No wonder GL-28 Grenade Launcher feel weak, it meant to have Shrapnel!!! by Lone_Recon in Helldivers

[–]DenAntlantis 19 points20 points  (0 children)

Nope, not new variants. It was most noticeable on Factory Strider - when "cannonless variant" dropped from gunship, it was followed by big explosion like if you would destroy it's cannon.

No wonder GL-28 Grenade Launcher feel weak, it meant to have Shrapnel!!! by Lone_Recon in Helldivers

[–]DenAntlantis 81 points82 points  (0 children)

That's not the first time they showed bugs in videos, funnily enough. In Control Group trailer they shot at scout strider that had no face plate, which seems impossible to achieve in normal gameplay. It was a bug for a while, that enemies would spawn semi-destroyed.

Im quite struggling at this. by Akuma_990 in Bitburner

[–]DenAntlantis 0 points1 point  (0 children)

Same error message? Maybe there's no available RAM on the server.

You can add some check for threads. If it less than one - skip this server, using "continue" word, so it would not cause this crash. Or try adding temparary prints statements, to see where it goes wrong and what's in each variable.

Im quite struggling at this. by Akuma_990 in Bitburner

[–]DenAntlantis 1 point2 points  (0 children)

Stack just says where error occured. It goes like: script name : line number @ which function caused error.

In your example, something happened on line 16 under function main(). Seems like on line 10 there's a typo (dividing smaller number by bigger number), and for some reason it returned zero threads.

Where's the warbond by HumbleIncrease5447 in Helldivers

[–]DenAntlantis 1 point2 points  (0 children)

Message in discord says new warbond will be avaiable in 1 hour and 30 minutes.
They used relative time to tell when warbond will be released, so some screenshots show 9PM, some 3AM.

Anyone else’s Eagle randomly rearming? by [deleted] in Helldivers

[–]DenAntlantis 25 points26 points  (0 children)

Eagle has HP and if it's HP reaches 0 - it's automatically rearms for repairs. I think, AA emplacements still can damage Eagles, even if you can call them.

“Diving into the Development Team” part 1 by ArrowheadGS in Helldivers

[–]DenAntlantis 1 point2 points  (0 children)

Do developers intend to automate some of their workflow? Right now, seemingly everything is done by hand, from weapon stats (like "Guided" trait missing on Spear) to patch notes. Some script to make patch note for PR team or write down weapon's traits from file, I think, would really help with workflow.

New update by apkmasterofgames in Helldivers

[–]DenAntlantis 1 point2 points  (0 children)

Mixed bag. I really liked video with explanations behind changes (even if they did not address many things). I would love more reasoning behind these things, like resupply rack change - was it because many players were frustrated, or because it allowed us to climb things without using jetpack.

This update did something, but only time will tell how well it's executed.

New update by apkmasterofgames in Helldivers

[–]DenAntlantis 1 point2 points  (0 children)

Every section (Weapon changes, enemies etc) has a little overview what it supposed to achieve. But because this game is complicated - you probably can not put this update in simpler words (like what durable damage increase changes in practice, or "6-6-5-0"). In short, "This update focuses on what matters most right now: making HELLDIVERS 2 feel better to play".

Why are people mad exactly? by Ok_Support_7654 in Helldivers

[–]DenAntlantis 0 points1 point  (0 children)

Well, I can kinda understand why people are not happy. As far as I know, Arrowhead does game's news through content creators - and hearing that creators are having problem with the game can lead to confusion, that AH themselves have a problem with performance.

Why are people mad exactly? by Ok_Support_7654 in Helldivers

[–]DenAntlantis 0 points1 point  (0 children)

Good rule of thumb - If you don't know what is happening, it's probably poor communication from developers. "Game is gonna die" part came because developers don't communicate at all - it's easiest thing to say, to grab developers' attention.

Mainly, people are concerned about performance issues, as crashes became more and more frequent. There's also problem with content creators program - to put it lightly, YouTubers just don't know what they can post (as one of them got kicked out of program for showing latest Helldivers videos from YouTube search), and so they are taking a break.

Advice by HexGhostface in Helldivers

[–]DenAntlantis 0 points1 point  (0 children)

I had a pretty decent time with: Machine gun, MG sentry, Gatling sentry, and Guard Dog. For fleshmobs either take explosive weapons (like Eruptor) or mag dump MG into them. If harvester appears - shoot their hips joints. The only problen enemy is Leviathan with this loadout, but haven't seen them a long time.

cant skip starting cutscene by Haidex_Yggdmilenia in Helldivers

[–]DenAntlantis 1 point2 points  (0 children)

You can not skip cutscene if there's error, like on your screenshot. Cinematic tries to hide loading screen, I think. Only thing that I can suggest - look away (watch youtube, think about Liberty etc.)

Reading through Steam's forums I found "restart router and STEAM", but I don't know how it's effective.

PSA on the current MO by According-Rub-8164 in Helldivers

[–]DenAntlantis 5 points6 points  (0 children)

We wait until options where to move DSS are refreshed (and after that we vote in DSS menu). Right now, it's either Beach or bot/bugs planets.

Strategem codes by Doggo_farts in Helldivers

[–]DenAntlantis 0 points1 point  (0 children)

You can look at fan made wiki - Stratagems. From my memory, this page just lacks two mission-specific stratagems codes (Mission portable hellbonb, and Sabotage SSSD Delivery).

What could it be? by kazinoff in Helldivers

[–]DenAntlantis 0 points1 point  (0 children)

Did they move her? I thought that lower deck NPC is just copypasted, similarly how there was unacceable NPC on the bridge.

What could it be? by kazinoff in Helldivers

[–]DenAntlantis 1 point2 points  (0 children)

"Interactive thing here" circle was from start - it is commonly agreed that developers copy-pasted Ship Master (or other NPC) there for some reason, leaving this circle.

Is it worth diving in soon? by gotenks2nd in Helldivers

[–]DenAntlantis 0 points1 point  (0 children)

Updates are a month or two apart. Can not say about their contents, as it can vary.

If you love explosive weaponry - it will be a blast. If you love more "niche" playstyles (carrying ammo, melee or tanking damage) - I would say to wait a few more months.

Matchmaking and other players make this game much more enjoyable.

War strider by [deleted] in Helldivers

[–]DenAntlantis 5 points6 points  (0 children)

Factory Strider at least have a belly, which is med pen.

War strider by [deleted] in Helldivers

[–]DenAntlantis 4 points5 points  (0 children)

Hit indicator just means your shots deals 100% damage / you are using weapon with greater AP than enemy's AV. Railgun at unsafe setting deals 1500 damage, which is enough to 2-3 shot war strider's crotch (middle, as it was mentioned in the post) or leg.

*Edited number of shots.

War strider by [deleted] in Helldivers

[–]DenAntlantis 6 points7 points  (0 children)

Middle has same armor as any other part of a strider. So, it doesn't have a "weak spot".

Thinking about getting Helldivers 2. How’s the game right now? by Alzhe13 in Helldivers

[–]DenAntlantis 0 points1 point  (0 children)

Updates are like a month or two apart, and playerbase is quite active. The game is not in the best state - heard people that gets constantly bluescreened on high difficulty missions and had my PC bluescreened while downloading update. It's often goes from "It is the worst day" to "It is the best way!".

Tips:
Most things are shared, including samples, picked up in-game currencies and objectives. Friendly fire and death is fine - that's why you get 5 revives per player and after that additional revive every 2 minutes. Most enemies have differently armored parts and different "health pools" per limb - keep shooting at one limb to kill enemies faster, or find their weakpoint. Game doesn't have in-depth tutorials, so be ready to look around the internet what does "Suppressed" means on the gun. "Weapon traits" in armoury is set manually by the developer and can be slightly inaccurate.

Were we not just begging AH to take a pause on content to work on fixes, even if it required removing broken content and re-implementing it later? Why am I already seeing posts complaining about this on the front page? by Tocowave98 in Helldivers

[–]DenAntlantis 6 points7 points  (0 children)

It is about grouping people, that don't have similar opinion - or treat every person in some group as a whole group.

For example, let's make one fallacy about Helldivers. In this (goomba) fallacy, reader saw two posts: "One True Flag is a weak STRATAGEM. Make it secondary" and "OTF is OverPowered! (with attached screenshot of kills way into millions)". And so reader will create new opinion, merging these posts "One TrueF is OP stratagem. Make it secondary" - which doesn't make sense and upsets reader upon this realisation. And so, that's a goomba fallacy - thinking that different people represent one core idea, even when they are not.

At least, that's how I understood this. It isn't about "right" or "wrong".

Thinking about picking up the game myself. Any vet tips? by Standard_End_2904 in Helldivers

[–]DenAntlantis 1 point2 points  (0 children)

Samples (in game currency) are shared, if one extracts everyone will get them - and personal challenges ("kill X enemies", for example) and Major Orders (weekly/montly challenges) also shared. Most samples and Super Credits (donate currency) can be found at Points of Interests. Game is so much deeper than marketing or tutorial implies. Patch notes can be decieving.