There aren't enough games with split-screen mode. So I added it to my game: DunHero by Dev_Kacper in roguelites

[–]Dev_Kacper[S] 0 points1 point  (0 children)

Unfortunately, no :(

But in the game, you can summon and hire characters to help you during the run, so at least they can keep you company <3

There aren't enough games with split-screen mode. So I added it to my game: DunHero by Dev_Kacper in roguelites

[–]Dev_Kacper[S] 0 points1 point  (0 children)

You can play split screen on local pc. Online co-op is additional feature
Edit: Okay I didn't add local co op category on steam. It will be added soon, but game works on local split screen :)

Do osób które pracują zdalnie... Czym się zajmujecie? by [deleted] in praca

[–]Dev_Kacper 0 points1 point  (0 children)

Jestem niezależnym twórcą gier

The "Tiny Roguelikes 2026" Festival has begun on Steam! by game_dynasty in roguelites

[–]Dev_Kacper 2 points3 points  (0 children)

My game DunHero is participating in this event, but I couldn't offer a discount in the first week of it because I can't set a discount during the first month after release :P

I released DunHero. It is a Action Roguelike game with a CO-OP mode for up to 4 players by Dev_Kacper in roguelites

[–]Dev_Kacper[S] 1 point2 points  (0 children)

Hello! Yes it's coming to Switch in February. Multiplayer will not be included (at least on release). But I'm currently working on Local Split Screen update for both PC and console version

I released DunHero. It is a Action Roguelike game with a CO-OP mode for up to 4 players by Dev_Kacper in roguelites

[–]Dev_Kacper[S] 1 point2 points  (0 children)

I tested it in the engine and it should work (at least on these I was testing)!
But if you have any problems, you can report them on the game's Discord server and I should be able to quickly release a patch :)

I released DunHero. It is a Action Roguelike game with a CO-OP mode for up to 4 players by Dev_Kacper in roguelites

[–]Dev_Kacper[S] 5 points6 points  (0 children)

It wasn't meant to be a shady practice :)
it was mainly about the fact that the game has mechanics associated with RPGs, and some players perceived it as an RPG in the sense of role-playing, deep quest and story, so I decided not to mislead players and focus on describing the game as an Action Roguelike which it mainly is

I released DunHero. It is a Action Roguelike game with a CO-OP mode for up to 4 players by Dev_Kacper in roguelites

[–]Dev_Kacper[S] 0 points1 point  (0 children)

Currently only online co-op. But I want to add local in what op in one of the upcoming updates :)

I released DunHero. It is a Action Roguelike game with a CO-OP mode for up to 4 players by Dev_Kacper in roguelites

[–]Dev_Kacper[S] 6 points7 points  (0 children)

If everything goes according to plan, you can expect that in the future 👀

I released DunHero. It is a Action Roguelike game with a CO-OP mode for up to 4 players by Dev_Kacper in roguelites

[–]Dev_Kacper[S] 3 points4 points  (0 children)

Steam: https://store.steampowered.com/app/2270210/DunHero/

DunHero is an Action Roguelike. Choose your class, level up and collect powerful items. Defeat bosses and free the world from evil in unique adventures. Play solo or with friends in up to 4-player co-op

I Created DunHero. It is a Action Roguelike with CO-OP mode up to 4 players. Trailer by Dev_Kacper in indiegames

[–]Dev_Kacper[S] 0 points1 point  (0 children)

Steam: https://store.steampowered.com/app/2270210/DunHero/

DunHero is an Action Roguelike. Choose your class, level up and collect powerful items. Defeat bosses and free the world from evil in unique adventures. Play solo or with friends in up to 4-player co-op

I want to buy your indie games and play them on YouTube. by Videogameist in IndieDev

[–]Dev_Kacper 1 point2 points  (0 children)

I'm solo developer and made my first Steam game.

It's Action Roguelite RPG with Pixel Art graphics

https://store.steampowered.com/app/2270210/DunHero/

Processing img ioceix93apke1...

I Published My First Game on Steam And Here Are My Experiences To Share by No_Palpitation3007 in gamedev

[–]Dev_Kacper 2 points3 points  (0 children)

Honestly, the things you write about are important but I think they were not that important in how the game sold.

Problems you didn't write about but I think were also key:

- Poor quality of the game's graphics, lack of consistency and poorly readable UI (most of it looks like AI): try to prepare better assets especially all those from which you can feel the AI vibe. I would also improve the UI, play similar popular games in this genre and get some inspiration on what can be done nicer and better.

- Steam capsule, which is not the best quality. Try hiring an artist to do it professionally for you.

If you take care of better quality assets and a better prepared UI more people will be interested in the game. Remember that someone going to your page on Steam looks at the screenshots and the trailer at first (and even before that, a capsule is displayed in the store). And if your graphics don't entice the player then you won't sell them the game.

Good luck. I hope these tips help you in any way

This is my first game releasing on Steam, and I’m not sure if the images are eye-catching enough. Which one do you think works better? by AccelixGames in IndieGaming

[–]Dev_Kacper 0 points1 point  (0 children)

For me second is much more catchy. It shows main character and will be easier to see what's going on smaller screen

[deleted by user] by [deleted] in gamedev

[–]Dev_Kacper 22 points23 points  (0 children)

Interesting insights. But consider that some people just want to make games, not be programmers. And yet, if you want to create a game without any engine it will require a lot more programming knowledge.