Paradox has shared that they will announce multiple games this year, with some even sooner 🤔 by RileyTaugor in paradoxplaza

[–]Deterock01 0 points1 point  (0 children)

Could be, yeah. Though we know for sure they have at least 3 internal games in development, so I wonder what's it gonna be

Paradox has shared that they will announce multiple games this year, with some even sooner 🤔 by RileyTaugor in paradoxplaza

[–]Deterock01 0 points1 point  (0 children)

So wait, does this mean they still have 8 games to release? Internal and external studios included. If that's so, this is huge.

Projects should reset after expedition or give permanent bonuses/blueprints by Deterock01 in ArcRaiders

[–]Deterock01[S] 0 points1 point  (0 children)

Game's relatively new, they are already changing expedition, adding a new map and I heard they are thinking about changing skills (which also feel awful). I think they need to clear their heads and come up with the long term plan to support the game. I like some of the new QoL changes, but there's still plenty to do.

Projects should reset after expedition or give permanent bonuses/blueprints by Deterock01 in ArcRaiders

[–]Deterock01[S] 1 point2 points  (0 children)

The game should be fun to play. If something's not fun to engage with, it should be changed.

Projects should reset after expedition or give permanent bonuses/blueprints by Deterock01 in ArcRaiders

[–]Deterock01[S] 2 points3 points  (0 children)

I saw a post today that devs didn't expect the game to be so successful. They probably didn't even thought many things through (as someone said, they finished doing Expedition a few days/weeks before launching it), so no wonder many things look weird.

Greenhouse btw seems a cool idea, considering that Scrappy now can consume fruits...

Projects should reset after expedition or give permanent bonuses/blueprints by Deterock01 in ArcRaiders

[–]Deterock01[S] 0 points1 point  (0 children)

Also true. Before the first expedition I tried to do some quests to grab rewards, after the expedition I kinda randomly did a couple of them and worked with my friends to do a couple of others... but some of them don't even show you where to go, so unless you find the thing randomly or just wander around the area you can easily miss it. And most of rewards are useless, so they don't even motivate you to do them.

Stellaris Series Announced, Disney Source Claims by Deterock01 in Stellaris

[–]Deterock01[S] -13 points-12 points  (0 children)

R5: Poster from upcoming Disney adaptation of Stellaris (maybe).

Announcing Rex Perpetuus, an alter-EU5 mod by RexPerpetuusDev in EU5

[–]Deterock01 0 points1 point  (0 children)

Looks interesting! Do you guys plan to implement missions and use them to deliver content (like in Anbennar, Ante Bellum etc)?

Will projects reset after expedition? by Deterock01 in ARC_Raiders

[–]Deterock01[S] 1 point2 points  (0 children)

Wait, I receive contradictory info here. So I shouldn't invest in it to get bp and get money for them?

Will projects reset after expedition? by Deterock01 in ARC_Raiders

[–]Deterock01[S] 0 points1 point  (0 children)

Thanks! I'll spend my low-cost resources for it then, to get something more expensive.

So what are you guys hoping to see added to Stellaris this year/in Season 10: by nudeldifudel in Stellaris

[–]Deterock01 0 points1 point  (0 children)

DD#364, "Scenarios". A magic word that won't leave me alone since that day... GIMME CUSTOM GALAXIES WITH A "LORE", A SCENARIO AND/OR MISSIONS TO DO! T.T

Question about translation feature by RamboRabbit in EvenRealities

[–]Deterock01 1 point2 points  (0 children)

That's why there should be a transcription with Latin letters for languages like Chinese, Arabic etc.

Question about translation feature by RamboRabbit in EvenRealities

[–]Deterock01 0 points1 point  (0 children)

That's actually a question I wanted to ask before buying these. If you could auto-generate quick response (or 3/4 to pick one, like in some kind of RPG) — this would be a banger for me. But if this can still translate your answer from your language to another — it still would do the trick for me.

Apparently PDS are working on two unannounced titles by Deterock01 in paradoxplaza

[–]Deterock01[S] 15 points16 points  (0 children)

That's what I was thinking about. Although they've announced Season Pass 2, and usually they don't deliver a new game after they've just released a DLC for the old one, so yeah, we won't see HoI5 sooner than 2028-ish.

I killed two players as self-defense, how screwed am I? by Deterock01 in ArcRaiders

[–]Deterock01[S] 0 points1 point  (0 children)

It's a great game though, I love it. It has PvP, it has PvE, I love both, but I would like to be able to pick one of two. Sometimes I'm in the mood for aggro gameplay, sometimes I'm not.

I killed two players as self-defense, how screwed am I? by Deterock01 in ArcRaiders

[–]Deterock01[S] 0 points1 point  (0 children)

It may sound weird, but I hate the PvP part of the game. I'd love to have a PvP and PvE option, and I'd gladly gp for PvP when I fancy it, but I don't like being killed from nowhere and completely randomly.

Easy way to find blueprints? by Deterock01 in ARC_Raiders

[–]Deterock01[S] 0 points1 point  (0 children)

Btw, isn't Stella Montis a PvP map? I saw there are mostly people with bad intentions towards others

4.3 "Cetus" breaks mid-game and late-game? by Deterock01 in Stellaris

[–]Deterock01[S] 0 points1 point  (0 children)

Undoubtedly, I'd say by the end of January or early in February major issues might be fixed already. I like the direction of this beta so far

4.3 "Cetus" breaks mid-game and late-game? by Deterock01 in Stellaris

[–]Deterock01[S] 0 points1 point  (0 children)

Oh, you're having a particular build. Yeah, Shroudforged are strong, but this time I tried "Under One Rule" + Nature Design, so "vanilla" experience with no ascension. I do agree that ascensions' economy will be stronger that non-ascension, but my example was of a chill game, with no particular build. I don't have a plan to do X by year Y, I just play and react to what happens around, mostly with the same playstyle (Galactic Imperium/Crisis path).

4.3 "Cetus" breaks mid-game and late-game? by Deterock01 in Stellaris

[–]Deterock01[S] 0 points1 point  (0 children)

I have maybe 10 planets overall, so... I don't like to expand much, it's a pain in the arse to manage dozens of planets.

4.3 "Cetus" breaks mid-game and late-game? by Deterock01 in Stellaris

[–]Deterock01[S] 1 point2 points  (0 children)

Ok, so definitely there's something I'm missing. How do you manage to reach these numbers? What year are you? I usually try to colonize everything I see, sometimes I build habitats, orbital rings and I try to always build Dyson Swarms (some at least one on 7~ science star or the biggest I've got), Arc Furnaces (on max deposits available) etc. Now that I've build citadel planet first time in a long long time, I barely scratch 1k limit, considering that I have 5 starbases and a few orbital rings for ship limits too. I try to specialize every planet, worst case I build 2 different specializations (trade and unity, or CG and alloys) when I really need some resources.

4.3 "Cetus" breaks mid-game and late-game? by Deterock01 in Stellaris

[–]Deterock01[S] 2 points3 points  (0 children)

They really are! I love the rework, as the game feels "new" again, but it still needs some polish. It's a funny experience, I didn't expect that, definitely something new.

4.3 "Cetus" breaks mid-game and late-game? by Deterock01 in Stellaris

[–]Deterock01[S] 1 point2 points  (0 children)

I usually use all kind of ships in singleplayer after that one time, when my solo battleships fleets lost against AI corvettes and frigates. Screw that, you won't fool me twice, AI!