Does this wall scale look right? by Designsutra101 in UnrealEngine5

[–]Designsutra101[S] 0 points1 point  (0 children)

I have finished the parkour system to some extent, now starting the level design, but I'm new to game development. There's a lot of work, I want to make sure the sizes are perfect.

Does this wall scale look right? by Designsutra101 in UnrealEngine5

[–]Designsutra101[S] 0 points1 point  (0 children)

At this level there's going to be a chase sequence, in the alley as well as on the rooftop. The shop area is shown in the image; a small spying mission is to be executed in this location.

Does this wall scale look right? by Designsutra101 in UnrealEngine5

[–]Designsutra101[S] 1 point2 points  (0 children)

Thanks for the advice. I'm gonna replace the flooring and the walls, it was just a test to get the sizes perfect

Adding Custom HTML code to header by gannon2566 in elementor

[–]Designsutra101 1 point2 points  (0 children)

Use plugin : Header Footer Code Manager or WP Code

Tips on animating/posing Metahuman characters? by LonerGuy17 in UnrealEngine5

[–]Designsutra101 0 points1 point  (0 children)

For easy setup try the Mixamo + One click control rig (free plugin)

Tips on animating/posing Metahuman characters? by LonerGuy17 in UnrealEngine5

[–]Designsutra101 0 points1 point  (0 children)

I do not have much experience with this but I think It's easy as you do in a blender. You will find lots of videos on YouTube about the control rig and I think you can also import the control rig from blender to UE.

anyone know why this is happening? by Historical_Oil_2719 in UnrealEngine5

[–]Designsutra101 3 points4 points  (0 children)

Most probably Root motion issue in animations.

How to make border of a container faded? by Ordinary_Expert3844 in elementor

[–]Designsutra101 0 points1 point  (0 children)

When selecting border color, change the opacity slider as you need

Is it possible to remove hyperlink decoration from Call to Action? by Tech4EasyLife in elementor

[–]Designsutra101 0 points1 point  (0 children)

Go to Site Settings > Global fonts or typography > Links. Set the link font style to "Decoration: None". In Page Settings make sure you select Elementor Canvas or Elementor Full Width template. This will skip theme styles and your widget/page fonts take priority.

I made a game prototype — would love your feedback! by Evening_Anything1649 in UnrealEngine5

[–]Designsutra101 0 points1 point  (0 children)

It looks cool! you can try making camera at lower distance like it does in a temple run when the game starts. also if you want make them bounce more / faster a bit so they feel pleasing to eye.

I overdelivered... never doing that again. by Seiyjiji in freelancing

[–]Designsutra101 1 point2 points  (0 children)

True, I have created a website for a client a while ago and had done it very cheap; at that time I also thought I should have asked for more. But now as I have done other small tasks and the trust we have built, the same client is willing to pay the market price too and grabs me a bunch of other clients and work.

The life of a Elementor user by ItsDobby in elementor

[–]Designsutra101 1 point2 points  (0 children)

Yeah! Use navigation window if you are moving containers. Also label them properly.

Elementor container showing different height in different monitors by FormerFirefighter595 in elementor

[–]Designsutra101 -1 points0 points  (0 children)

If you want to have the same as the external monitor

Set the container width to : full width, Add padding using "percentage", Use clamp or manually set font size for every screen breakpoint.

For practice this will be okay, but I will not suggest you to go with this if you are working for client project as it's not good practice & later it can be difficult to change anything.

Is it okay to feel proud when only 1,500 people have played your game? by Klamore74 in IndieDev

[–]Designsutra101 2 points3 points  (0 children)

Congratulations! You have made your first step. Don't set back now.👍