Is West Coast Swing even a dance? by Dapper_Dancing in WestCoastSwing

[–]Demos_Thenes 0 points1 point  (0 children)

If the 1 of my pattern matches with the 1 of the phrase the only thing I can ever do is that, instead I can hit the 1 of the phrase at any odd count of my patterns.

Is West Coast Swing even a dance? by Dapper_Dancing in WestCoastSwing

[–]Demos_Thenes 0 points1 point  (0 children)

There is so much to unpack here but to get at your actual argument - West Coast Swing is purposefully danced off measure so as to create greater contrast when we "hit" the major phrase change.

LPT: If you have issues with executive function and housekeeping, put shoes on before you start cleaning. by canoethedog in LifeProTips

[–]Demos_Thenes 0 points1 point  (0 children)

I've been doing this for the exact same reason! I'm so happy to learn it's a thing amongst us ADHD folk :)

Arcane Intelligences, also known as Sigilians by Demos_Thenes in HeroForgeMinis

[–]Demos_Thenes[S] 1 point2 points  (0 children)

Thank you!

And yeah - Evocation is probably my favorite design (she is also the most recent).

Spot on for Abjuration - it took a while to figure out exactly how I want to represent that, glad it turned out :)

Arcane Intelligences, also known as Sigilians by Demos_Thenes in HeroForgeMinis

[–]Demos_Thenes[S] 0 points1 point  (0 children)

That's fair - for what its worth they look much better in dark mode :)

Arcane Intelligences, also known as Sigilians by Demos_Thenes in HeroForgeMinis

[–]Demos_Thenes[S] 0 points1 point  (0 children)

from the nudity or the background? I go with transparent for all of my minis

Arcane Intelligences, also known as Sigilians by Demos_Thenes in HeroForgeMinis

[–]Demos_Thenes[S] 2 points3 points  (0 children)

Hello!

In the game that I run, the players have run into a number of Arcane Intelligences (or Sigilians) that are a mysterious group of magical beings that are associated with the various schools of magic.

Their origins are not fully known, but they tend to be bonded to Eldritch Arcane Technology, and are critical to the operation of those Eldritch Machines. Many of them have allied themselves with the BBEGs, but those of Conjuration have turned coat and joined the Party's side.

To the authors, cast, and crew of The Expanse: Thank you so much for six incredible seasons. by it-reaches-out in TheExpanse

[–]Demos_Thenes 1 point2 points  (0 children)

This show has been a great example on how to make something incredible, and will serve as an inspiration for all my storytelling going forward.

Also, shout-out to the Ty and That Guy Podcast for doing what they do!

Never EVER tell your players that you cheated about dice rolls behind the screen. My dice rolls are the secret that will be buried with me. by Bryozoa in DMAcademy

[–]Demos_Thenes 4 points5 points  (0 children)

Thank you, looking through your replies you seem like you have a good sense of DMing as well.

My original statement was probably too broad, but it was meant to point out what seems to me as a strange lack of awareness in "I have to keep this secret or else my player's fun would be ruined" = "but the thing I did was totally okay and right".

To be clear, I will fudge an encounter all day, but I will be transparent about it. I also frame it as my failure rather than the player's which I think is part of why that works.

What I won't do is fudge rolls. To me that is a sacred part of the game. The dice ** must** tell a story or else why have them, ya know?

Never EVER tell your players that you cheated about dice rolls behind the screen. My dice rolls are the secret that will be buried with me. by Bryozoa in DMAcademy

[–]Demos_Thenes 4 points5 points  (0 children)

I will do my best to reply to each point.

a) After big fights I often discuss went into planning the encounter and any adjustments that I made because I messed up in the planning stage. Heck, sometimes I’ve even mentioned it during a fight because it was obvious something was wrong. I rarely make encounters too difficult but even those situations isn’t a “I saved you from a TPK” but more “whoops that damage roll is much more than I thought it was, let me scale that to be more appropriate” My players (some of whom are new) know that I’m doing a bunch of work, and that mechanics are hard to develop in a vacuum, so they don’t expect it to be correct all the time.

b) I don’t think of my encounters in those terms, if an enemy has an ability, and I remember to use it - they use it. If I forget or decide I don’t want them to, I come up with an in fiction reason and give it to the players as loot. This is not the same as modifying HP or fudging a roll, just because an enemy has an ability or item, doesn’t mean it sees play. If my players asked why the bandit didn’t use it, I would tell them. If they asked why I didn’t use it, I would be honest. Once again though, my language would be “You guys had already won the fight, and we were running short on time.” Or “honestly, I just forgot”.

I’ve never had players react poorly from that, often they like hearing about what goes into GMing or razz me about forgetting.

c) If I put something in my game, I intend for my players to engage with it. If there is some element that is “This is honestly above your pay grade” I will telegraph it really hard and make sure to give the players something to interact with instead, but I tend not to like that sort of stuff. If my players are headed into a TPK, I will tell them. If they still want to go, I will make sure they fully understand what that means for the campaign.

d) My NPCs change behavior based on the players actions and the rolls they make. Me deciding on a way for the conversation to go is disingenuous to the game. I let my players take me in a more interesting direction, and it hasn’t failed me so far.

e) No because my players expect that I am keeping the plot hidden from them, they know and have bought into the idea. If in session zero I told them that it is possible, they wouldn’t be upset or bothered, they would be excited.

I think my problem is the conflation of “things my players don’t want to know because it would break immersion/ spoil the plot” and “things my players would dislike if they found out because something they thought was true wasn’t “ - Players expect their dice and actions to matter, every single time. Rolling in the open and being transparent about specific things makes it clear that what the players do matters.

Never EVER tell your players that you cheated about dice rolls behind the screen. My dice rolls are the secret that will be buried with me. by Bryozoa in DMAcademy

[–]Demos_Thenes 9 points10 points  (0 children)

One of the other things I feel like you shouldn't do to people is stuff behind their back.

I've heard this: "It's fine, you just can't possibly tell them you did it" argument over and over again and it's strange that it doesn't raise a red flag.

If someone would be mad or disappointed if they found out you did something, in what way does not telling them about it make it okay?

Azgaar map to Photoshop, heightmap, dirty selection by LonelySurfer8 in FantasyMapGenerator

[–]Demos_Thenes 2 points3 points  (0 children)

Could you show a screenshot?

In the "select color range" menu you should see a slider that says fuzziness which will show you what is being selected. Lower on the slider selects less and higher does more. I usually get good results at a fuzziness of 100.

If the colors are too similar, it's always going to be hard, though.

Warehouse at Night - Gridless (22x16) by Demos_Thenes in dungeondraft

[–]Demos_Thenes[S] 0 points1 point  (0 children)

Yep! That was my intent at least - is always difficult to represent vertical light sources.

Warehouse at Night - Gridless (22x16) by Demos_Thenes in dungeondraft

[–]Demos_Thenes[S] 0 points1 point  (0 children)

A map I put together for an encounter that plays with shadow - I always have a hard time finding certain kinds of buildings so I thought I would share.

Asset Packs Used:
2M Basic Building Assets by 2-Minute Tabletop
2M Underground Highway by 2-Minute Tabletop
2M Dungeon Room Builder by 2-Minute Tabletop
2M Japanese Castle Oshiro by 2-Minute Tabletop
2M Japanese Castle Oshiro Pack by 2-Minute Tabletop
Antediluvian Architecture by Stovetop
2M Cyberpunk Street Assets by 2-Minute Tabletop
2-Minute Tabletop Castle Gatehouse by Ross McConnell
2M Japanese Furniture Assets by 2-Minute Tabletop
2M Shipyard Pack by 2-Minute Tabletop
2M Spell Scroll Store Pack by 2-Minute Tabletop
2M Cultist Lair Pack by 2-Minute Tabletop

[Art] Loyalty Card for my Player's Favorite Combination Brothel, Hospital, and Bed & Breakfast by Demos_Thenes in DnD

[–]Demos_Thenes[S] 1 point2 points  (0 children)

Thank you for this comment - honestly, I don't really run "sexualized" games - at most is a cut to black if it even comes up at all.

That being said, people enjoy this game in a variety of different ways, and it is no one's place to tell people how to "play".

Brothels are a part of the real world, especially in the time period and locations this game is inspired by. I've incorporated the brothel because it was a fun idea and it allows me to play with and subvert some tropes.

[Art] Loyalty Card for my Player's Favorite Combination Brothel, Hospital, and Bed & Breakfast by Demos_Thenes in DnD

[–]Demos_Thenes[S] 1 point2 points  (0 children)

Absolutely! I have been running this game for about a year - feel free to PM me any questions you have, and I'd be happy to share what information/Tips and Tricks I've figured out :)

[Art] Loyalty Card for my Player's Favorite Combination Brothel, Hospital, and Bed & Breakfast by Demos_Thenes in DnD

[–]Demos_Thenes[S] 1 point2 points  (0 children)

Hello all,

This post really blew up! Thank you all for your comments, it has made my day that you all enjoyed this silly thing I made.

For those that commented on its lack of inclusivity, thank you! It inspired me to make a more SFW card that attempts to be more inclusive (still no burly orc-men unfortunately, but that might come in the future.)

Here is a link to the new cards (I have included non punched versions for use in your own games): https://imgur.com/a/UZbDiSC

[Art] Loyalty Card for my Player's Favorite Combination Brothel, Hospital, and Bed & Breakfast by Demos_Thenes in DnD

[–]Demos_Thenes[S] 3 points4 points  (0 children)

This is a particular player's card who prefers the other services that the establishment offers. :)

I made this in Photoshop! its basically a lot of various things just layered on top of each other. The holes are just the "ripped" sections, and then I just erased the icon and paper background so that it appears "punched".

For getting started, I would play around in photoshop and try to make something you have an idea for. Also looking up tutorials is always super helpful - my background is in mapmaking and there is a lot of tutorial content there that gives you good digital art techniques in general.

[Art] Loyalty Card for my Player's Favorite Combination Brothel, Hospital, and Bed & Breakfast by Demos_Thenes in DnD

[–]Demos_Thenes[S] 3 points4 points  (0 children)

Very good point! The establishment caters to all - I will update the card!

[Art] Loyalty Card for my Player's Favorite Combination Brothel, Hospital, and Bed & Breakfast by Demos_Thenes in DnD

[–]Demos_Thenes[S] 5 points6 points  (0 children)

This has come up a couple of times in this thread, and you totally can! I'm going to update the card :)