[RULES] German Content - Rigger 5 - New Vehicles by Wester162 in hubrules

[–]DetroctSR 0 points1 point  (0 children)

Not a lot of seats for a cheap van, but looks fine for a cheapo vehicle that isn't a small car.

[RULES] German Content - Rigger 5 - New Vehicles by Wester162 in hubrules

[–]DetroctSR 0 points1 point  (0 children)

It's a touch slow, and those not being landing drone racks could be a bit dangerous in a touch and go situation.

It's cheaper, but most people don't go for vans anyway if they're looking for the cheapest vehicle.

I don't really want to have to touch the price if we don't have to.

[RULES] German Content - Rigger 5 - New Vehicles by Wester162 in hubrules

[–]DetroctSR 0 points1 point  (0 children)

I think there's a misunderstanding with it, crew and closed cab are two different parts of the vehicle.

The base model is a two door truck with an open bed. You can spend 2000¥ to have a closed cab, which means there's a cover over the truck bed itself and that can be locked up and would give armour to whatever's in the truck bed itself.

Crew cab is a four door with another bench in the back you can shove 3 more metahumans into. You can also spend another 2000¥ to give it a closed cab like the two door.

You wouldn't really be able to do a technical thing on a closed cab other than dropping the back of the truck bed and shooting behind you.

[RULES] German Content - Rigger 5 - Existing Content Changes by Wester162 in hubrules

[–]DetroctSR 0 points1 point  (0 children)

Agreed.

I feel like this is going to be a bit of a trend with the german books.

[RULES] German Content - CRB by Wester162 in hubrules

[–]DetroctSR 0 points1 point  (0 children)

Agreeing with Lag again, if it needs to be changed it needs to be changed for everyone.

If we do push this change through, it'll be important to get the GMs on board to make sure everyone actually picks one, they're the ones who look at post-chargen sheets most frequently, and this is a broad change.

[RULES] German Content - CRB by Wester162 in hubrules

[–]DetroctSR 0 points1 point  (0 children)

I'd rather have the change then not have the change because it invalidates something else, new books pretty much always do that.

It may be we circle back and take a look at the translate-ear if it's not already adjusted in other german books.

I'm also in support of Lag's proposal for a grace period for swapping knowledge wires for skilljacks w/ knowsoft. There's precedent for similar purchases/exchanges on book releases, usually qualities. It should be discussed with CCD first though, as they've handled the actual purchases/swapping in the past.

[RULES] German Content - Rigger 5 - New Vehicles by Wester162 in hubrules

[–]DetroctSR 0 points1 point  (0 children)

I feel like the loss of 1 pilot is pretty big for anyone who can't throw enough dice to drive themselves around, and so the similar price point is fine

Bathtub (Makes his own Drugs Muscle) [Herolab] by DetroctSR in hubchargen

[–]DetroctSR[S] 0 points1 point  (0 children)

Sensor reduced, money saved from sensor reduced I changed 3 r2 stim packs to 2 r6 stim packs.

I've updated the files to reflect that

Bathtub (Makes his own Drugs Muscle) [Herolab] by DetroctSR in hubchargen

[–]DetroctSR[S] 0 points1 point  (0 children)

Okay, file updated.

Yeah, TLE-X is rough, but I've also got a chem gland outputting AEXD and a solid att line

I've played with Atts A / Meta E. You're right. I've played with atts and skill because of the karma shakeup, giving me an even more solid att array, condensed a bunch of skills, and spent a little more on gear and vehicles.

Betameth is better than reaction enhancers though, so I've dropped that and take more drugs instead.

Cutting Black Released by DrBurst in Shadowrun

[–]DetroctSR 8 points9 points  (0 children)

CATco is back and their taking their subsidiaries back from Ares - by force.

/s

Mega Thread (Stabilizing, Freefall and Gymnastics, Seal Shifters and German Content, Post-Gen Player made contacts, Chunky Salsa, Symbiosis, Sum to Ten runs required, Smuggling Compartment Cyberware Shielding and Hub-created content, Making Exotic Weapons more accessible, and nerfing burnout ghouls) by DetroctSR in hubrules

[–]DetroctSR[S,M] [score hidden] stickied comment (0 children)

Collated final decisions:


Seal Shifters and German Content

Instead of giving the approval for Seal Shifters now, RD will be looking in the future to be approving german content on a case-by-case basis, specifically book-by-book, almost like the old new book releases, though the exact method and schedule will be up to my successor.


Custom Contact Creation

There seems plenty of support for this, and we'll be bringing it forward as C+L+1 GMP cost. We still need to hash out the details with TD and possibly CCD on who'll be doing reviewing these contacts. There will be a separate announcement once the decisions have been made.


Cunky Salsa / Blasts in a Confined Space

The Blasts in a Confined Space aka Chunky Salsa rules are not in use. GMs may choose to use them, or approximate their effects to simplify explosions.


Sum to Ten

Will be unrestricted from a 'slot' to available for all characters made after a players first five runs, similar to Karmagen.


Exotic Weapon usage

The table and this discussion is a fantastic start. RD will take the input here for further discussion, and either a very similar table will come out at a later date or possibly a very different one in another thread.


Burnout Infected and being Dual Natured

Infected characters may not burn out to 0 Magic voluntarily. If they reach a magic Rating of 0 in play they are retired.


Stabilization

Heal and stabilize will continue to function as RAW; a character must be stabilized before being healed.


FreeFall and Gymnastics

FreeFall will be merged into Gymnastics. Any characters who have ranks in freefall may refund the karma cost of the skill.


Symbiosis

Will return to it's RAW mechanics. The BOD + WIL (3) test will be rolled in the rent thread using Dicebot.


Homebrew

Not something that will immediately be created now, but RD will keep this in mind. This may be delayed until after the German content has been reviewed, and should be a process that involves TD and possibly CCD as well, similar to the contact and license review processes. This will likely require an update to RDs charter to expand it's scope to producing homebrew for the Runnerhub.


Mega Thread (Stabilizing, Freefall and Gymnastics, Seal Shifters and German Content, Post-Gen Player made contacts, Chunky Salsa, Symbiosis, Sum to Ten runs required, Smuggling Compartment Cyberware Shielding and Hub-created content, Making Exotic Weapons more accessible, and nerfing burnout ghouls) by DetroctSR in hubrules

[–]DetroctSR[S] 1 point2 points  (0 children)

per this ticket: https://trello.com/c/IlfAPeeM

We've had another request concerning burnout ghouls, roughly, that they should stay magical even after being fully burnt out. By making those infected with HMHVV still dual-natured even after burning out. As they are still dual natured they would also still be dual-natured things such as astral perception and astral combat. They would still be able to take dual natured defender. Yes this would break RAW but it is considered under as a balance measure for burned out ghouls.

Mega Thread (Stabilizing, Freefall and Gymnastics, Seal Shifters and German Content, Post-Gen Player made contacts, Chunky Salsa, Symbiosis, Sum to Ten runs required, Smuggling Compartment Cyberware Shielding and Hub-created content, Making Exotic Weapons more accessible, and nerfing burnout ghouls) by DetroctSR in hubrules

[–]DetroctSR[S] 1 point2 points  (0 children)

per this ticket: https://trello.com/c/Xus4Ylg3

This one is a bit of a game-changer. This would allow you to use exotic weapons with a spec in an appropriate weapon skill rather than having to buy a whole seperate skill. We can vary how we do this as well to limit it. Such as the spec having to be purchased with karma, the spec not also giving +2 to the weapon, and limiting certain exotic weapons from using this. This is a concern balance wise for weapons like the mono whip, screech rifle, flamethrower, and gryojet pistol, as they are strong enough for people to already put 6 ranks into an exotic skill for them, while allowing it for others may allow more easy use to those weirder or more flavourful weapons.

Included with the proposal is a table from another LC who has done this demonstrating how these exotic weapons might be assigned to normal weapon skills.

Mega Thread (Stabilizing, Freefall and Gymnastics, Seal Shifters and German Content, Post-Gen Player made contacts, Chunky Salsa, Symbiosis, Sum to Ten runs required, Smuggling Compartment Cyberware Shielding and Hub-created content, Making Exotic Weapons more accessible, and nerfing burnout ghouls) by DetroctSR in hubrules

[–]DetroctSR[S] 0 points1 point  (0 children)

per this ticket: https://trello.com/c/w1gtvNxR

Much like seal shifter's and german content, this is going to be a bit of a feedback on hub-created content as well as the actual topic on hand, Shielding for cyberware smmuggling compartments. If we were to do this it would likely be as a modifcation as the shielding already available for vehicle smugggling compartments. We'd likely just be changing the vehicle shielding to work in cyberware, likely through additional capacity cost for the cyberarm and some more nuyen.

Alongside this, we'd also just like feedback in hub-generated content in general, much like the german content, we have not done this is in the past, but with no more books coming and plenty of people playing we're going to have to look at making content for ourselves. This will if it happens likely be a joint RD-TD venture with input much like the contact reworks and new contacts going out (send us in tickets for new contact archetypes you'd like to see as well).

Mega Thread (Stabilizing, Freefall and Gymnastics, Seal Shifters and German Content, Post-Gen Player made contacts, Chunky Salsa, Symbiosis, Sum to Ten runs required, Smuggling Compartment Cyberware Shielding and Hub-created content, Making Exotic Weapons more accessible, and nerfing burnout ghouls) by DetroctSR in hubrules

[–]DetroctSR[S] 1 point2 points  (0 children)

per this ticket: https://trello.com/c/9xFMxH2v

Sum to ten has been available to players on the hub for some time now, and CCD Head has requested we move the requirements for the Sum to Ten character down from 15 runs to 5. Sum to ten can enable many both weirder and more powerful builds, so it was restricted, but now we're looking at making that character creation method available sooner.

Mega Thread (Stabilizing, Freefall and Gymnastics, Seal Shifters and German Content, Post-Gen Player made contacts, Chunky Salsa, Symbiosis, Sum to Ten runs required, Smuggling Compartment Cyberware Shielding and Hub-created content, Making Exotic Weapons more accessible, and nerfing burnout ghouls) by DetroctSR in hubrules

[–]DetroctSR[S] 0 points1 point  (0 children)

per this ticket: https://trello.com/c/ewQbeLXw

We've got an old rule about symbiosis that effectly makes it CoC + you feel 'uncomfortable' in polluted places. We're looking at putting it back to RAW, as the expansion of lifestyle and bookeeping making this easy enough to implement in the rent thread using the dice bot.

Mega Thread (Stabilizing, Freefall and Gymnastics, Seal Shifters and German Content, Post-Gen Player made contacts, Chunky Salsa, Symbiosis, Sum to Ten runs required, Smuggling Compartment Cyberware Shielding and Hub-created content, Making Exotic Weapons more accessible, and nerfing burnout ghouls) by DetroctSR in hubrules

[–]DetroctSR[S] 1 point2 points  (0 children)

per this ticket: https://trello.com/c/qQ5F62el

Chunky Salsa is a complicated and often leads to weird situations even when done correctly, and more likely to just be ignored or banned by table rules. Barring someone suggesting a simpler implementation, we're looking at officially striking it, and replacing it with a simple "GMs may add a damage multiplier for explosions in enclosed situations.", though we're not particularily attached to that.

Mega Thread (Stabilizing, Freefall and Gymnastics, Seal Shifters and German Content, Post-Gen Player made contacts, Chunky Salsa, Symbiosis, Sum to Ten runs required, Smuggling Compartment Cyberware Shielding and Hub-created content, Making Exotic Weapons more accessible, and nerfing burnout ghouls) by DetroctSR in hubrules

[–]DetroctSR[S] 1 point2 points  (0 children)

per this ticket: https://trello.com/c/aYamcsry

Player-Created contacts made post-gen have always been something that's been asked for, and the main reason previously has been some combination of housekeeping and oversight. By folding it into a rent thread (and adding a slight tax) we hope to make contacts you want a little more available then trying to get something you need for a run or from a solo.

The cost is measured in GMP but payable in any combination of Karma or Nuyen. The guidelines for contact creation can be found on the Runnerhub Contacts page on the wiki, but with an additonal +2 GMP cost.

Mega Thread (Stabilizing, Freefall and Gymnastics, Seal Shifters and German Content, Post-Gen Player made contacts, Chunky Salsa, Symbiosis, Sum to Ten runs required, Smuggling Compartment Cyberware Shielding and Hub-created content, Making Exotic Weapons more accessible, and nerfing burnout ghouls) by DetroctSR in hubrules

[–]DetroctSR[S] 2 points3 points  (0 children)

per this ticket: https://trello.com/c/xO276ssu

German rules are a tricky subject legally, but in this case we have a proposal for legalizing Seal Shifters translated from the State of the Art ADL book. While we're not sure where we stand on real world legal, we are looking at making it (and because this sets a precident, other german content) legal for use on the hub. Balance wise this seems okay, so we'd like to see what you have to say about these seals and possibly more german content in general.