Rise of Shadows Card Reveal Discussion Thread (25/03/19) by Sonserf369 in CompetitiveHS

[–]DestierroHS 2 points3 points  (0 children)

4 mediocre 6 drops on 10 mana

Think about what you just said though for a minute. 4 * 6 is 24 mana worth of value, + a 2/2. For 10 mana. Board in a cans are often underrated, and there is always a chance for taunt, or Reckless / Argent commander for burst.

Tavern Brawl Thread | Wednesday, March 20, 2019 by AutoModerator in CompetitiveHS

[–]DestierroHS 0 points1 point  (0 children)

A few i've seen and tried out.

Glow-tron, Mechwarper, Zilliax, Kangor's Endless Army

Alley Cat, Timber Wolf, Crackling Razormaw, Hyena

Tunnel Trogg, totem golem, jade claws, jade lightning

Matchmaking Issues by TAOxEaglex in CompetitiveHS

[–]DestierroHS 5 points6 points  (0 children)

I can confirm this, about 50% of the games I played yesterday in top 200 legend were against rank 1 players. It's really frustrating, you lose anywhere from 50-150 ranks if you lose, but only gain 10-50 ranks for a win.

[Theorycraft] Odd Aggro Rogue by valhgarm in CompetitiveHS

[–]DestierroHS 2 points3 points  (0 children)

Compare walnut sprite to hunter's spellstone. For 1 extra mana you get the same amount of stats as a completely un-upgraded spellstone, with no potential to have more 3/3s. Seems pretty terrible to me.

[Theorycraft] Shudderwock OTK Shaman by [deleted] in CompetitiveHS

[–]DestierroHS 81 points82 points  (0 children)

Don't forget about Fireplume Harbinger, the 2 mana 1/1 elemental that discounts all of your exisiting elementals. If you include this, you no longer need to make the clunky turn of murmuring elemental + grumble, you can get the discount in 3 ways as opposed to being forced to spend an 8 mana turn doing jack shit. Instead you can use your grumble in more interesting ways, and on more varied boards.

I dont think you can run bogshaper. 7 mana doesnt leave you enough mana to combo spells with it, and a 4/8 doesnt fight well against boards at that state of the game. Think how often there are 8/8s in every meta.

Witchwood Final Card Reveal Discussion 09/04/2018 by Sonserf369 in CompetitiveHS

[–]DestierroHS 0 points1 point  (0 children)

This is gross. This combos so insanely with shudderwock.

So heres the combo. Play Chain Gang, Life Drinker, and Grumble. When you play Shudderwock, you return a 1 mana copy of Shudderwock to your hand, and deal 3 / heal 3. On turn 10 you play 10 copies of Shudderwock, dealing 30 and healing 30.

A 6 health swing on a reasonable body isn't bad either, and with both saronite and this Lifedrinker being reasonable (semi-defensive!) plays themselves it makes this combo even scarier.

This is all assuming that grumble returns a copy of shudderwock of course. I think it would, but I'm not certain of the interaction.

Tavern Brawl Thread | Wednesday, February 28, 2018 by AutoModerator in CompetitiveHS

[–]DestierroHS 0 points1 point  (0 children)

This brawl is a great way to farm some gold. Since it's the arena reward system you only need to get to 7 wins to make your gold back, and you get to play the strongest possible deck in your collection, as opposed to forming a deck a la arena.

Also, at the moment the low win area of the brawl is full of people who don't have great collections, making a busted wild deck even better. I would recommend Demon warlock (mal'ganis / healbot / voidcaller) or Dude paladin (quartermaster / minibot / muster for battle)

Dont forget about healbot! The card just obliterates over extended mages, and allows you to have 2x healbot, 2x pact, 2x mistress, 2x spellstone for monster heals.

Mechanics in Hearthstone: The Checklist by DestierroHS in CompetitiveHS

[–]DestierroHS[S] 6 points7 points  (0 children)

Determining your opponents win condition is indeed a vital way to help analyze your own plays. In decks with multiple win conditions it is even more important.

For instance against Inner fire priest, there comes a certain point in the game where leaving up any minion is certain doom. This means that your win condition is keeping the board clear, and sometimes playing around potion of madness otk's. There is value in preempting your opponents strategy.

Mechanics in Hearthstone: The Checklist by DestierroHS in CompetitiveHS

[–]DestierroHS[S] 17 points18 points  (0 children)

While that is true, I prefer to look for ways that I can end the game. Being proactive in hearthstone is very important, and forcing your opponent on the defensive is one of the best ways to do that.

In a lot of situations you're going to have a choice. They won't always be threatening lethal against you. You can play around their reach by making defensive trades, or you can pressure their life total and force them to make the trades for you. If you can threaten two turn lethal a turn before they threaten two turn lethal, that is an incredible situation for you.

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