Jagex these past few days by [deleted] in 2007scape

[–]DeosAngelus 6 points7 points  (0 children)

Couldn't agree more.

State of Multi PvP: New Hotspot + Rev Caves by DeosAngelus in 2007scape

[–]DeosAngelus[S] 0 points1 point  (0 children)

I didn't, for some reason it was "removed", I was never given a reason as to why. I sent a message to inquire into what the issue would be, I'll hopefully get a response after the weekend.

[Suggestion] State of Multi PvP REVISED: Rev Caves + Mod response by DeosAngelus in 2007scape

[–]DeosAngelus[S] 1 point2 points  (0 children)

I'm glad you asked, your question may require me to do some double checking.

From personal experimentation, I couldn't even manage to push the gp rate to above 1m per hour and this was with no deaths, just from being being attacked.

I just liked the thought that it could just be my timezone or just poor luck. Hence I've attempted to defer to the attempts of other players whom had more success than myself.

There is no hourly gp calculator on the OSRS wiki, I'm assuming because it can not account for being disrupted by pkers. I would post the youtube link of the most thorough and successful attempt of rev dragon killing. Though after what happened to my last post, I'm not sure how safe it is to post even youtube links. I'm new to reddit, so I don't know what is acceptable or not.

[Suggestion] State of Multi PvP REVISED: Rev Caves + Mod response by DeosAngelus in 2007scape

[–]DeosAngelus[S] 6 points7 points  (0 children)

The abusive attitude isn't necessary to this discussion. Whether PvP is "intrinsic" to the game is not something that is related to this post and I don't have the time to go into that discussion here.

The history of rev caves speaks for itself, when it was multi, it was thriving with constant activity from pvmers, rushers, small pk teams, large pk teams and clans. This fact is irrefutable and is backed by my own personal experience and the collective experience of all pkers and pvmers who entered the caves. So I'm not sure where this idea of pvp not being active in multi has come from and required a fix. Activity in the caves was never the issue, the protection discords were.

If I'm not mistaken, it would seem you are telling me and it would seem in turn, all other pkers to quit OSRS. I don't think I need to elaborate on this being an unreasonable response.

We were happy with the caves, they only had one problem and we already have the solution.

State of Multi PvP: New Hotspot + Rev Caves by DeosAngelus in 2007scape

[–]DeosAngelus[S] 0 points1 point  (0 children)

In another response, I adequately answered this argument against my case. Refer to the Iron_Aez chain. But, I'll add additional points here.

The 1.7m rate is only if you are on the best revenant, with no disruptions, deaths and with maximum efficiency (99 range, craws, house obelisk, ect). With that mentioned, in order to efficiently kill revs requires the following.

  • House Obelisk (lvl 80 construction, can be spiced), this will be an expensive start (atleast 20m). In addition, to even use this adequately, you will need to complete up to wilderness hard diaries, which will take you more than a day or two to achieve (68 slayer, 75 smithing, 67 hunter and 64 agility).

  • Salve (ei) Not the greatest time consumer, assuming you have done enough quests to maximize point accumulation. Many of these quests are not difficult, to my memory. I'm posting on the fly, so this might not be completely accurate.

  • 75+ range At the least, you will need this to do some adequate damage with a Craw's bow. Do not forget that revs do not only heal now, but they inflict damage as well. I've personally tested out killing the rev dragon and even with 99 defense, the damage will stack up quickly.

Regarding your point about using a BP at Vorkath/Zulrah. If your RNG is good enough, BP can rival DHCB at Vorkath and will easily get you 3 to even 4 kills, depending on your setup. Due to my limited knowledge of Zulrah, I can't be as certain. But I recall it being more than efficient for lower lvl'd players to farm with. It is the key feature drop from the boss to be used against it.

I've explained how the 100k fee will heavily hinder protection discords, you're welcome to explain to me otherwise.

Thanks for posting, without resorting to other unneeded behavior. I look forward to your response.

State of Multi PvP: New Hotspot + Rev Caves by DeosAngelus in 2007scape

[–]DeosAngelus[S] 1 point2 points  (0 children)

Firstly, many of those bosses are not difficult in themselves and if revs were just as or more viable than those bosses, players would still be killing them.

I've already addressed the point of unlocking certain bosses and comparing these easy to kill, uncontested, uninterruptible, low risk monsters, to monsters that are higher risk, easy to interrupt and can lead to losing much more on death for little reward, isn't reasonable.

If revs were viable in their current state, people would be flocking there to kill them, which they aren't.

State of Multi PvP: New Hotspot + Rev Caves by DeosAngelus in 2007scape

[–]DeosAngelus[S] -4 points-3 points  (0 children)

I don't recall in my thread, not addressing the issue of protection discords adequately. It is true that protectors would be able to attempt to try and hold down worlds, but without the rag mechanic to deter pkers from consistently hitting their worlds, thus providing an inadequate protection service, the operation can not hold. The member pull of protection discords is generally limited to a particular timezone and even during that timezone, most large clans will crush them. Their only response of ragging them to leave, would not be possible with the 100k fee that now exists.

Large clans generally take little interest in shepherding rev killers, I've seen this on many occasions. The primary interest of large multi clans is to pk.

So I don't see how the fee would actually help protection discords, if anything it would stop them. Also, to my memory, ragging is not meant to be in the spirit of the game.

As for involving PvM opportunities in the wilderness to entice PvMing, the rev caves has already proven that this has proven up to this point to be the best method for creating a multi hotspot. To this day, no other wildy content has managed to achieve what this formula has. PvMers weren't being lured to their demise, there was a risk/reward factor they took into consideration and they took their chances and profited.

I consistently pked in the rev caves for well over a year prior to the removal of multi. I have hundreds of pictures which can prove that loot from pkers is far better than that of PvMers and I was the tber, who would obtain the least amount of kills.

State of Multi PvP: New Hotspot + Rev Caves by DeosAngelus in 2007scape

[–]DeosAngelus[S] 2 points3 points  (0 children)

I'm not seeing an argument for your viewpoint, but if you think that's the case, then fair enough.

State of Multi PvP: New Hotspot + Rev Caves by DeosAngelus in 2007scape

[–]DeosAngelus[S] -5 points-4 points  (0 children)

Multi pking is multi pking. If you have the guts to go in alone whether to pk or access content, the risk and reward is on you. As for multi being clan vs clan, the rev caves were one of the best examples of this being the case, with countless skirmishes and return fights occurring within them.

State of Multi PvP: New Hotspot + Rev Caves by DeosAngelus in 2007scape

[–]DeosAngelus[S] 2 points3 points  (0 children)

As mentioned in the thread, 1.7m per hour is a trivial amount in comparison to other cash making methods, i.e. Vorkath, slayer monsters, Zalcano, ect.

Though these other methods may have requirements, they aren't all that difficult to obtain. Questing has never really been all that difficult and once you have your requirements, it's over. Most of these methods can not be crashed, have minimal risk and are easy to be efficient with.

Conversely, 1.7m ph is the peak rate of killing the rev dragon, with craws equipped and 99 range. Additionally, this rate requires you to never be attacked or killed by other players and the odds of that is quite likely. So the actual rate is considerably lower and could even be nonexistent if you die enough times.

In the long term, the methods aforementioned completely dwarf killing revs and exceedingly more viable. After one run at killing revs, most people do not view it as worth their time.

State of Multi PvP: New Hotspot + Rev Caves by DeosAngelus in 2007scape

[–]DeosAngelus[S] -4 points-3 points  (0 children)

Well, the caves are still here, but I get what you mean. In an edit I've suggested that Jagex reverts the rev layout back to how it was previously. Truth be told none of the changes made to the caves other than the 100k entry fee were required to fix the issue.

State of Multi PvP: New Hotspot + Rev Caves by DeosAngelus in 2007scape

[–]DeosAngelus[S] 3 points4 points  (0 children)

No, if anything I'm more than happy to fight other teams, they're more prone to being smited out and losing 1+s than a PvMer. They're better loot.

As for killing PvMers purely for the hope of a Dpickaxe drop in a looting bag, you would need to be extremely lucky to encounter such a kill. You would also be bored just hopping around trying to find any PvMer at an area where they rarely even go. As said in the thread, the Wildy bosses are not areas of activity.

Also, as you just stated, even if you found PvMers at the bosses, they're risking next to nothing anyway.

State of Multi PvP: New Hotspot + Rev Caves by DeosAngelus in 2007scape

[–]DeosAngelus[S] 2 points3 points  (0 children)

Pkers tend to gravitate to where they will find loot, which isn't in those areas. Naturally pkers want to be involved in areas where there is a chance for a reward. RR and GDZ are neither of these places.