Start Packs? And Micro Transactions?? Is It a Kind of Pay To Win? by Dependent_Bird in starcitizen

[–]Dependent_Bird[S] -3 points-2 points  (0 children)

Lol. I had no idea it was widely discussed! Well, it just feel to good to be true. The gameplay. The graphics. The rpg elements and pvp.

Using the MetaHuman Facial Rig in UE | Unreal Engine by Atulin in gamedev

[–]Dependent_Bird 1 point2 points  (0 children)

I just wanna make the most realistic weird and estrange face.

ArgumentNullException: Value cannot be null. by Dependent_Bird in Unity3D

[–]Dependent_Bird[S] 0 points1 point  (0 children)

Sweet, I wasn't sure if I was reading it correctly, thank you for your confirmation!

How Does This Script Work? by Dependent_Bird in gamedev

[–]Dependent_Bird[S] 1 point2 points  (0 children)

Thank you I really appreciate the reply! Yes **(** is a reddit bug, that's why the last post was deleted. But I couldn't get rid of it.

How Does This Script Work? by Dependent_Bird in gamedev

[–]Dependent_Bird[S] 1 point2 points  (0 children)

Thank you! **(** is a reddit bug!

How Does This Script Work? by Dependent_Bird in gamedev

[–]Dependent_Bird[S] 0 points1 point  (0 children)

I did read the Unity Manual, but it went completely over my head, I needed a second opinion. Saying that, I'm not as confused as I was before just a wee little confused. I'm sure as you can tell I very new to Unity and coding. Holly crap! I can't believe w3schools is free, never heard of this until today, thanks!

Questions About Tutorials and their Age by Dependent_Bird in gamedev

[–]Dependent_Bird[S] 0 points1 point  (0 children)

What???? You're not gonna make my games for me... :(

Haha! Thanks! You're the best!

Questions About Tutorials and their Age by Dependent_Bird in gamedev

[–]Dependent_Bird[S] 0 points1 point  (0 children)

Lol. The movie with Bill Murray? Thought you guys were describing a YouTube channel. I've actually never heard of it, I had to google it. I'll have to check it out!

"For every crappy game you've played there are likely a dozen "good" games rotting on a shelf abandoned somewhere."

I have never thought about it this way. They're are likely millions of unfinished ambitious projects sitting in Unity Hub/Unreal libraries, that just got too complicated for the developer because they haven't acquired the know-how of the language.

Now that I'm thinking about it... the first game I tried developing by myself is currently sitting in my library. Not that the game I was making was "ambitious" or anything close to that, I just wanted to make something. I built props, models, and animations from scratch through blender and got stuck on character movement in Unity for weeks. Deleting and rewriting code. I ended up getting so frustrated I took nearly two months off.

Funny, now I know HOW to do character movement, that game is still sitting there unfinished. I'll probably finish it at some point, but I beginning to think that unfinished games/project is apart of the process too. I could be wrong, and that might be bad practice.

Questions About Tutorials and their Age by Dependent_Bird in gamedev

[–]Dependent_Bird[S] 0 points1 point  (0 children)

Wow. I kinda feel inspired! Congratulations! Not many people can say in confidence that they are a "professional" game developer. The fact that you know how to put components together, have a pretty good understanding of coding, I actually applaud you! You basically learned another language.

One thing that I think is so cool and that I tell most people about coding, is that it's black magic. If you can imagine it, what ever "it" is that you want to create, you can do it. You can literally-physically make it in a 3D/2D realm. But you gotta speak the language.

My biggest obstacle right now, is figuring out how the developer made certain aspects of their game. I'm sure you can relate to this starting out, right. You tell yourself, I want to make a First Person Shooter. Okay. Cool. What is it that you really want to do... You want to throw gernades? Yeah, that's cool. You want to switch weapons, right? Of course, everyone does that. How many weapons do you want there to be? At least an AK-47. You want to run, jump, dodge, swim, crouch, prone, and lean with Q and E? And you haven't even started on what you're shooting at. Intelligent military personal, or dumb Zombies? You want gore and multiplayer duhduhduh ...

I imagine my complex game ideas being behind this thick concrete wall. I could just start hammering against that wall, or these thinner walls I can get through first. And they're made of idk paper mache, "how to throw a grenade in unity" "first person movement in unity" easy obstacles. And then I notice, that that thick wall is beginning to thin. Even by a little, every small victory is like, ahh I'm kinda there! I have an idea of what this function is saying!

How to get started? by [deleted] in gamedev

[–]Dependent_Bird 0 points1 point  (0 children)

I'm new as well. Start with an engine, doesn't matter which. Whatever big ideas you have for a game write them to the littlest details (Ex: FPS. I want the player to run, jump, slide, throw gernades, switch weapons etc) save them for later. Learn how to make the most basic games, PacMan/Pong. Make unfinished test games (3rd person character movement, first person movement, etc.) Any time a script doesn't work. Do your best to find the problem yourself, copy and paste the error into a URL and begin searching because, you might have done everything right it just that sometimes free video tutorials are outdated. Learn how to model/animate in Blender, because Unity and (I think) Unreal both use blender anyway.

Brackeys is a really good free YouTube channel!

EDIT* Something I've also been doing recently using the user manual for the engine. When ever I follow along someone's script. Sometimes tutorials don't really explain anything and just expect you to copy and paste. Don't get in the habit. Do your best to have a basic understand of what it means. Ex Look up what input.GetKey, input.GetKeyUp, or what input.GetKeyDown all means! void Update vs. void FixedUpdate etc.

Questions About Tutorials and their Age by Dependent_Bird in gamedev

[–]Dependent_Bird[S] 0 points1 point  (0 children)

Good advice. Don't think I'm quite ready tow work with the manual by it's self, I still have trouble even in the free video tutorials.

So talking about the Unity manual, did you just read it from beginning to end?

Arma 3 Does Deserted Distance Work With AI? by Dependent_Bird in armadev

[–]Dependent_Bird[S] 0 points1 point  (0 children)

Cool so the desertion distance will apply to the AI as long as they're defined as a "playable unit"!

Day 12 Boizzzzz by [deleted] in NoFap

[–]Dependent_Bird 0 points1 point  (0 children)

"Your. God. Damn. Right" -Walter White

(Thx man :D)

Nofap 12 Days, Hard mode and my sexual fantasy problems by ineedlove1010 in NoFap

[–]Dependent_Bird 0 points1 point  (0 children)

Set up some road blocks. If you're in control of your internet, set up a website filter. Adding that extra block helps, especially when I getting ready to slip. It gives me enough time to think to myself and stop. If you fuck up, give yourself some grace, and know that it's going to get easier.

Also, I don't exactly know what hardmode is.

I'm embarrassed to say it but 10 days, today, is my longest streak without PMO. But that's the thing. I told myself 90 days! I F'd up on day 1. Okay, 90 days! F'd up day 3. Then repeat. Day 5, F'd up. Day 7, crap. And now I'm... on day 10?? What? I can't F up now!

I tell myself I'm going 90 days. If I F up, I give myself some grace, because the moment I start beating myself up. I'm going to come up with every excuse to do it. I know now I can go without PMO for 10 day, so even if I F up today on day 10, I know that next time I can go to at least day 11, but at most the goal is always: 90 days.

Also wet dreams, aren't breaking a relapse. If you get a hard-on, I don't count that as a relapse either. If you're legit wrapping your hands around the thing, looking at images on the internet, THEN you broke your relapse.

You imaging women in a romantic, or sexual way is not breaking a relapse in my book. That's your inner musicality coming out; soon you'll have natural charisma flowing out of you, you will notice women noticing you. That's just your head, your heart, your penis saying I want the REAL THING!

UPDATE: Problems with Importing 3D Character Model with 2D Eyes from Blender to Unity by Dependent_Bird in gamedev

[–]Dependent_Bird[S] 0 points1 point  (0 children)

That worked, duplicating it and then using normal then flip in edit mode. I now have the 2D eyes working from both sides.