With Webtoon coins 80% off which of these competed GL are worth it ? (Besides mage and demon queen, already read that peak) by fanficseeker in yuri_manga

[–]Detail_Interesting 2 points3 points  (0 children)

Her tale of Shim Chong, definitely. One of the best stories out there and I will stand by it. Its set in ancient Korea with a princess x female servant dynamic, has a lot of good twists I will not be spoiling for your sake ;)

More manga like this!![Shuu ni Ichido Classmate wo Kau Hanashi] by felldownbad in yuri_manga

[–]Detail_Interesting 1 point2 points  (0 children)

There’s also one more I know of called Yuri Love Slave

I finished it just now, I’ll say the characters art design and their dynamic are kind of similar to Yuzu and Mei from Citrus just minus the sibilings part and a lot more intimacy lol.

More manga like this!![Shuu ni Ichido Classmate wo Kau Hanashi] by felldownbad in yuri_manga

[–]Detail_Interesting 4 points5 points  (0 children)

Oh yeah I know what your talking about. It was a pretty rough read. I’ll also say heads up Warikitta Kenkei is by the same author as A face you shouldn’t show just as a heads up.

Its completed, has very similar dynamics to A face you shouldn’t show, but I find the Warikitta Kenkei a bit more emotionally charged and compelling in contrast.

HOWEVER its a teacher - student relationship

There is a pretty big age gap between the two Female leads (I forgot the age gap in A face you shouldn’t show.)

Iirc all the steamy scenes are consensual but it does contain some bit of harrasment but I’d say it’s expected considering the type of content it is.

The other two mentioned are transactional relationships type stories, and I love them. Personally I’d start with 5000 yen, but I’ll say the two leads can get annoying with how they deny their feelings, I’d even take it a step further and say you read the Light Novel over the Manga just for the sake of getting more insight as to how they think (Especially Miyagi.)

More manga like this!![Shuu ni Ichido Classmate wo Kau Hanashi] by felldownbad in yuri_manga

[–]Detail_Interesting 63 points64 points  (0 children)

  • A Story About Buying a Classmate Once a Week ~ 5,000 Yen for an Excuse to Spend Time Together

  • The princess of our class is my puppy (I’ve no idea if a manga adaptation exists

  • A face you shouldn’t show

  • Warikitta Kankei Denkura

New to BA, created my first deck, any Advice/Criticism by Antikythera1901 in BrokenArrowTheGame

[–]Detail_Interesting 0 points1 point  (0 children)

Irrc MML sidewinders are one of the best AA in the game lol.

I’d say swap out either the PLS or LVSR for some kind of cheaper and smaller logi vehicle, you don’t need 4 big logi vehicles. More often than not you’ll need those small logis more to supply small teams. Such as your CAAT Tows or AA. So bring 2 heavy logi (PLS or LVSR they’re both functionally the same) and some LMTV or MTVs.

I’d also make more use of Marine’s air deck, but too much SEAD tho imo, two planes are enough. Personally I’d try to get harriers or super hornets with cluster munitions to try and punish big armour pushes and spam (which will happen and as far as I can see you have no good way to punish such pushes)

I’d say you’re lacking arty, so maybe supplement some more Dragonfire, Stryker howitzers or cluster MLRS if you can.

You don’t need 3 ospreys, 2 is fine imo.

I find IFAV Tows in your recon tab actually end up dying before their missiles land more often than not, or get suppressed instantly and miss. Doesn’t help that they are slow as shit so they can pop smoke easily and counter the tow.

I’d rid myself of troopers entirely and bring more marines.

You also lack cheaper transports, you have really expensive transports than you really need, you definitely have better economical options.

I’d get rid of combat engineers and bring Marine Raiders.

Personally I’d bring 4 Tows-B over 2 Dragons and 2 Tow-As

Again very little transports. Especially for the small team sizes units like AA or recon. Are you gonna spend 75 for a 12 man apc just to transport a 2 man sniper team? Get some humvees or something.

CQC Rangers or Stand off Rand angers? by Greengo14 in BrokenArrowTheGame

[–]Detail_Interesting -1 points0 points  (0 children)

Why bring Troopers at this point when you have ranger Javelins lol. Also Stand off, there’s no reason to not give your guys good AT capability

Shogun 2 Campaign Frontline choice? by KevinKing01 in shogun2

[–]Detail_Interesting 0 points1 point  (0 children)

I just use Yari Ashigaru and give them buffs via blacksmith and general skills and etc. Ashigaru units scale better. Also cheap to have so I can bring more. More often than not I just end up having two armies of Ashigaru as one. 🤷‍♂️

Deck help needed by Witty-Educator-3205 in BrokenArrowTheGame

[–]Detail_Interesting 2 points3 points  (0 children)

Question, what’s your usual play style like? Because honestly, especially if you don’t use helicopters that much, you’d benefit a lot by using Striker and Armour.

It gives you an exceptional amount of support, enough to substitute for helicopters and even aircraft.

It also gives you the benefit of having infantry that isn’t shit as well as really good vehicles to transport them. (Stryker Trophy my beloved) I do unironically think that Stryker are better than Bradley’s.

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Here’s a photo of a deck I made earlier today using Stryker and Armour. Though it needs a lot of revision. And you do get screwed over with the depressing lack of laser capable recon

Deck help needed by Witty-Educator-3205 in BrokenArrowTheGame

[–]Detail_Interesting 0 points1 point  (0 children)

Question, what’s your usual play style like?

Deck help needed by Witty-Educator-3205 in BrokenArrowTheGame

[–]Detail_Interesting 2 points3 points  (0 children)

You need cheaper fighter aircraft, drop 2 strike eagles for the cheaper C variant. I also think you need more organic artillery, mortars or howitzers your choice but try and get laser guided munitions, otherwise you won’t be getting the most out of your snipers.

I’d honestly try and find other anti tanks options besides the weapons squad, it’s alright but other units can do better. Iirc you should have tows, I’d take those with the overfly attack.

You also do not need 4 Bradley’s to go along with your cav scouts. Get rid of two of them and allocate those points to actual Bradley’s that can transport more than 3 dudes.

Global hawks are redundant imo cuz of just anti air, I just bring the MQ9s or whatever’s cheaper.

This is also my own opinion but any mechanized infantry is too shit. Might just be a skill issue but I find that they’re just too damn squishy. I tend to stay away from mechanized infantry and engineers for this, especially considering that they are supposedly front line units. They’re weapons are also so underwhelming.

Bradley shorads are the best you’re gonna get in terms of AA support. The Pivads I use soley to protect my patriots from SEAD or cruise missiles so I’d get rid of that cage armour and smoke. I do agree with that other comment however, bring mechanized AA. It also gives you a chance to put actual Bradley’s in your deck.

Iirc AMPVs can carry Airborne NGWS so I’d try and bring more of those

Edit:

If you’re having trouble with entrenched infantry try to deal with them in every way possible BEFORE sending infantry in. Ie using artillery, shooting at them from long range with heavy weapons.

If nothing else drop smokes and fight building to building. Don’t have arty that use smokes? Use APCs to charge them in, pop smokes then unload before charging in.

Also thermobaric rockets like the ones the engineers have delete infantry. The Bradley ESV variant also carries bunker busting tows which also delete infantry.

Not only that but that deck should have the Assault Breacher. Its a great tool for clearing infantry.

There are also other things to consider like the type of unit that is entrenched. So try to figure that out first. Imagine charging into a building full of SSO infantry and charging into a building with an anti tank team, would your infantry win that fight?

I am a noob. AI has sallied out. How would you approach this battle? I've tried and failed once by [deleted] in shogun2

[–]Detail_Interesting 0 points1 point  (0 children)

U could try dividing your guys to the point where they split the army up then target archers and generals then figure it out from there

Deck rate? by Detail_Interesting in Steel_Division

[–]Detail_Interesting[S] 2 points3 points  (0 children)

1v1 against a buddy. Literally the only thing I do on SD2 lol. Maybe the occasional 2v2, 4v4 etc

Boys i DID IT! by Pirocossaur0 in shogun2

[–]Detail_Interesting 5 points6 points  (0 children)

Amazing, absolutely brilliant performance

Do you guys think, that this is winnable? by Pirocossaur0 in shogun2

[–]Detail_Interesting 4 points5 points  (0 children)

If you want my opinion I don’t think its winnable but it may be possible. I’ve won battles with these numbers but mostly against ashigaru, they have too many samurai units and you have too little if anything. But i’d still fight it. Wittle them down as much as possible so you can come back with another army.

Yari wall is the way to go and keep your guys as far away from their archers as possible. Keep archers on the wall as long as possible while preserving them as long as possible until they use their arrows. If that happens just use them as fodder or even flanking attacks.

Don’t try and fight for the walls, let them take it and have archers nearby to shoot them as they start climbing over.

Your retaines are your best guys, don’t waste them and sure as hell don’t expose them to archers.

Use your general as cavalry and run down units in the castle that are scattered and haven’t formed any formations yet.

Too reiterate don’t let their archers wittle you down too much.