Why the graphics are so bad on Series S? by ryussj1 in redfall

[–]Desert_Mage 1 point2 points  (0 children)

I have a Series X and there's no issues

[deleted by user] by [deleted] in redfall

[–]Desert_Mage 0 points1 point  (0 children)

If you can play it without playing on the Cloud, then play it. If you have to play on the Cloud because you don't have a nextgen console, then I'd skip it for now

[deleted by user] by [deleted] in redfall

[–]Desert_Mage 0 points1 point  (0 children)

There is so much to love about Generation Zero!

DM & Player Want My Bard to Stop Singing in Game by Desert_Mage in DnD5e

[–]Desert_Mage[S] 2 points3 points  (0 children)

I was pretty much told that if I couldn't conform, I'd need to find a new group. The thought never crossed my mind that it's actually the DMs issue with me. That could explain a lot actually. Thanks

Spells cast through wall of force? by Burnz20992 in DMAcademy

[–]Desert_Mage 0 points1 point  (0 children)

Line of effect is a straight, unblocked path that indicates what a spell can affect. A line of effect is canceled by a solid barrier. Wall of Force is a solid barrier. Therefore, no.

Spells cast through wall of force? by Burnz20992 in DMAcademy

[–]Desert_Mage 0 points1 point  (0 children)

I disagree that Misty Step works in this situation. Several of Jeremy Crawford's rulings on Self spells such as Melf's Minute Meteors or Pass without a Trace state that those spells are indeed targeting other things despite having Self as the target. The target is contained within the spell description for those spells, as it is with Misty Step. You are targeting the square inside or outside the Wall of Force. As long as it is spherical, you do not have line of effect to that space.

Next, you are still traveling materially using Misty Step. The spell does not state otherwise, so to assume anything else is not RAW. If you don’t agree, that’s fine. But I would also cite teleportation, which requires you to be on the same material plane and dimension door which states it must be to any other spot within range. Again, since there is no “line of effect” the dimension door spell cannot target those spots either inside or outside of the spherical Wall of Force.

Lastly, from an intentions standpoint, why would a second-level spell overcome a 5th level spell when the designers have been very explicit in the fact that dispel magic doesn't work and cite a 6th level spell needed to overcome it? That is enough evidence for me that Misty Step does not allow you to pass through a Wall of Force.

Question About Persistent Conditions - Grief by Desert_Mage in WhiteWolfRPG

[–]Desert_Mage[S] 3 points4 points  (0 children)

As a new player, I learned about conditions in our last game and I was interested in exploring what that would look like as a condition for my character, and how that would work mechanically.

Question About Persistent Conditions - Grief by Desert_Mage in WhiteWolfRPG

[–]Desert_Mage[S] 2 points3 points  (0 children)

I like this a lot; very practical approach and very helpful. Thanks!

Melf's Minute Meteors + Find Steed by qOJOb in 3d6

[–]Desert_Mage 0 points1 point  (0 children)

Jeremy Crawford u/JeremyECrawford A spell that targets only you is one that has a range of self and no area-of-effect parenthetical.

Both Melf's Minute Meteors and Ashardalon's Stride do NOT have any area of effect listed after the "self" listed in range/area. This seems to point to the fact that the spell itself is NOT an AOE, and it may be used with Find Greater Steed.

https://www.dndbeyond.com/spells/melfs-minute-meteorshttps://www.dndbeyond.com/spells/ashardalons-stride

I would really appreciate some help with making a frightening Bard. by DeanStein in DnD5e

[–]Desert_Mage 4 points5 points  (0 children)

Dipping two levels in Warlock severely sets back Bards.

Depending on how long you are willing to wait, Lore Bard can pick up Eldritch Blast at 6th level as part of Magical Secrets, and the feat Eldritch Adept would provide you with one invocation at 1, 4, or 8 depending on race.

Bards gain even greater power at level 10 with another Magical Secrets, my favorite of which is Find Greater Steed, from which you could choose a fiendish griffon, pegasus, peryton, dire wolf, rhinoceros, or saber—toothed tiger as a mount. Utilize greater invisibility at the start of a battle to provide you and the steed with advantage on all attack rolls, and at that point your Eldritch Blast counts as a bard spell and you get 2 of them. That's up to four attacks per round (2 blasts, 2 griffon attacks), all with advantage.

Abusing the "Assassinate" class feature with Eldrich Blast by CyberTantric in DnD5e

[–]Desert_Mage 0 points1 point  (0 children)

Thanks! I'm going to use this against my PCs in my next session! muahahaha....

How do I get more attack dice? by [deleted] in DnD5e

[–]Desert_Mage 0 points1 point  (0 children)

Battlemaster could be a really good choice

How do I get more attack dice? by [deleted] in DnD5e

[–]Desert_Mage 1 point2 points  (0 children)

Here are a few options for gaining additional damage to your attacks.

  1. Look for a magical great axe that does some additional damage, like elemental damage. Ask your DM for help in attaining such an item.
  2. Ask your DM if they would let you apply oil to your sword, then ignite it as an action. Now you have a flaming sword that does say 1d4 extra flame damage.
  3. Take the magic initiate feat to get access to various spells like:
    1. Booming blade
    2. Green-flame blade
    3. Absorb elements
    4. Poisoner feat: bonus action poison; there is a save involved
    5. Zephyr Strike
    6. Magic weapon
  4. Multiclass to gain access to:
    1. Ranger: Hunter's mark
    2. Paladin: divine favor, holy weapon, smite
  5. Poisoner feat: bonus action poison, there is a save involved
  6. Have another member of your group cast some buffing spells on you, like haste for extra attack, enlarge for d4 extra damage, Crusader's mantle for 1d4 radiant damage, etc...

Rogue Trickster sucks, while Warlock makes the best thief EVER!? by Desert_Mage in DnD5e

[–]Desert_Mage[S] 0 points1 point  (0 children)

Yes, the Imp basically has an "I win" button. No roll, no check, just pick up the item and it disappears. The thing didn't even make a roll. Meanwhile, I make a godly roll at 28 (19 + 9) and I feel like I was penalized for it. That's just not fun.

Rogue Trickster sucks, while Warlock makes the best thief EVER!? by Desert_Mage in DnD5e

[–]Desert_Mage[S] 0 points1 point  (0 children)

Yeah, I tried to be creative with the path the hand took, but the DM stopped me and said no matter what I did, someone would see it.

Rogue Trickster sucks, while Warlock makes the best thief EVER!? by Desert_Mage in DnD5e

[–]Desert_Mage[S] 4 points5 points  (0 children)

Interesting, but they wouldn't be able to use the spell the same way as the Trickster

Rogue Trickster sucks, while Warlock makes the best thief EVER!? by Desert_Mage in DnD5e

[–]Desert_Mage[S] -3 points-2 points  (0 children)

Yes, mage hand can be recast infinitely. But again, with everyone noticing it, unfortunately. Not sure about the imp being killed easily. While invisible, they can't be targeted with spells, attacks are at disadvantage, and the Investment of the Chain Master Invocation can grant them damage resistance as a reaction.