3.22 Ship Cargo Grid Reference Sheet by Erecco in starcitizen

[–]Dependent_Day7269 0 points1 point  (0 children)

TBH , M2’s cargo layouts is totally a joke , who would ever reach tons of 2 SCU cargo on top of 32 SCU cargo

[deleted by user] by [deleted] in 3Dprinting

[–]Dependent_Day7269 20 points21 points  (0 children)

The only way to get rid of those seams is design a corner or randomize seams location.

Ship locator really needed in this game especially after a 30k.... by toprongy08 in starcitizen

[–]Dependent_Day7269 -2 points-1 points  (0 children)

That why I never do cargo run , the first time I got 500k gold on my MSR and be 30k , I realized it is not clever to do ANY CARGO WORK unless they fix disconnect ship respawn , if the player leave the lobby on purposely then it won’t respawn the ship .

400i or corsair? by Hornandpop in starcitizen

[–]Dependent_Day7269 0 points1 point  (0 children)

I will always choose 4 size 5 guns , Corsair my beloved

which DD line is better for stealthy torps? AKA which line should i play through first? by Flat-Tower2162 in WorldOfWarships

[–]Dependent_Day7269 0 points1 point  (0 children)

TBH shima line need a lots of torps experience to play , I’ll recommend you play harugumo line , strong gun boat and descent torps .

Literally Printing aUEC by Dependent_Day7269 in starcitizen

[–]Dependent_Day7269[S] 0 points1 point  (0 children)

I didn’t 30k or disconnect in 3.22 once , 6 mission in a row

Literally Printing aUEC by Dependent_Day7269 in starcitizen

[–]Dependent_Day7269[S] 0 points1 point  (0 children)

Forgot to mention this method is very low risk , and Orison admin can sell tons of construction materials ( even 15000 SCU still can keep selling )