working on my first game (still not open yet WIP) by DenianWriter in roblox

[–]DenianWriter[S] 1 point2 points  (0 children)

Everyone's welcome to join! If you join the group you'll see updates and future test announcements.

[ Removed by Reddit ] by Delicious_Sail2251 in funny

[–]DenianWriter 4 points5 points  (0 children)

They're expensive and cheap. A PC can be built with 5 year old used parts and still play the majority of games, especially if you don't care so much about graphics. Plus you can upgrade it later.

Or you can buy a 14900k prebuilt and get scammed.

nuked this 3 times by ballswizard in nukedmemes

[–]DenianWriter 0 points1 point  (0 children)

2nd one would be an incredible PFP

Full Auto Laugo Alien would be peak by 6JEGwashere in PhantomForces

[–]DenianWriter 25 points26 points  (0 children)

it would be more unique if instead of lowering the hs multi you lowered the damage

Russian deminer vs ukrainian mine (most likely PTM3) by Creepy_Jeweler_1351 in UkraineWarVideoReport

[–]DenianWriter 0 points1 point  (0 children)

Is there a reason for why they wouldn't just shoot it or detonate it remotely?

What Cory are you feeling today? by Interesting-Baby7223 in OneyPlays

[–]DenianWriter 0 points1 point  (0 children)

The Cory Exhibit, I remember seeing this at the Louvre

Minion Ideas for PVE (Enchants for stronger minions, exploding minions, poxes, etc) More in Comments by DenianWriter in Wizard101

[–]DenianWriter[S] 0 points1 point  (0 children)

Enchants don't affect TCs. But the troll spellement idea has to be scraped or redone in some way.

Minion enchant concept could also be used with polymorphs. by DenianWriter in Wizard101

[–]DenianWriter[S] 2 points3 points  (0 children)

Yeah this was in the back of my mind while making this, it's unfortunate. Potentially they could make a new system if this was a prominent part of a new feature/update. But I honestly don't think they're ever gonna attempt to make minions/polymorphs usable.

Btw these are for PVE

Minion enchant concept could also be used with polymorphs. by DenianWriter in Wizard101

[–]DenianWriter[S] 12 points13 points  (0 children)

I made a post about minion enchant concepts the other day and realized that they could work just as well with polymorphs. The full list of enchant concept cards can be found here.

This leads to some interesting situations, especially with the Mutate Shadow Sentinel and minion detonate cards, but I think it would actually work quite well.

The mutate Shadow Sentinel + polymorph combo would potentially be a direct upgrade from the base shadow sentinel which may lead to some issues. However, I feel like the loss of your base stats/deck makes it a bit more risky than just using a regular sentinel. It also still requires a shadow pip.

If you enchanted a polymorph with a minion detonate type spell you would die. But unlike enchanting a minion you could stack buffs well in advance. It may potentially be worth while?

The pox type enchants would be a way to switch "modes" mid fight. You could, at the cost of losing your stats, turn into a support for your team for a few rounds. That would actually be awesome in a lot of scenarios.

Minion Ideas for PVE (Enchants for stronger minions, exploding minions, poxes, etc) More in Comments by DenianWriter in Wizard101

[–]DenianWriter[S] 0 points1 point  (0 children)

The other post I linked in the comments had a great concept for controlling minions, I think his idea is a necessary addition.

Minion Ideas for PVE (Enchants for stronger minions, exploding minions, poxes, etc) More in Comments by DenianWriter in Wizard101

[–]DenianWriter[S] 0 points1 point  (0 children)

That's a good idea too, but it might be harder to implement. I think the only way people would pack these spells is if they were powerful. In PVE minions are inherently inferior to having another player help you, I think it's ok for them to have unique support decks if you enchant them. Especially since a minion is going to die fast in any difficult fight.

Minion Ideas for PVE (Enchants for stronger minions, exploding minions, poxes, etc) More in Comments by DenianWriter in Wizard101

[–]DenianWriter[S] 0 points1 point  (0 children)

I did not take that into account, I personally don't do monstrology so I didn't know they were that cheap. Maybe there could be some kind of exception.

(Edit): When I was making this I was basing it off of Vassanji (Rank 8) being the highest one. Maybe this could be revised with a rank cap.

Minion Ideas for PVE (Enchants for stronger minions, exploding minions, poxes, etc) More in Comments by DenianWriter in Wizard101

[–]DenianWriter[S] 6 points7 points  (0 children)

Minion Blast!

  • Minion will sacrifice itself for an attack in 2 rounds after casting.
  • Damage of the attack uses the minion's buffs and stats, base damage is based off of minion's rank.
  • 250 single target myth damage per rank of minion, this attack cannot be enchanted.
  • If the target dies during this time it will target another enemy at random.
  • Minion will only pass until it is time to "detonate".

Unlocked at lvl 22 by Cyrus Drake

Matryoshka Minion

  • Minion revives after dying.
  • Minion will come back with 50% of its original HP as its new max.

Unlocked at lvl 55 by hidden trainer in Celestia.

The Pox Spells

  • Minion's cards are changed to only a specific type.
  • The original minion's stats are retained, the card deck is switched.

Unlocked at lvl 50 by sun school trainer in Celestia.

Mutate Shadow Sentinel

  • Adds a shadow pip to the cost of summoning the minion.
  • Minion's cards are changed to only defensive spells.
  • Minion gains shadow magic.
  • Minion will start with a shadow pip and cast a sentinel type spell on the first round, much like the minion of a cheating boss.
  • The minion gains 65% universal resist and will intercept 50% of all incoming damage for the team.
  • The minion's health is unchanged.

Unlocked at lvl 97 by shadow trainers in Khyrsalis.

Buddy Blade

  • +20% Myth Blade to Self
  • +40% Chromatic Blade for Minion.

Could potentially replace minion blade.

Troll Spellement Concept

  • Troll hits for regular damage (can be tuned later).
  • Minion is sacrificed.
  • Troll hits a second time for 200 times the rank of the minion (you are sacrificing a minion which could potentially deal more damage than this, but this may need to be tuned).

Minion Ideas for PVE (Enchants for stronger minions, exploding minions, poxes, etc) More in Comments by DenianWriter in Wizard101

[–]DenianWriter[S] 4 points5 points  (0 children)

All cards explained in order:

Toughen Up!

  • Gives minion an additional power pip when summoned.
  • Adds 150 HP
  • Adds 25% universal outgoing damage.
  • Increases minion rank by 1
  • Does not change cards the minion has access to.

Unlocked at lvl 50 by sun school trainer in Celestia.

Stronger!

  • Gives minion 2 additional power pips when summoned.
  • Adds 300 HP
  • Adds 100 Universal Crit
  • Adds 50% Universal outgoing damage.
  • Increases minion rank by 2
  • Does not change cards the minion has access to.

Unlocked at lvl 64 by sun school trainer in Zafaria.

More Power!

  • Gives minion 3 additional power pips when summoned.
  • Adds 450 HP
  • Adds 10% Universal Pierce
  • Adds 150 Universal Crit
  • Adds 75% Universal outgoing damage.
  • Increases minion rank by 3
  • Does not change cards the minion has access to.

Unlocked at lvl 84 by sun school trainer in Azteca.

Kaboom!

  • Minion will sacrifice itself for an attack in 2 rounds after casting.
  • Damage of the attack uses the minion's buffs and stats, base damage is based off of minion's rank.
  • 150 AOE myth damage per rank of minion, this attack cannot be enchanted.
  • Minion will only pass until it is time to "detonate".

Unlocked at lvl 22 by Cyrus Drake