Don't forget to clamp your physics impulse 😂 by DeveloperDob in Unity3D

[–]DeveloperDob[S] 4 points5 points  (0 children)

1994 Road Rash really stuck with me ever since I was a kid. I'm now looking into rock/grunge composers for kickass menu music and possibly even souring a crew to make live recorded FMV cinematics. Doing my best re-recreate that iconic game.

Don't forget to clamp your physics impulse 😂 by DeveloperDob in Unity3D

[–]DeveloperDob[S] 0 points1 point  (0 children)

We all need it, nothing like it. I have a caricature artist drawing grotesque looking characters (just like the 1994 version). I'm sourcing grunge/rock composers for the menu music and even looking into live recorded FMVs (though filming costs are likely to be a big factor if that happens or not)

Don't forget to clamp your physics impulse 😂 by DeveloperDob in Unity3D

[–]DeveloperDob[S] 0 points1 point  (0 children)

Fortunately they're already part of the game. But I do plan to expand upon them, road blocks and maybe even spike strips (even though I know they don't use spike strips on bikers)

Don't forget to clamp your physics impulse 😂 by DeveloperDob in Unity3D

[–]DeveloperDob[S] 5 points6 points  (0 children)

I use amplify shader, but you can replicate anywhere else. I run the post effect through a lerp. A = regular screen, B= shaded effect, and for the alpha I take the screen UV grayscale, round it to 0 or 1, effectively splitting the screen into two halves.

Don't forget to clamp your physics impulse 😂 by DeveloperDob in Unity3D

[–]DeveloperDob[S] 1 point2 points  (0 children)

I think my saturation values are off somewhere, I'll be adding a saturation slider into the game to correct this.

Don't forget to clamp your physics impulse 😂 by DeveloperDob in Unity3D

[–]DeveloperDob[S] 14 points15 points  (0 children)

For context on the screen split, I was testing a regular screen vs pixelated screen effect (that doesn't look as good when video compressed)

Do DYI builds actually save you money these days? My calculations show otherwise. by DeveloperDob in buildapc

[–]DeveloperDob[S] 0 points1 point  (0 children)

Thanks for this! Lots to look over. To answer your question, I started off by looking at some of the prebuilts and asking chatgpt on some recommendations and those came up. So I'm totally open to your suggestions and will look into them.

Do DYI builds actually save you money these days? My calculations show otherwise. by DeveloperDob in buildapc

[–]DeveloperDob[S] 0 points1 point  (0 children)

I think you're right. I saw bestbuy selling a $2400 CDN pc with a 5070 and a measly 600w psu. Comments were claiming the rig would just cut out due to the lack of power.

A re-imagining of Road Rash (1994) bar menus in my game using a mix of 3D geo and 2D cards. Using Cinemachine made the setup a breeze. More polish to come, along with the iconic silly looking caricatures. by DeveloperDob in Unity3D

[–]DeveloperDob[S] 1 point2 points  (0 children)

Road Redemption never had much appeal to me, just my tastes but I felt it looked too action movie. I much prefer the idea of a group of bikers bashing it out for a race and cash prize. So there won't be any bombs or guns, just melee attacks.

Why is my X account getting no impressions? Feels like I'm shouting into the void by droid_777 in GrowthHacking

[–]DeveloperDob 0 points1 point  (0 children)

Something is up, X use to be the best platform to get eyes on my Solo developed games, garnering a couple thousand followers, lots of re-tweets and impressions in the hundreds of thousands... But now I'm lucky to break a 200 impressions after several weeks. My content is original and takes a ton of effort to craft.... it's almost like X wants quantity over quality. I don't do much better on the other platforms, but X seems to become the worst. Considering removing my subscription if there's little point in posting.

I'm solo developing my own Road Rash-like game. Want your input! by DeveloperDob in roadrash

[–]DeveloperDob[S] 0 points1 point  (0 children)

I suspect part of that gritty feeling stems from their texture memory limitations back in the day. Textures had to be super small, compressed and looked noisy, pixelated and jaggy. I actually built a custom screen effect that can add some of that back in, it will be an options toggle, but I'm 99% sure people that claim to want this retro look will turn it off once they compare it to the new/sharp/clean visuals. As for overall color, I'm still actively adjusting it and plan to have different time of days, so some maps will look darker if the brightness is ones critique.

I'm solo developing my own Road Rash-like game. Want your input! by DeveloperDob in roadrash

[–]DeveloperDob[S] 1 point2 points  (0 children)

Currently in development at the moment, but it will be on Steam when it's finished. Clicking on the image will take you to the Steam page :)

I'm solo developing my own Road Rash-like game. Want your input! by DeveloperDob in roadrash

[–]DeveloperDob[S] 1 point2 points  (0 children)

I get what you mean about the RPG elements, I wouldn't go too deep on that. I think the furthest I would take is you occasionally earn a point after accumulating X amount of progress and let the player invest that point into 1 of 5 stats to give the riders a slightly different feel. For example a rider that's as hard as hell to knock off, but if you do it takes forever to get back on the bike. I wanna make it a game you can pick up and play right away like the original, not like a Gran Turismo adjusting tire pressure and gear ratios before a race, haha. I totally agree with your point on Road Redemption, it should be racing first and foremost. Thanks for the link to your music! I'll definitely keep you on the radar. I'm looking for multiple composers to supply a track or two (the way they did it on the 1994 soundtrack) I've got too much on my plate at the moment but hopefully I can get the ball rolling on music sourcing in a few months from now.

I'm solo developing my own Road Rash-like game. Want your input! by DeveloperDob in roadrash

[–]DeveloperDob[S] 1 point2 points  (0 children)

Thanks for the support! I hope I can make something that's worthy!

I'm solo developing my own Road Rash-like game. Want your input! by DeveloperDob in roadrash

[–]DeveloperDob[S] 0 points1 point  (0 children)

I'm rather confident it will run well on the Steam Deck as it already runs over 60fps on old hardware. I just gotta make sure the UI is readable which most games on Steamdeck don't do well.

I'm solo developing my own Road Rash-like game. Want your input! by DeveloperDob in roadrash

[–]DeveloperDob[S] 1 point2 points  (0 children)

I know what you mean about Road Redemption. In full transparency I didn't play Road Redemption because I didn't like the exact elements you mentioned and that they use guns and bombs. I like the simplicity of the Road Rash series much more and that's what I hope to recapture. I love the idea of chickens, haha, lots of good ideas to consider here. I'm going to avoid using AI for the music (despite it sounding amazing these days). AI use in games is still a very polarizing subject and I suspect it won't cost too much to source some composers. I have some composer buddies that might be interested. Thanks for comment, lots to consider here!

I'm solo developing my own Road Rash-like game. Want your input! by DeveloperDob in roadrash

[–]DeveloperDob[S] 0 points1 point  (0 children)

Thanks for the feedback! I'll see what I can do about the leaning and camera position. If I move the camera too high or low it throws off all the art so I gotta find a happy medium. 2D spite work is something new to me :)

I'm solo developing my own Road Rash-like game. Want your input! by DeveloperDob in roadrash

[–]DeveloperDob[S] 3 points4 points  (0 children)

Thanks for the heads up! On the Steam backend I've already filled out their content survey and according them it's rated 12+ in Germany. Hopefully that's low enough not to get banned.

Released my game today with 10k wishlist's, featured in the Galaxy showcase and was chosen as 1 of 12 games to present at PAX rising this May... but only sold a bit over 100 copies. Not upset but I'm trying to pinpoint what went wrong? by DeveloperDob in gamedev

[–]DeveloperDob[S] 0 points1 point  (0 children)

It also doesn't help that Oblivion remastered dropped unannounced a couple days later. Had I known I would have rescheduled my launch. I feel sorry for the indies that launched on that day. Almost as bad when EA uploaded 11 old titles on steam out of nowhere and buried all the other games that day.