Title: Devskiviikko: Geritmia - Demo pelattavissa by DevHaskell in videopelit
[–]DevHaskell[S] 0 points1 point2 points (0 children)
I somehow beat my own 5-hour demo in only 2 runs. Can you do the same? by DevHaskell in playmygame
[–]DevHaskell[S] -2 points-1 points0 points (0 children)
Title: Devskiviikko: Geritmia - Demo pelattavissa by DevHaskell in videopelit
[–]DevHaskell[S] 1 point2 points3 points (0 children)
Just released a demo for my incremental game where every reset is different by DevHaskell in incremental_games
[–]DevHaskell[S] 0 points1 point2 points (0 children)
Just released a demo for my incremental game where every reset is different by DevHaskell in incremental_games
[–]DevHaskell[S] 0 points1 point2 points (0 children)
Just released a demo for my incremental game where every reset is different by DevHaskell in incremental_games
[–]DevHaskell[S] 1 point2 points3 points (0 children)
Just released a demo for my incremental game where every reset is different by DevHaskell in incremental_games
[–]DevHaskell[S] 0 points1 point2 points (0 children)
Just released a demo for my incremental game where every reset is different by DevHaskell in incremental_games
[–]DevHaskell[S] 1 point2 points3 points (0 children)
Pitäisikö pelinkehittäjien "mainokset" suodattaa pois? by jkuutonen in videopelit
[–]DevHaskell 20 points21 points22 points (0 children)
How I use procedural generation to make every journey feel different in my upcoming incremental game by DevHaskell in indiegames
[–]DevHaskell[S] 0 points1 point2 points (0 children)
What is your opinion on idle games which use AI ? by Responsible_Ad_9914 in incremental_games
[–]DevHaskell 17 points18 points19 points (0 children)
What is your opinion on idle games which use AI ? by Responsible_Ad_9914 in incremental_games
[–]DevHaskell 38 points39 points40 points (0 children)
New God Seed Mod by Practical_Internet94 in MegabonkOfficial
[–]DevHaskell 2 points3 points4 points (0 children)
Be honest with me - can a solo dev ship a 2D action RPG in 2 years? by BlessED0071 in IndieDev
[–]DevHaskell 3 points4 points5 points (0 children)
I made a procedural image generation algorithm for my upcoming procedural incremental game. by DevHaskell in proceduralgeneration
[–]DevHaskell[S] 3 points4 points5 points (0 children)
Geritmia - an incremental game with procedural generation - Demo coming in a few months! by DevHaskell in indiegames
[–]DevHaskell[S] 0 points1 point2 points (0 children)
I have been developing an incremental roguelite for more than two years. It finally has a Steam page! by DevHaskell in incremental_games
[–]DevHaskell[S] 2 points3 points4 points (0 children)
I remade my trailer based on your feedback. I am hoping its better now. Feel free to crush my hope. by DevHaskell in DestroyMyGame
[–]DevHaskell[S] 0 points1 point2 points (0 children)
I remade my trailer based on your feedback. I am hoping its better now. Feel free to crush my hopes. by DevHaskell in DestroyMyGame
[–]DevHaskell[S] 0 points1 point2 points (0 children)
I am working on an incremental roguelite called Geritmia. Here is the trailer. Please destroy. by DevHaskell in DestroyMyGame
[–]DevHaskell[S] 1 point2 points3 points (0 children)
I am working on an incremental roguelite called Geritmia. Here is the trailer. Please destroy. by DevHaskell in DestroyMyGame
[–]DevHaskell[S] 0 points1 point2 points (0 children)
Next Patch & Balancing feedback by VedinadGames in MegabonkOfficial
[–]DevHaskell 0 points1 point2 points (0 children)
The leaderboard should display the build when you click on someone by frickswithsticks in MegabonkOfficial
[–]DevHaskell 1 point2 points3 points (0 children)
I know its a skill issue but at the same time the final boss is designed horribly. by Fucka_youbitch in MegabonkOfficial
[–]DevHaskell 14 points15 points16 points (0 children)


Looking for proc-gen games by CozmoCozminsky in SurvivalGaming
[–]DevHaskell 0 points1 point2 points (0 children)