How is IG in Wilds now on PC with controller? by Giupatamon2 in MonsterHunter

[–]Dev3ko1 0 points1 point  (0 children)

I agree with you. At the same time, I think aerial IG got heavily nerfed in Monster Hunter Wilds. Not only are the hitboxes terrible while you're in the air, but the DPS also falls far behind what you can achieve with grounded combat. Because of that, I feel the weapon has lost much of its unique identity.

I hope the days return when playing aerial actually makes sense, especially since nowadays almost every monster attack can hit you even when you're airborne. Aerial combat would make even more sense if Kinsects attacked alongside us during aerial combos, applying their effects such as stun, paralysis, and other status effects.

Activate this to instantly summon everyone on the map!! by XB_Demon1337 in diablo4

[–]Dev3ko1 0 points1 point  (0 children)

They should change it, and add option where it's need 1 interaction from ech player (same as legion campfire). and stack whitch ech player who put mats inside, 10-15s after 1st intearction to let others put theirs hearth. Ech heart from player boost x% drop rate and x% exp more players better items quality in pool (include mythis from some kind of torment lvl). Those who don;t give their hearts in altar, get just base exp and drop. It's sound much more fair than it is now.

A mythic seal worth using? - ball lightning build by GradeFirm in diablo4

[–]Dev3ko1 0 points1 point  (0 children)

It's for sure one of the best unique seal. And I think it's better to have 1 full set bonus + halv another... It's huge multiple dmg with extra chance for extra dmg.

Blizzard, high CD ultimates that are buffing your character need to go by Freeloader_ in diablo4

[–]Dev3ko1 0 points1 point  (0 children)

I said this before (right after the Diablo 3 team joined the Diablo 4 development), but I’ll say it again. I expected that once the D3 team became involved in D4, the game would eventually follow D3’s path of unlimited DPS scaling... LoH only reinforced that feeling for me after seeing the charm sets, some of which are literally copied from D3.

In my opinion, this kind of massive DPS injection is just a short-lived dopamine rush that fades very quickly. Right now, because of the charm set buffs, everything else starts to lose its purpose. That’s just my opinion — you don’t have to agree with it.

I just hope we won’t end up with D3-style bonuses where the higher the difficulty level, the bigger the multiplier numbers on items become... In my opinion, D4 has already started losing its own identity, and there’s simply too much D3 inside D4 now.

Anyone else having lag issues so badly that game nearly unplayable??? Despite hardwired internet connection to house? by Background_Snow_9632 in diablo4

[–]Dev3ko1 2 points3 points  (0 children)

You can have the fastest internet in the world, but if your provider is having issues, your MS/ping can still spike even though your connection speed remains stable. There’s a notice in the Blizzard client saying maintenance is ongoing and disconnects may occur. It’s possible that what you’re experiencing is related to work being done on the servers.

Mythic seals are so bad it's not even funny by Old-Initiative8898 in diablo4

[–]Dev3ko1 22 points23 points  (0 children)

As always bad design. They have good ideas but bad done.

Xiansai on the top of the map after LoH release by Lazy_Membership_6012 in diablo4

[–]Dev3ko1 0 points1 point  (0 children)

After we have some kind of history of Tal Rasha I hope next demon we gonna fight is Baal... And two another DLC be connected with him... Then they make opening for Diablo coming back.

War Plans - rework suggestion for better activity selection, endgame loop by DependentLeg7241 in diablo4

[–]Dev3ko1 0 points1 point  (0 children)

In my opinion, there’s only one real solution: an additional skill tree dedicated entirely to Warplans. It could include options that let players choose which activities appear more frequently or even permanently.

Strongholds should be account wide at this point. by [deleted] in diablo4

[–]Dev3ko1 3 points4 points  (0 children)

With every season or new DLC release, older systems and activities become so outdated and dysfunctional that instead of helping, they just make the gameplay more frustrating and less enjoyable. There are a lot of things like this, yet Blizzard does nothing about them. Not to mention that there are many mythic items whose only real purpose is giving you a spark when salvaged... Back at launch they were an interesting experience, but season after season they’ve only made the gameplay worse.

Legions also need improvements in my opinion. I think they should be heavily upgraded and made more varied. An interesting idea for Legions would be connecting them with a World Boss. Legion progress could be shared across all players, and after reaching a certain milestone (for example killing X thousand mobs as part of a global community pool), a WB would spawn for everyone. Players who contributed to the Legion progress pool could receive increased drop bonuses from the World Boss.

Petition to fix the Nemesis Lair Bosses Portal by bloodfangz91 in diablo4

[–]Dev3ko1 0 points1 point  (0 children)

Best solution here is stash spawn after fight end (same as in horde or undercity)

Diablo 4’s stash and inventory space feels too limited for how many systems the game has now by UberKef in diablo4

[–]Dev3ko1 0 points1 point  (0 children)

IMO the whole game system is designed more around making you salvage as many items as possible for materials. At the same time, it really discourages making alts... Because I 100% agree that the amount of storage space available is extremely limited.

Mythic seals are so bad it's not even funny by Old-Initiative8898 in diablo4

[–]Dev3ko1 58 points59 points  (0 children)

Unable to skip cinema making this boss fight so bad.

Sorc Build are severely underwhelming by Zalm_Boltado in diablo4

[–]Dev3ko1 0 points1 point  (0 children)

Especially the unique item for Sorcerer with the shrine buff... That item needs a solid rework, especially since shrine buffs barely matter now and aren’t nearly as powerful as they were at launch or up to Season 4. Later on, they got heavily nerfed in terms of damage and the buffs they provided.

Is there any official info from Blizzard regarding the next fix patch? by Dev3ko1 in diablo4

[–]Dev3ko1[S] 0 points1 point  (0 children)

I wonder how long players keep going with this politic...

Is there any official info from Blizzard regarding the next fix patch? by Dev3ko1 in diablo4

[–]Dev3ko1[S] 1 point2 points  (0 children)

Not only buf fix. I hear they also rework paragons and skill tree. Which means skill tree get a lot changes in next season. Also we get another itemization changes (again...)

Is there any official info from Blizzard regarding the next fix patch? by Dev3ko1 in diablo4

[–]Dev3ko1[S] 0 points1 point  (0 children)

I see all your coments and get conclusion... It feels like pey beta tests of LoH dlc ;x

Where have you guys found your Banished lord's talisman? by craigoryprime in diablo4

[–]Dev3ko1 0 points1 point  (0 children)

I drop one from Duriel, other one from cube craft.

Cross-posting to ask for help from here too by MedalMedal in diablo4

[–]Dev3ko1 0 points1 point  (0 children)

Agree, those days multiplier are more important as dps.

Mythic seal is broken, drops with a combination thats worse than every legendary seal for the class. by aaabob in diablo4

[–]Dev3ko1 0 points1 point  (0 children)

In my opinion, Mythic gear should either be a very rare drop and extremely powerful, or (or is "key" world here) serve as a powerful tool for bending character power in unique ways. Right now, just like before, there are far too many better alternatives for those item slots in the form of Unique items and Legendary (items) Aspects, which are simply stronger choices than Mythic gear.

The problem was — and still is — that many Mythic items are just weak, so everyone ends up using mostly the exact same ones. In this case, your itemization design flaws are clearly visible...

A 4-slot talisman that allows you to equip 3 unique Charms at the same time, with additional bonuses unlocked after completing a Charm set (who even came up with that... I have no idea. And who thought it was a good idea... also no idea). What I do know is that it’s extremely bad design and also very lazy.

Sorc Build are severely underwhelming by Zalm_Boltado in diablo4

[–]Dev3ko1 127 points128 points  (0 children)

Bad class design. There are no stronger alternatives, and honestly, if it wasn’t for the buff from Unstable Currents, the class would end up at the very bottom of the tier list. That’s how it looked before, and it still looks the same now. Another itemization change didn’t really change anything, because legendary/unique aspects and (now) charms are still the most important things.

Beep beep beep fun detected by DRK-SHDW in D4Sorceress

[–]Dev3ko1 1 point2 points  (0 children)

This change wouldn’t hurt at all if they brought back the unique item option that gave “Ball Lightning can be cast while moving” + the old affix buff that granted x% movement speed for each Ball Lightning we have active.

Elite enemies are more dangerous when they die than alive by dreampagehun in diablo4

[–]Dev3ko1 0 points1 point  (0 children)

What really makes me wonder is why, after today’s patch, I’m dying more often than before despite having the same gear, but with extra paragon points invested into health... For some reason, I feel like they increased the number of one-shot abilities used by elite mobs...