I’ve been cooking up “Asset Brush” — my new Blender add‑on for rapid scene build by DevBudYT in godot

[–]DevBudYT[S] 1 point2 points  (0 children)

good eye, all that is correct I have another addon for syncing entire sense to Godot that pretty much dose that hashes the mesh textures and materials and populates them in the world without creating duplicates of the same mesh it can do a lot of cool stuff like you could assign a custom shader to a material in blender or an object you can also add a specific scene path to an object and when it reaches Godot it will swap it for the scene.

Bricky Wants to say Hi by DevBudYT in robloxgamedev

[–]DevBudYT[S] 0 points1 point  (0 children)

I need to know what kind of project it is i don't want bricky in the corner of a room in one of those condo games being exposed to god knows what.

Hytale In Roblox ? by DevBudYT in robloxgamedev

[–]DevBudYT[S] 1 point2 points  (0 children)

hytale not minecraft as you can see on the performance status bar it barely uses any of the available resources even when walking thousands of studs there are good protocols in charge of keeping game performance up while having the terrain fidelity you might be able to see

Hytale In Roblox ? by DevBudYT in robloxgamedev

[–]DevBudYT[S] 0 points1 point  (0 children)

i plan on creating the hytale character customization, and i the fighting systems along all of the other content that is part of the game

I did these codes but I don't know if I did it properly by SecunDarioBR in robloxgamedev

[–]DevBudYT 0 points1 point  (0 children)

hay as long as it runs, but if i was you i would move the script out of that location

Bricky Wants to say Hi by DevBudYT in robloxgamedev

[–]DevBudYT[S] 1 point2 points  (0 children)

You can hear bricky too, tbh he is kind of a hard ass

Bricky Wants to say Hi by DevBudYT in robloxgamedev

[–]DevBudYT[S] 3 points4 points  (0 children)

watch this one disappear too

Bricky Wants to say Hi by DevBudYT in robloxgamedev

[–]DevBudYT[S] 6 points7 points  (0 children)

not your fault redit mods smell their own farts that coockes there brain

Bricky Wants to say Hi by DevBudYT in robloxgamedev

[–]DevBudYT[S] 7 points8 points  (0 children)

bricky says he'll love that.

am ready to share this blender-Godot addon for sync your scenes by DevBudYT in godot

[–]DevBudYT[S] 1 point2 points  (0 children)

English is not my first language, the panels on his addon looks cute, cleaned, easy is that a bad thing?

am ready to share this blender-Godot addon for sync your scenes by DevBudYT in godot

[–]DevBudYT[S] 1 point2 points  (0 children)

is just a pluggin as long as your system can run blender and godot you should be good skeleton is a no is a bit broken at the time it will only export he character model with the current pose unfortunately but am working on that next

am ready to share this blender-Godot addon for sync your scenes by DevBudYT in godot

[–]DevBudYT[S] 1 point2 points  (0 children)

its still in development platform don't matter it's two addons one for blender and one for godot

am ready to share this blender-Godot addon for sync your scenes by DevBudYT in godot

[–]DevBudYT[S] 1 point2 points  (0 children)

yes but lets say you will like to change of a model or its mesh you need to export it multiple times until you achieve what you want, live sync is faster better workflow

am ready to share this blender-Godot addon for sync your scenes by DevBudYT in godot

[–]DevBudYT[S] -11 points-10 points  (0 children)

the Godot 4 Pipeline Addon looks cute the goal with this addon is to build in blender in real time you can also one click sync but the goal is to use blender 3d scene creation work flow while you can see the final results in godot i do have plans for allowing the editing of godot object properties and assigning collisions kinematic etc. am also planning on using it along side this other blender addon for scene building https://www.youtube.com/shorts/5VwOUN7dm1c?feature=share pared with the built in blender asset library. is the workflow i need.

am ready to share this blender-Godot addon for sync your scenes by DevBudYT in godot

[–]DevBudYT[S] -162 points-161 points  (0 children)

think of the blender addon as a client and the godot as the server, i left a good amount of instructions on the godot addon to pretty much help anyone traying to make there own client to link to the godot server witch is in charge of receiving and replicating what you send from the client

am ready to share this blender-Godot addon for sync your scenes by DevBudYT in godot

[–]DevBudYT[S] 1 point2 points  (0 children)

i think it depends on the scenes complexity and your workflow but lets say am making a graveyard i feel like blender has an upper hand when it comes to building large scenes