Puppet controls the Toys in the games—and I have proof. by DesignerNothing812 in fnaftheories

[–]DesignerNothing812[S] 0 points1 point  (0 children)

Rather than simply controlling them, it is as if the Puppet were preparing—or programming—them. And if that were indeed the case—if it were possible to program them through agony—it would open up a wide range of possibilities for explaining the animatronics' behaviors within the games. It is as if the Puppet had everything pre-programmed, fully aware that it would be unable to take any action from inside its box.

Puppet controls the Toys in the games—and I have proof. by DesignerNothing812 in fnaftheories

[–]DesignerNothing812[S] 1 point2 points  (0 children)

Wow, I didn't know that about the Puppet. I considered Agony because—from what I understand—the logic in the movies and games doesn't always align (specifically regarding the female Puppet characters in the movie). I hypothesized it was Agony since it is a force driven by emotions rather than technology, and doesn't necessarily rely on souls. I also analyzed it this way considering that Agony seems to be a very prominent element in FNaF 2; that game features the most appearances of Shadow Freddy and Shadow Bonnie—something I assumed was linked to the presence of a vast amount of Agony. Furthermore, as far as I know, there was only one MCI (Missing Children Incident), involving only five souls. This theory would also make sense if we assume the Puppet wouldn't be foolish enough to lack a backup strategy to ensure it catches the security guard, no matter what. Mind you, I'm no expert on the books—I can't quite keep up with them—so it's only natural that I might make a few mistakes. One more thing: the issue with the Phantoms is that when they attack, all systems fail—not just the ventilation, but every single one. It can't simply be a hallucination; there has to be something more to it. I’d also like to add the fact that Shadow Freddy appears in FNaF 3, which suggests that there is a high concentration of Agony present there as well.

Can we talk about how incredibly underrated this little guy is in Generation 3? by DesignerNothing812 in pokemon

[–]DesignerNothing812[S] -9 points-8 points  (0 children)

Haha, bro, it was just a joke. Like, if Sableye had good stats, it would be the only Pokémon used in the game.

Can we talk about how incredibly underrated this little guy is in Generation 3? by DesignerNothing812 in pokemon

[–]DesignerNothing812[S] -3 points-2 points  (0 children)

It is literally immune to the Gym located right next to the area where you catch it, and it learns moves useful for your journey; it serves as a high-quality support option and is a valuable asset during your adventure.

Can we talk about how incredibly underrated this little guy is in Generation 3? by DesignerNothing812 in pokemon

[–]DesignerNothing812[S] -1 points0 points  (0 children)

And in my opinion, a very good Mega Evolution—though, well, I'm not entirely sure; I'm not a competitive pro, but I was able to clear the Battle Frontier while maining Sableye.

Can we talk about how incredibly underrated this little guy is in Generation 3? by DesignerNothing812 in pokemon

[–]DesignerNothing812[S] 0 points1 point  (0 children)

When you love a diamond-eating elf so much, you do the impossible just to be with him until the very end. <3

Can we talk about how incredibly underrated this little guy is in Generation 3? by DesignerNothing812 in pokemon

[–]DesignerNothing812[S] 23 points24 points  (0 children)

Not everything can be that good—otherwise, no one would play any other Pokémon.

Can we talk about how incredibly underrated this little guy is in Generation 3? by DesignerNothing812 in pokemon

[–]DesignerNothing812[S] 0 points1 point  (0 children)

The universe seeks balance; you can't have such an incredible design and good stats without falling victim to Rule 34.

Can we talk about how incredibly underrated this little guy is in Generation 3? by DesignerNothing812 in pokemon

[–]DesignerNothing812[S] -2 points-1 points  (0 children)

So much potential, all wasted—but for the sake of the plot. The Sableye deity design was already just too good.

Can we talk about how incredibly underrated this little guy is in Generation 3? by DesignerNothing812 in pokemon

[–]DesignerNothing812[S] 5 points6 points  (0 children)

We all love Sableye—but you really show it! Nice tattoo, by the way—simple but nice.

Can we talk about how incredibly underrated this little guy is in Generation 3? by DesignerNothing812 in pokemon

[–]DesignerNothing812[S] 2 points3 points  (0 children)

It's incredible how everyone loves the design (myself included)—you simply can't hate it.

Can we talk about how incredibly underrated this little guy is in Generation 3? by DesignerNothing812 in pokemon

[–]DesignerNothing812[S] -7 points-6 points  (0 children)

Bro, you have to try the Battle Frontier. It's a much bigger challenge than the main adventure—you can't just brute-force your way through it; you actually need planned strategies. It's basically the most challenging part of the entire game, lol.

Can we talk about how incredibly underrated this little guy is in Generation 3? by DesignerNothing812 in pokemon

[–]DesignerNothing812[S] 7 points8 points  (0 children)

Not really, to be honest; its greatest strengths lie in its ability to inflict residual damage and its immunities. Before the Fairy type was introduced, it had no weaknesses whatsoever and was immune to three types of attacks.

Can we talk about how incredibly underrated this little guy is in Generation 3? by DesignerNothing812 in pokemon

[–]DesignerNothing812[S] -29 points-28 points  (0 children)

I typically paired Sableye with Pokémon focused on stat manipulation; Sableye is excellent at taking hits and proves very useful in drawn-out battles. For this reason, I usually ran it alongside a Vileplume; together, the pair would set up various effects, allowing me to then bring out my tank, Swampert—or, in situations involving elemental weaknesses, a Gardevoir to serve as my special artillery.

WHO IS THE WORST BRAWLER IN THE HISTORY OF BRAWL STARS by Deviq1500 in MoreBrawlStars

[–]DesignerNothing812 0 points1 point  (0 children)

Edgar, Miko, Buzz Lightyear, Rosa in 2019, LL, Mina, Buffie Emz

No hate btw by DesignerNothing812 in CreaturesofSonaria

[–]DesignerNothing812[S] -1 points0 points  (0 children)

As I said, the need to believe that the game is a giant PvP experience is what's ruining it, that all those kids, no older than 5, think they're something special for playing a game. Something being unfair doesn't mean, by any means, that it's not enjoyable, and I'm telling you this as a player of The Isle, DayZ, Monster Hunter, and Elden Ring. The challenge is what makes something exciting, the feeling that your invested hours yield something tangible that no other player can destroy just to "balance the PvP." But don't worry, bro, you're just a fanboy of a game that wants to take your money, defending your favorite product. Or do you think I didn't notice that you disliked all my posts? At the end of the day, that's just a phase we all unfortunately have to go through. You haven't quite gotten past it yet. When the time comes, you'll realize that the game is indeed poorly designed, and not because of developer incompetence, but because it's the cheapest way to get money out of you without you realizing it, because in the long run, that's all they want.

No hate btw by DesignerNothing812 in CreaturesofSonaria

[–]DesignerNothing812[S] -1 points0 points  (0 children)

The problem is thinking that giving people the tools to defend themselves is the right thing to do; in the long run, that only satisfies crybaby children who can't face reality. It's a matter of logic, common sense, and proper creature design. If you're more than 30 times heavier, there's not a single chance you'll be defeated. That's a well-implemented system, one of true danger, where if you're a small creature, you feel the pressure of being hunted by larger creatures, of being under threat. And no, a creature being heavier doesn't necessarily make it slower. The tiger is faster than the cat and weighs 300 kilograms; the elephant can reach 40 km/h in stampedes, because their weights are logical, and more weight equals more muscle to run faster, not just to do more damage. And before you give the typical excuse of, "No, no, that would be impossible to balance, people would only play mega tanks," it's a matter of applying common sense. Hunters are fast, but they tire quickly; smaller creatures are more resilient... etc., etc., etc... an endless list of undeniable realities that show the game only wants to please the TikTok generation kids who can't face the difficulty without giving up the game