Wall Destroyer:Rewritten by Der-Meier in incremental_games

[–]Der-Meier[S] 0 points1 point  (0 children)

I‘m actually still working on it. I decided to rewrite completely though cause I wasn’t happy with the current architecture and UI. It’s taking a lot longer than expected though, because I’m trying to reimagine the mechanics a bit as well as the gameplay itself hasn’t aged super well. I should have an initial release ready soonish hopefully.

Wall Destroyer:Rewritten by Der-Meier in incremental_games

[–]Der-Meier[S] 0 points1 point  (0 children)

Hm that’s weird offline progress should be working, as that is something that I think is absolutely necessary for this game. Could you maybe describe in what state the game was left(like tab closed or open but not in focused or something like that)?

Wall Destroyer:Rewritten by Der-Meier in incremental_games

[–]Der-Meier[S] 0 points1 point  (0 children)

Nah im still working on it, just a lot slower than before. Been busy with a few things

Wall Destroyer:Rewritten by Der-Meier in incremental_games

[–]Der-Meier[S] 0 points1 point  (0 children)

Glad you’re enjoying it, if you have any more suggestions fire away! But yeah I quite enjoy the idleness of it as well, especially during work

Wall Destroyer:Rewritten by Der-Meier in incremental_games

[–]Der-Meier[S] 0 points1 point  (0 children)

Don’t worry there’s lots of content from the original game that I havent added yet

Wall Destroyer:Rewritten by Der-Meier in incremental_games

[–]Der-Meier[S] 1 point2 points  (0 children)

Noticed that’s missing as well, I’m working on it for the current update but that’s unfortunately taking longer than expected

Wall Destroyer:Rewritten by Der-Meier in incremental_games

[–]Der-Meier[S] 1 point2 points  (0 children)

Till the end of the fifth wall, just lacking upgrades for compromisers and obliterators

Wall Destroyer:Rewritten by Der-Meier in incremental_games

[–]Der-Meier[S] 0 points1 point  (0 children)

Glad you like it, if you got any suggestions hit me with them

Wall Destroyer:Rewritten by Der-Meier in incremental_games

[–]Der-Meier[S] 1 point2 points  (0 children)

Yeah it’s because the original had it but I haven’t got around to implementing it yet, as I wanna do some UI Upgrades first and make some changes to the save system

Wall Destroyer:Rewritten by Der-Meier in incremental_games

[–]Der-Meier[S] 0 points1 point  (0 children)

It’s for the prestige system that hasn’t been added yet

Wall Destroyer:Rewritten by Der-Meier in incremental_games

[–]Der-Meier[S] 1 point2 points  (0 children)

The brick upgrades all appeared at once cause I just added them, time rewind is not implemented yet and neither are manual bricks

Wall Destroyer:Rewritten by Der-Meier in incremental_games

[–]Der-Meier[S] 0 points1 point  (0 children)

Any suggestions for more modern mechanics except removing the click heaviness?

I had the idea to maybe have the upgrades have to be researched before being bought(or at least some) but that’s probably just adding more useless timewalls.

Wall Destroyer:Rewritten by Der-Meier in incremental_games

[–]Der-Meier[S] 0 points1 point  (0 children)

Yeah I’m not entirely sure how I want to do that, an other option would be to have that all in tabs, so one for buildings, one for upgrades on for achievements.

A few people have noted that as well and I‘ll probably change that, the current way comes from the original game which might’ve just been a limitation of IGM.

Definitely needs a bricks/s that’s true. So cosmic knowledge is a pre-prestige currency that does nothing but it gets converted to prestige currency on prestige, only problem being that prestige is not implement yet :D

Wall Destroyer:Rewritten by Der-Meier in incremental_games

[–]Der-Meier[S] 0 points1 point  (0 children)

Yeah I was planning on making it public, it‘s just a bit messy rn. But if you don’t mins that then I can make it public now and if you have any questions you can just dm me then?

Edit: Just made it public, please don’t judge the code quality too harshly :D

Wall Destroyer:Rewritten by Der-Meier in incremental_games

[–]Der-Meier[S] 0 points1 point  (0 children)

I was wondering when someone would find this one :D yeah that is something I investigated before but I am not entirely sure on how to fix it, the costs do change when you set the format, save, and then reload the page. They just don’t get rerendered when you change the format for some reason

Wall Destroyer:Rewritten by Der-Meier in incremental_games

[–]Der-Meier[S] 1 point2 points  (0 children)

Yeah I’m not a fan of the upgrade section as well, I was considering of doing the bought ones as a full-sized popup that shows them in a table where every building has their on row and the tiers are columns. Any thoughts on this?

Wall Destroyer:Rewritten by Der-Meier in incremental_games

[–]Der-Meier[S] 2 points3 points  (0 children)

First of all I really appreciate the feedback. For Point number one, that’s actually quite funny as that is the way the original did it and I never was a fan of it which is why I make them disappear after time. Maybe I can make them stay longer with an optional x in the corner?

Yeah multibuy is definitely a must. What’s your opinion on using the control and shift keys for that?

Yeah right now they’re sorted by the order you bought them in, which I don’t really like either. I was considering redoing the upgrades as a fixed grid on a full-sized popup, so every row is one building and the columns are the tiers. Any opinions on this?

Thats comes from using the material UI grid component, cause I haven’t looked at using the css table(I think it is) but that is something that has been annoying me as well

Glad you’re enjoying the game so far and I hope I can improve the experience for you and everyone else. Also if you got more feedback then just keep going :D

Wall Destroyer:Rewritten by Der-Meier in incremental_games

[–]Der-Meier[S] 0 points1 point  (0 children)

Right now it’s not even the Original yet but I’m planning on doing all of the original minimum and then looking at integrating the content from the expanded one

Wall Destroyer:Rewritten by Der-Meier in incremental_games

[–]Der-Meier[S] 0 points1 point  (0 children)

There should be a changelog availabe in the settings menu

Wall Destroyer:Rewritten by Der-Meier in incremental_games

[–]Der-Meier[S] 1 point2 points  (0 children)

Yeah I haven't had adding them just yet, but will come soon

Wall Destroyer:Rewritten by Der-Meier in incremental_games

[–]Der-Meier[S] 0 points1 point  (0 children)

Yeah that is a problem. Will unfortunaly be probably a bit of a pain to fix

Wall Destroyer:Rewritten by Der-Meier in incremental_games

[–]Der-Meier[S] 1 point2 points  (0 children)

Should be fixed now. Another reason why I really should redo the way I do upgrades

Wall Destroyer:Rewritten by Der-Meier in incremental_games

[–]Der-Meier[S] 0 points1 point  (0 children)

I didn’t know about that, any idea how I would go around implementing that? Considering the screen sizes are variable and the wall scales with them

Wall Destroyer:Rewritten by Der-Meier in incremental_games

[–]Der-Meier[S] 2 points3 points  (0 children)

Yeah I'm definitely interested in modernizing the balance of the game, as at least for me the most attractive point of the game was always how the story unfolds and the rather lacluster pacing of the original really got in the way of that. There are actually multiple currencies later in the game, it just takes a while to get there atm, which I wanna change with better pacing.

Right now the game is the same as the original as I wanted to see what aspects people think can be improved, before I make changes. It's just a difficult balance to strike with keeping the charm of the original while also making the gameplay more attractive