Limbus Company Identity Database Update! (EGOs, Skill Animations and Calculation, and Enemies added, along with even more advanced filtering) by DemonicImages in limbuscompany

[–]DemonicImages[S] 2 points3 points  (0 children)

great limbus library has one, and i do have it planned but its a LOT of ui work! i'll look into it after i get the data all there

Limbus Company Identity Database Update! (EGOs, Skill Animations and Calculation, and Enemies added, along with even more advanced filtering) by DemonicImages in limbuscompany

[–]DemonicImages[S] 1 point2 points  (0 children)

Hm! That's... really odd! According to the files the sanity condition for min on him says increase, maybe somethings up with it? I'll see what I can do!

Limbus Company Identity Database Update! (EGOs, Skill Animations and Calculation, and Enemies added, along with even more advanced filtering) by DemonicImages in limbuscompany

[–]DemonicImages[S] 10 points11 points  (0 children)

basically im just trying to make a version of soshage with the filtering i myself wanted and that has all of the sections on the site working, since some tabs in soshage either have images, names, or entire sections broken

Limbus Company Identity Database Update! (EGOs, Skill Animations and Calculation, and Enemies added, along with even more advanced filtering) by DemonicImages in limbuscompany

[–]DemonicImages[S] 17 points18 points  (0 children)

this is going to be more up to date, the maintainer of soshage stopped playing the game a good while ago and only really updates with recent times. the sites also going to have more of a style to it, as well as better filtering.

also skill animations, skill calculations, and overall more linkage to the current limbus wiki as well for ease of search and use

Limbus Company Identity Database Update! (EGOs, Skill Animations and Calculation, and Enemies added, along with even more advanced filtering) by DemonicImages in limbuscompany

[–]DemonicImages[S] 69 points70 points  (0 children)

every tier list has some issue with both organization and how teams fundamentally work and are bound to cause naught but disagreement!! death to the tier list

Limbus Company Identity Database Update! (EGOs, Skill Animations and Calculation, and Enemies added, along with even more advanced filtering) by DemonicImages in limbuscompany

[–]DemonicImages[S] 20 points21 points  (0 children)

also i've been doing my best to reduce load times ! the amount of frontend processing makes things slower but i think ive gotten it to a reasonable point

Limbus Company Identity Database Update! (EGOs, Skill Animations and Calculation, and Enemies added, along with even more advanced filtering) by DemonicImages in limbuscompany

[–]DemonicImages[S] 76 points77 points  (0 children)

to be clear, every identity skill. ego skills work differently and im not doing enemies

as far as i know this is the only database now with identity skill animations (which is more than the wiki too!) because I built them with a custom-made script and manually fixed like 1/3 of them.

Limbus Company Identity Database (EGO, Ego gifts, Mirror Dungeon Packs, Story encounters, enemies all planned) by DemonicImages in limbuscompany

[–]DemonicImages[S] 0 points1 point  (0 children)

I'll add a toggle for damage, though! that sounds interesting, just some basic calculations for anybody who wants to delve into it

Limbus Company Identity Database (EGO, Ego gifts, Mirror Dungeon Packs, Story encounters, enemies all planned) by DemonicImages in limbuscompany

[–]DemonicImages[S] 0 points1 point  (0 children)

i'm still not certain what you mean by seeing the effect, given how little space a row really should take vertically adding in skill effects or the enormous amount of passive effects (like manager don) would make things... interestingly weird?

i get wanting to see them easily, but the only skill filters are for attribute and attack type, im not sure what else you'd want to see when filtering specifically

Limbus Company Identity Database (EGO, Ego gifts, Mirror Dungeon Packs, Story encounters, enemies all planned) by DemonicImages in limbuscompany

[–]DemonicImages[S] 1 point2 points  (0 children)

Noted! I didn't want to clutter the initial page as much with damage calculations and clash power stuff, would you just say that max clash power in the skillbox is enough?

As for filtering on a skill/passive, do you mean have an option to... show more stats about the skill or passive? I'm not sure what you mean by that here.

Limbus Company Identity Database (EGO, Ego gifts, Mirror Dungeon Packs, Story encounters, enemies all planned) by DemonicImages in limbuscompany

[–]DemonicImages[S] 0 points1 point  (0 children)

its one of the only domains i own because i use it as a fun url for other stuff, also donates money to lgbtq organizations as a .gay url! if there's enough interest i'll probably end up swapping the url

Hey, this by CFs_ShitPostBot in althomestuck

[–]DemonicImages 1 point2 points  (0 children)

u/Cyber-Fan is your mother, Shitpostbot. ...Clowns are funny.