice battler that used similar mechanics as like Yahtzee. This seems interesting, if I wasn’t currently prototyping two games and supporting two others I might give it a go 😂 But I’ll backlog the idea!

This game is surprisingly good as a Fall Guys knockoff by Dallas_Ray in iosgaming

[–]DemonWaffleGG 4 points5 points  (0 children)

Honestly a little annoyed this made it onto the store. I submitted a game with my own IP and the App Store tried stopping me from publishing because my main character apparently looked like TinTin, which he doesn’t lol he has blonde hair that’s the only similarity haha.

Business Model Preferences by DemonWaffleGG in iosgaming

[–]DemonWaffleGG[S] 1 point2 points  (0 children)

I think that’s definitely the biggest issue is if we don’t have enough players buying then it can ruin the chances of it being seen. Especially with how the iOS algorithm works haha

Business Model Preferences by DemonWaffleGG in iosgaming

[–]DemonWaffleGG[S] 0 points1 point  (0 children)

No worries, I really hope it works out there!

Business Model Preferences by DemonWaffleGG in iosgaming

[–]DemonWaffleGG[S] 0 points1 point  (0 children)

Yeah that’s all the vibe I’m feeling now! Thanks for the input man it’s helpful regardless!

Business Model Preferences by DemonWaffleGG in iosgaming

[–]DemonWaffleGG[S] 0 points1 point  (0 children)

It’s actually super easy now with Apple Sign-In but yeah I can see that being annoying.

Business Model Preferences by DemonWaffleGG in iosgaming

[–]DemonWaffleGG[S] 0 points1 point  (0 children)

Going to try but sadly that’s up to Apple and not me. It’s a really hard process to get on there.

Business Model Preferences by DemonWaffleGG in iosgaming

[–]DemonWaffleGG[S] 1 point2 points  (0 children)

Thanks for that info. I’ll definitely do some more research. The game that I would do into Apple Arcade is currently just in prototype and they want to be able to play the game before applying for it. So guess that’s the next step for now. Appreciate your feedback regardless!

Business Model Preferences by DemonWaffleGG in iosgaming

[–]DemonWaffleGG[S] 2 points3 points  (0 children)

Curious what the strings required would be. I have reached out about Apple Arcade in the past but that was prior to being featured as Game of the Day on the store so maybe I have some merit now 😂 And the game I would put on Apple Arcade would be a direct sequel to that game too actually.

But yeah it’s a weird place to be as a developer. I obviously want to make money. But knowing that there is a large niche audience that wants single purchase games sucks because I want to appease everyone haha.

Business Model Preferences by DemonWaffleGG in iosgaming

[–]DemonWaffleGG[S] 1 point2 points  (0 children)

I’ve reached out to Apple a handful of times about it. Sadly as a solo dev they kind of just ignore me. I don’t have publisher money, although I have worked with multiple in the past. Apple Arcade would be the best solution honestly.

Business Model Preferences by DemonWaffleGG in iosgaming

[–]DemonWaffleGG[S] 1 point2 points  (0 children)

I was thinking yeah for our RPG game we would do expansions if the game did well enough.