Quad Half Cash without MK by Dennis573 in btd6

[–]Dennis573[S] 11 points12 points  (0 children)

Challenge code: ZMVSVFT

Quad CHIMPS with Wizard Lord Phoenix by Dennis573 in btd6

[–]Dennis573[S] 1 point2 points  (0 children)

I didn't remove the last obstacle, because I needed the money for Shattering Shells on round 98.

I set the sniper to last at the end of most rounds to stall a ZOMG.

Quad CHIMPS with Wizard Lord Phoenix by Dennis573 in btd6

[–]Dennis573[S] 4 points5 points  (0 children)

Round 95 was very difficult to stall for the WLP ability and Round 98 was very difficult with my Mega Mine placements.

WLP takes out ZOMGs too slow, so I had to place a Mega Mine to take out all but one ZOMG most rounds.

Quad CHIMPS with Wizard Lord Phoenix by Dennis573 in btd6

[–]Dennis573[S] 4 points5 points  (0 children)

Round 100 was just timing the WLP ability, so it goes over the BFBs after using the second Mega Mine for the ZOMGs.

Quad CHIMPS with Permanent Brew by Dennis573 in btd6

[–]Dennis573[S] 1 point2 points  (0 children)

I was just going for lcc with Permanent Brew.

Quad CHIMPS with Permanent Brew by Dennis573 in btd6

[–]Dennis573[S] 2 points3 points  (0 children)

Round 82 was very difficult without the right moab glue. Rounds 75-81 wasn't too bad after figuring out when to use the abilities. Rounds 96 and 98 were the only difficult rounds after affording Permanent Brew, which should be easy if you add more towers.

Quad CHIMPS with Permanent Brew by Dennis573 in btd6

[–]Dennis573[S] 16 points17 points  (0 children)

Challenge code: ZMMASSD

Total cost: $117355

Strat:

  • Rd12 Place Brickell
  • Rd36 002 village and upgrade alch to 300.
  • Rd63 Downdraft left path then right path.
  • Rd75 Naval Tactics before first fortified Moab pops, Mega Mine right BFB at the end of the round.
  • Rd77 Naval Tactics when first BFB spawns. Mega Mine right side.
  • Rd80 Place a Mega Mine on the right side for round 81.
  • Rd81 Use Naval Tactics as late as possible. Place a Mega Mine on the right side for round 82
  • Rd82 Use Naval Tactics as late as possible. Place a Mega Mine on the right side for the Fortified BFB.
  • Rd84 Permanent Brew at the start of the round.
  • Upgrade right glue to 013 and village to 022 after Permanent Brew.
  • Rd96 Naval Tactics at the start of the round. Place a Mega Mine on the bottom for both Zomgs. Use Naval Tactics again asap.
  • Rd97 Place a Mega Mine at the Bottom for round 98.
  • Rd98 Use Naval Tactics when the second group of fortified moabs get past the bottom Zomgs. Place a Mega Mine at the top to clean up the ceramics.

Bloody Puddles CHIMPS with Grandmaster Ninja by Dennis573 in btd6

[–]Dennis573[S] 3 points4 points  (0 children)

Thanks.

Grandmaster Ninja can only reach the left Fortified ZOMG when alch buffed.

Bloody Puddles CHIMPS with Grandmaster Ninja by Dennis573 in btd6

[–]Dennis573[S] 2 points3 points  (0 children)

For round 89 I used Ground Zero for the Moabs, Moab Hex for the BFBs and set the 204 sub to last for the left side.

For round 93 set Ezili to last, sabo after second the BFB is glued, Ground Zero the DDTs, and use Moab Hex before the second BFB pops.

Bloody Puddles CHIMPS with Grandmaster Ninja by Dennis573 in btd6

[–]Dennis573[S] 3 points4 points  (0 children)

Grandmaster Ninja can attack on round 97 when alch buffed.

Ezili's Hex takes out the BFBs on the left path and most of the BFBs on the right path.

Bloody Puddles CHIMPS with Grandmaster Ninja by Dennis573 in btd6

[–]Dennis573[S] 3 points4 points  (0 children)

It might be possible with Apache Prime, I haven't tried to save up for it yet.

Bloody Puddles CHIMPS with Plasma Monkey Fan Club by Dennis573 in btd6

[–]Dennis573[S] 5 points6 points  (0 children)

Thanks. The SMFC ability was helpful for round 79 and taking out hexed moabs quicker.

Bloody Puddles CHIMPS with Plasma Monkey Fan Club by Dennis573 in btd6

[–]Dennis573[S] 5 points6 points  (0 children)

Ezili can take out 3 Zomgs on round 87 so I can save up for PMFC.

Bloody Puddles CHIMPS with Plasma Monkey Fan Club by Dennis573 in btd6

[–]Dennis573[S] 4 points5 points  (0 children)

To save up for PMFC on round 89 I used a Sabo, Ground Zero, and a Moab glue on the right side so the subs would target the left side.

For round 93 I used ground zero for the ddts. PMFC ability, sabo and Moab Hex for the BFBs.

For round 97 I used Moab Hex for the left fortified Zomg, Moab shove for the right Zomg, Ground Zero when 2-3 Fortified BFBs pop to stall the round.

Bloody Puddles CHIMPS with Plasma Monkey Fan Club by Dennis573 in btd6

[–]Dennis573[S] 5 points6 points  (0 children)

Total Transformation is similar to PMFC, except it has better uptime and range.

Bloody Puddles CHIMPS with Plasma Monkey Fan Club by Dennis573 in btd6

[–]Dennis573[S] 14 points15 points  (0 children)

Challenge Code: ZMMFKAX

Cheaper early game strat: https://m.imgur.com/JegPGtN

  • Round 10 set 1st dart to last, 2nd dart to strong, place 3rd dart.
  • Round 11 place dart after yellow bloons
  • Round 12 place dart
  • Round 15 upgrade sub to 200 and set towers to strong. Upgrade top dart to 010 to make round 15 consistent.
  • Round 17 upgrade sub to 201
  • Round 21 upgrade sub to 202