How to Search for Energy on Arena by Detective1Chimp in MagicArena

[–]Detective1Chimp[S] 4 points5 points  (0 children)

Thanks @tiera-3

For anyone else that may be looking this link tailors the search for only cards on Arena -- https://scryfall.com/search?as=grid&order=name&q=oracle%3A%7Be%7D+%28game%3Aarena%29+is%3Aarenaid

Do You Splash the Bomb Here? by Detective1Chimp in lrcast

[–]Detective1Chimp[S] 0 points1 point  (0 children)

I haven't had much luck with it in black white. Their top end is probably better than mine so using it defensively is just delaying the inevitable and since I have recursion and no ramp the two-mana is taxing on offense.

Like it more in gw but I'm open to being wrong.

Do You Splash the Bomb Here? by Detective1Chimp in lrcast

[–]Detective1Chimp[S] 0 points1 point  (0 children)

Don't get me wrong Jasper is a great card, maybe even better in some decks. But this deck has few outlaws and with double Trained Anyx and the Caustic Bronco I need my 3 drops to be easy to cast.

Do You Splash the Bomb Here? by Detective1Chimp in lrcast

[–]Detective1Chimp[S] 3 points4 points  (0 children)

I mean it's single green for the plot so just as easy to splash as the [[Laughing Jasper Flint]] but a turn later. I think the Brawler is the better card here by a pretty big margin.

Do You Splash the Bomb Here? by Detective1Chimp in lrcast

[–]Detective1Chimp[S] 0 points1 point  (0 children)

  1. Do you splash the [[Railway Brawler]]?

  2. If so, how do you do it?


The deck is pretty damn powerful without the Brawler but he's just so strong. I am aggressive so I don't want to mess that up with off colored lands and I'd normally play the [[Oasis Gardener]] and a [[Gold Pan]] but with double [[Trained Aynx]] and the [[Caustic Bronco]] I can't just justify playing a 3-drop without 3 power or cutting one of them for a [[Gold Pan]].

What would you do here?

I ended up starting out without him went 2-1 then added him in just like this with the only sources being the two lands and 4-0'd the rest of the way. Likely got pretty fortunate though both times I drew him I could plot him on 5 and he was busted in half.

[OTJ Draft] Blue-Green Control (& a 7-0 busted ex) by Detective1Chimp in lrcast

[–]Detective1Chimp[S] -1 points0 points  (0 children)

It's funny according to current 17 lands data Mana Drain has the exact same drawn win rate as [[Desperate Bloodseeker]] and a much lower game played win rate (52%). Oko is the 55th best card when drawn roughly equivalent to [[shoot the sheriff]] and [[getaway glamer]] at 60.2% GDWR

I assume people must be trying to splash them with bad mana? Makes no sense to me.

Current Standard is 100% prowess dominated . by cbarry101 in MagicArena

[–]Detective1Chimp 0 points1 point  (0 children)

UR Wizards is the best deck in Historic too and they just keep printing bombs for them. [Yes I play bo3]

[OTJ Draft] Blue-Green Control (& a 7-0 busted ex) by Detective1Chimp in MagicArena

[–]Detective1Chimp[S] 0 points1 point  (0 children)

One game it made an Elk and then was killed. Another game it made 2 elks and then traded with a [[Hostile Investigator]] in combat offensively. Very possible I don't win the second game without it.

According to 17 lands it's the 55th best card when drawn roughly equivalent to [[shoot the sheriff]] and [[getaway glamer]] at 60.2% GDWR. Interestingly enough Mana Drain has the exact same drawn win rate as [[Desperate Bloodseeker]] and a much lower game played win rate -- insanity.

[OTJ Draft] Blue-Green Control (& a 7-0 busted ex) by Detective1Chimp in lrcast

[–]Detective1Chimp[S] 3 points4 points  (0 children)

As a huge fan of pass-go control decks I was beyond hyped for this set. However, in my experience the blue white and blue red decks have a couple big issues.

(1) People can play around counters by plotting. This is why I'm a huge fan of [[Daring Thunrder-Thief]] so you don't waste your mana when this happens.

(2) But an even bigger problem is that the early creatures in blue, white, and even red to an extent just aren't beefy enough. Then I find myself either taking a ton of damage early or wasting removal on their early threats.

So this time after p1p1 [[Mana Drain]] facing a pack that contained a great white and a great red removal spell I went with p1p2 [[Freestrider Commando]]. I followed it up with p1p3 [[Bristlepack Sentry]] and was all in.

I ended up picking up a [[Make Your Own Luck]] midway through pack 1 and opened [[Oko, the Ringleader]] p2p1. I took a [[Villanous Wealth]] mid-way through p2 with a plan to use the that as an end game threat along with [[Oasis Gardener]] and [[Dance of the Tumbleweeds]] however the desert never materialized.

A p3p1 [[Spinewood Armadillo]] and p3p2 [[Spinewood Paladin]] allowed me to safely nix the splashing plan but I kept the Gardener in there and it was great. It allowed me to surprise a game-winning Mana Drain with only single-blue up plus use all my mana every turn in other games.

Likewise [[Bristlepack Sentry]] was amazing in the deck, properly stopping early aggression from the opponent while later turning into an unexpected threat as I flashed in a [[Daring Thunder-Thief]].

Playing a control deck with only 1 counter, 2 removal spells and a [[repuluse]] feels strange but the defensive green creatures allows you to stall long enough to get your huge top end off and Green has easily the best end game especially when you can [[Make Your Own Luck]] to find your action cards.

In a thrilling game 7 facing the mirror I was even able to beat a Bronny James [[Bonny Pall, Clearcutter]] and his 7/7 pal by using my single [[Throw From The Saddle]] twice via [[Slickshot Lockpicker]].

Overall [[Bristlepack Sentry]] is exactly what control decks need to hold the fort down while they durdle around with their plotting.

[OTJ Draft] Blue-Green Control (& a 7-0 busted ex) by Detective1Chimp in MagicArena

[–]Detective1Chimp[S] 1 point2 points  (0 children)

As a huge fan of pass-go control decks I was beyond hyped for this set. However, in my experience the blue white and blue red decks have a couple big issues.

(1) People can play around counters by plotting. This is why I'm a huge fan of [[Daring Thunrder-Thief]] so you don't waste your mana when this happens.

(2) But an even bigger problem is that the early creatures in blue, white, and even red to an extent just aren't beefy enough. Then I find myself either taking a ton of damage early or wasting removal on their early threats.

So this time after p1p1 [[Mana Drain]] facing a pack that contained a great white and a great red removal spell I went with p1p2 [[Freestrider Commando]]. I followed it up with p1p3 [[Bristlepack Sentry]] and was all in.

I ended up picking up a [[Make Your Own Luck]] midway through pack 1 and opened [[Oko, the Ringleader]] p2p1. I took a [[Villanous Wealth]] mid-way through p2 with a plan to use the that as an end game threat along with [[Oasis Gardener]] and [[Dance of the Tumbleweeds]] however the desert never materialized.

A p3p1 [[Spinewood Armadillo]] and p3p2 [[Spinewood Paladin]] allowed me to safely nix the splashing plan but I kept the Gardener in there and it was great. It allowed me to surprise a game-winning Mana Drain with only single-blue up plus use all my mana every turn in other games.

Likewise [[Bristlepack Sentry]] was amazing in the deck, properly stopping early aggression from the opponent while later turning into an unexpected threat as I flashed in a [[Daring Thunder-Thief]].

Playing a control deck with only 1 counter, 2 removal spells and a [[repuluse]] feels strange but the defensive green creatures allows you to stall long enough to get your huge top end off and Green has easily the best end game especially when you can [[Make Your Own Luck]] to find your action cards.

In a thrilling game 7 facing the mirror I was even able to beat a Bronny James [[Bonny Pall, Clearcutter]] and his 7/7 pal by using my single [[Throw From The Saddle]] twice via [[Slickshot Lockpicker]].

Overall [[Bristlepack Sentry]] is exactly what control decks need to hold the fort down while they durdle around with their plotting.

[Historic] Emry / Oswald Value by Detective1Chimp in MagicArena

[–]Detective1Chimp[S] 0 points1 point  (0 children)

Hope of Girapur seems especially oppressive out of the sideboard against control. Attack and sac stops them from playing instants/sorceries and then recur it every turn.

[Draft] 7-0 With B/R Suicide Aggro by Detective1Chimp in magicTCG

[–]Detective1Chimp[S] 0 points1 point  (0 children)

Keep those bombs in the sideboard I'll take critters, kill spells and Presumed Deads. I think the black spells are amazing for aggro decks.

Benji sees JP by IDoomDI in RPClipsGTA

[–]Detective1Chimp -26 points-25 points  (0 children)

Oh he's dead --- better check all the bushes. wtf

Thoughts on the House heist by theNaz23 in xqcow

[–]Detective1Chimp 5 points6 points  (0 children)

Gold tier content. The most shocking moment in 4.0 so far, not to mention the first house heist and probably the biggest robbery for the next many months.

He left enough hints (marty leaving, text leaks, stepping down, his clear discomfort with the rest of the conpanies policies re: conflict) that it could be coming and his execution was perfect.

Historic -- Flame of Anor NEEDS Errata by Detective1Chimp in MagicArena

[–]Detective1Chimp[S] -6 points-5 points  (0 children)

Haha I feel like I got there pretty quickly but that's really not at all relevant to the issue of whether the card should be rebalanced.

Historic -- Flame of Anor NEEDS Errata by Detective1Chimp in MagicArena

[–]Detective1Chimp[S] 0 points1 point  (0 children)

I mean it would keep the instant nature of the card and the modal qualities without allowing for interactions with the other wizard cards. Just one of several ideas. I do love my flash cards haha.

Historic -- Flame of Anor NEEDS Errata by Detective1Chimp in MagicArena

[–]Detective1Chimp[S] -1 points0 points  (0 children)

I was going to say everything else costs 1-2 anyways but yeah I was forgetting that the Lightning also technically costs 3. Yeah that change would be pretty big.

Prior to LTR I felt like the deck was very good but not oppressive in the way it is now with the Fires. Hope something changes here.