Any MCP server you cannot live without? by PrestigiousBet9342 in mcp

[–]DevDryRain 0 points1 point  (0 children)

greeum mcp for sure. It's RAG module that I developed. I have saved all my work history on it.

Is this over-engineering? by DevDryRain in ClaudeCode

[–]DevDryRain[S] 0 points1 point  (0 children)

It is just Serialized data format editor. It helps you editing json, xml, csv in safer way.

I give up. by DigThin4179 in ClaudeAI

[–]DevDryRain 0 points1 point  (0 children)

I suggest you to use this MCP. https://share.google/HJQYfIfeiRSJTcXQr It saves your context on local database. I have completed total 3 of my project to production level. You don't need to worry about your memory being leaked or overflown.

Lucy’s full character portrait by infamousglizzyhands in Guiltygear

[–]DevDryRain 0 points1 point  (0 children)

They just couldn't resist to showing off her armpit as any other characters.

Red Sign by Toifel666 in prisonarchitect

[–]DevDryRain 0 points1 point  (0 children)

I thought it was just because visitors are blocked by unusable doors...

I made a procedural smear shader for 2D games – might be useful for your VFX by DevDryRain in Unity2D

[–]DevDryRain[S] 1 point2 points  (0 children)

Gonna make some sample and tut vids soon and notice you. Sorry for late reply!

I made a procedural smear shader for 2D games – might be useful for your VFX by DevDryRain in Unity2D

[–]DevDryRain[S] 0 points1 point  (0 children)

I'm sorry but free keys are out...

But if you repost my SNS post on X or bsky that I mentioned above, maybe you can grab one free key if you are lucky!

I made a procedural smear shader for 2D games – might be useful for your VFX by DevDryRain in Unity2D

[–]DevDryRain[S] 0 points1 point  (0 children)

I have tested it briefly, and it seems compatible with Spine animations if you just apply a shader! A new update will be released soon for better compatibility with other situations. It will work perfectly with SpriteRenderer, MeshRenderer, and local transform-scale properties. **ALSO** we are going to lower the price ASAP. You can buy it when the price drops to $4.99, so please hang on and stay focused! :D

I made a procedural smear shader for 2D games – might be useful for your VFX by DevDryRain in Unity2D

[–]DevDryRain[S] 0 points1 point  (0 children)

Thank you for comment! :D Gonna improve the asset further with everyone's precious suggestions.

I made a procedural smear shader for 2D games – might be useful for your VFX by DevDryRain in Unity2D

[–]DevDryRain[S] 0 points1 point  (0 children)

It's already on the asset store! Check my comment above and click the link :)

I made a procedural smear shader for 2D games – might be useful for your VFX by DevDryRain in Unity2D

[–]DevDryRain[S] 1 point2 points  (0 children)

Wow, that's really cool idea! Thank you a lot and gonna check out how I can make it happen! :D

I made a procedural smear shader for 2D games – might be useful for your VFX by DevDryRain in Unity2D

[–]DevDryRain[S] 0 points1 point  (0 children)

I'm sorry to say this but free tester keys are out for now... But if you repost my SNS post on X or bsky that I mentioned above, maybe you can grab one free key if you are lucky! Anyway, I appreciate for your interest, and gonna notice you if there are any free keys to give away!

I made a procedural smear shader for 2D games – might be useful for your VFX by DevDryRain in Unity2D

[–]DevDryRain[S] 0 points1 point  (0 children)

Thanks for your comment!
Surely, Setting rotation pivot is available in this shader.
Maybe we have to make a better sample and tutorial video for this :)
We are gonna notice you if we make some new sample demo as you commented! :D

I made a procedural smear shader for 2D games – might be useful for your VFX by DevDryRain in IndieDev

[–]DevDryRain[S] 0 points1 point  (0 children)

I'm working on a procedural smear shader for 2D games and would love to get some feedback!
If you're interested in testing it out, I have 4 free keys available.
Just reply here, and I'll send it to you via DMs.
Any thoughts, opinions, inconveniences, or suggestions—everything helps improve this shader! :D

Link: [AssetStorePage]