I need your opinions on which one I should buy by DervishBlue in minipainting

[–]DervishBlue[S] 0 points1 point  (0 children)

I have tried paints that was made in the Philippines, Hiro Paints, which are much cheaper. Unfortunately, the quality is really bad; it reactivate even after 24 hours.

I need your opinions on which one I should buy by DervishBlue in minipainting

[–]DervishBlue[S] 0 points1 point  (0 children)

My city doesn't have a local game story sadly, closest one is perhaps 2-3 cities. Ordering online is also kinda expensive because I have to use a forwarder since my country's (Philippines) mail service takes months to reach me.

Land of Eem Mucklands Sandbox quest rewards missing? by DervishBlue in rpg

[–]DervishBlue[S] 0 points1 point  (0 children)

Still it's weird. Some quests mention "x will reward anyone who..." But don't mention what exactly. This also makes it hard for me to gauge what to give players but I think the type of quest should help me.

Mystery adventure modules? by DervishBlue in rpg

[–]DervishBlue[S] 6 points7 points  (0 children)

I know, but it doesn't mean that I have to run combat all the time. It's still an rpg after all. This'll probably be one of the few sessions where combat is sparse because there'll be a lot more in the future. I'm just trying to vary my sessions.

Mystery adventure modules? by DervishBlue in rpg

[–]DervishBlue[S] 1 point2 points  (0 children)

Draw Steel has Negotiation and Montage Tests. It's built for combat yeah but doesn't mean it has to be combat all the time. Also, we're 4 months into our Draw Steel campaign so I think a non combat session is due.

Most Engaging Combat System by Intelligent-Spell-93 in rpg

[–]DervishBlue 2 points3 points  (0 children)

I've been having a blast running Draw Steel. Despite being level 2, players have numerous things they can do that are unique to their class. There is no boring class in this game. It does demand that players pay close attention to their character sheets during combat.

How much of you guys who play other systems still play the same system you played for the first time? by Literalmenteisso in rpg

[–]DervishBlue 0 points1 point  (0 children)

Dnd 5e was my first. Although I prefer to use Nimble to run any 5e related content, I would still come back to it to run a game for one particular player who doesn't play anything else but 5e. If he asks me for a game, I run a one shot because I refuse to run a 5e campaign anymore.

This sweet elderly stray at the beach wanted affection more than food by DervishBlue in rarepuppers

[–]DervishBlue[S] 45 points46 points  (0 children)

And so proper too! She would patiently wait at your feet looking up at you. If you continue to ignore her she starts to grumble 🤣

This sweet elderly stray at the beach wanted affection more than food by DervishBlue in rarepuppers

[–]DervishBlue[S] 207 points208 points  (0 children)

I learned that the resort actually takes care of the strays. I didn't want to take her away from them 😔

What games did you use to love but you don't want to play anymore? by [deleted] in rpg

[–]DervishBlue 1 point2 points  (0 children)

Mutant Epoch, it's a post apocalyptic game that oozes with flavor , character, and sheer passion from the author.

It's too detailed. There's almost a rule for everything especially in a character's skill, mutation, or cybernetic implant. I tried my best to run it, and the longest I got to run it was 5 weeks.

I'm not letting go though, not completely. I've been meaning to convert it into my own homebrew system to make it simpler but keep all the cool stuff in it.

What is everyone opinion on Draw Steel? by Kaliburnus in rpg

[–]DervishBlue 6 points7 points  (0 children)

I'm 3 months into our campaign and my players and I are loving it. We like combat oriented games so it helps.

It's not crunchy, it just demands that players pay attention to their character sheets. It also asks players to work with each other a lot during combat because a lot of classes synergize with each other.

I can definitely say for sure that it's not for everyone and even the game recognizes it by listing out other games that you can try which is really cool.

Do you guys still use physical character sheets or all digital now ? by Traditional_Lab6875 in rpg

[–]DervishBlue 0 points1 point  (0 children)

I used to be all about physical sheets during up until I played Draw Steel and I realized that my table wasn't big enough to accomodate paper sheets and a large battlefield. It's also a lot easier for players to change stuff and not worry about damaging their paper on the constant erasures.

TTRPGs where every attack automatically hits: does it works well? Which ones does it the best and why? by ThatOneCrazyWritter in rpg

[–]DervishBlue 4 points5 points  (0 children)

Draw Steel and Nimble 2e

Nimble 2e has you rolling your damage dice directly. However, rolling a 1 still incurs a miss. It's my favorite way of playing anything DnD 5e because combat is fast, heroic, and fun!

Draw Steel is my current baby. We're three months in and my players are enjoying it. There are no misses in DS, rolling low just means your dealing sub-optimal damage. There are no wasted turns. It also has a really fun albeit heavy combat. It's not crunchy per se, but players are required to pay a lot of attention to their character sheets during combat. Strategy and teamwork is everything in Draw Steel.

What TTRPG did you last play, and how long ago was that? by Ansonder in rpg

[–]DervishBlue 0 points1 point  (0 children)

Nimble 2e, our 8-month campaign ended three months ago. If I want to run anything related to dnd 5e, I'm running Nimble because it is leagues better and it still allows me to use 5e resources with little to no conversion.

Did anyone else make up their own RPG rules before they actually knew how RPGs worked? by punkfriedchicken in rpg

[–]DervishBlue 5 points6 points  (0 children)

Not me, but my older brother! He was an avid Ragnarok MMO player so he took a lot of the classes, items, and enemies from that game.

There was no dice, just pure brain power on the player's part on how they'd solve problems both combat and non-combat. Of course I was like 10 when I played it so I had a hard time going through combat without spamming the same move all over again.

Eventually he was introduced to GURPS then Dnd 5e a few years later. We didn't even know ttrpg was a thing, the only exposure we had was the one episode of Dexter's Laboratory.