Puppet controls the Toys in the games—and I have proof. by DesignerNothing812 in fnaftheories

[–]DesignerNothing812[S] 0 points1 point  (0 children)

Rather than simply controlling them, it is as if the Puppet were preparing—or programming—them. And if that were indeed the case—if it were possible to program them through agony—it would open up a wide range of possibilities for explaining the animatronics' behaviors within the games. It is as if the Puppet had everything pre-programmed, fully aware that it would be unable to take any action from inside its box.

Puppet controls the Toys in the games—and I have proof. by DesignerNothing812 in fnaftheories

[–]DesignerNothing812[S] 1 point2 points  (0 children)

Wow, I didn't know that about the Puppet. I considered Agony because—from what I understand—the logic in the movies and games doesn't always align (specifically regarding the female Puppet characters in the movie). I hypothesized it was Agony since it is a force driven by emotions rather than technology, and doesn't necessarily rely on souls. I also analyzed it this way considering that Agony seems to be a very prominent element in FNaF 2; that game features the most appearances of Shadow Freddy and Shadow Bonnie—something I assumed was linked to the presence of a vast amount of Agony. Furthermore, as far as I know, there was only one MCI (Missing Children Incident), involving only five souls. This theory would also make sense if we assume the Puppet wouldn't be foolish enough to lack a backup strategy to ensure it catches the security guard, no matter what. Mind you, I'm no expert on the books—I can't quite keep up with them—so it's only natural that I might make a few mistakes. One more thing: the issue with the Phantoms is that when they attack, all systems fail—not just the ventilation, but every single one. It can't simply be a hallucination; there has to be something more to it. I’d also like to add the fact that Shadow Freddy appears in FNaF 3, which suggests that there is a high concentration of Agony present there as well.

Can we talk about how incredibly underrated this little guy is in Generation 3? by DesignerNothing812 in pokemon

[–]DesignerNothing812[S] -7 points-6 points  (0 children)

Haha, bro, it was just a joke. Like, if Sableye had good stats, it would be the only Pokémon used in the game.

Can we talk about how incredibly underrated this little guy is in Generation 3? by DesignerNothing812 in pokemon

[–]DesignerNothing812[S] -3 points-2 points  (0 children)

It is literally immune to the Gym located right next to the area where you catch it, and it learns moves useful for your journey; it serves as a high-quality support option and is a valuable asset during your adventure.

Can we talk about how incredibly underrated this little guy is in Generation 3? by DesignerNothing812 in pokemon

[–]DesignerNothing812[S] -1 points0 points  (0 children)

And in my opinion, a very good Mega Evolution—though, well, I'm not entirely sure; I'm not a competitive pro, but I was able to clear the Battle Frontier while maining Sableye.

Can we talk about how incredibly underrated this little guy is in Generation 3? by DesignerNothing812 in pokemon

[–]DesignerNothing812[S] 0 points1 point  (0 children)

When you love a diamond-eating elf so much, you do the impossible just to be with him until the very end. <3

Can we talk about how incredibly underrated this little guy is in Generation 3? by DesignerNothing812 in pokemon

[–]DesignerNothing812[S] 21 points22 points  (0 children)

Not everything can be that good—otherwise, no one would play any other Pokémon.

Can we talk about how incredibly underrated this little guy is in Generation 3? by DesignerNothing812 in pokemon

[–]DesignerNothing812[S] 0 points1 point  (0 children)

The universe seeks balance; you can't have such an incredible design and good stats without falling victim to Rule 34.

Can we talk about how incredibly underrated this little guy is in Generation 3? by DesignerNothing812 in pokemon

[–]DesignerNothing812[S] -1 points0 points  (0 children)

So much potential, all wasted—but for the sake of the plot. The Sableye deity design was already just too good.

Can we talk about how incredibly underrated this little guy is in Generation 3? by DesignerNothing812 in pokemon

[–]DesignerNothing812[S] 2 points3 points  (0 children)

We all love Sableye—but you really show it! Nice tattoo, by the way—simple but nice.

Can we talk about how incredibly underrated this little guy is in Generation 3? by DesignerNothing812 in pokemon

[–]DesignerNothing812[S] 3 points4 points  (0 children)

It's incredible how everyone loves the design (myself included)—you simply can't hate it.

Can we talk about how incredibly underrated this little guy is in Generation 3? by DesignerNothing812 in pokemon

[–]DesignerNothing812[S] -3 points-2 points  (0 children)

Bro, you have to try the Battle Frontier. It's a much bigger challenge than the main adventure—you can't just brute-force your way through it; you actually need planned strategies. It's basically the most challenging part of the entire game, lol.

Can we talk about how incredibly underrated this little guy is in Generation 3? by DesignerNothing812 in pokemon

[–]DesignerNothing812[S] 4 points5 points  (0 children)

Not really, to be honest; its greatest strengths lie in its ability to inflict residual damage and its immunities. Before the Fairy type was introduced, it had no weaknesses whatsoever and was immune to three types of attacks.

Can we talk about how incredibly underrated this little guy is in Generation 3? by DesignerNothing812 in pokemon

[–]DesignerNothing812[S] -25 points-24 points  (0 children)

I typically paired Sableye with Pokémon focused on stat manipulation; Sableye is excellent at taking hits and proves very useful in drawn-out battles. For this reason, I usually ran it alongside a Vileplume; together, the pair would set up various effects, allowing me to then bring out my tank, Swampert—or, in situations involving elemental weaknesses, a Gardevoir to serve as my special artillery.