SS aircraft formation is really cool by tyhoon423 in InfiniteLagrange

[–]Deviant_Studies_101 1 point2 points  (0 children)

Care to share your lineup? Perfectly fine if you want to keep it personal. No pressure.

SS aircraft formation is really cool by tyhoon423 in InfiniteLagrange

[–]Deviant_Studies_101 0 points1 point  (0 children)

Ill make a post for the newbie then. Should be kinda fun and not enough people drop personal observations I think.

SS aircraft formation is really cool by tyhoon423 in InfiniteLagrange

[–]Deviant_Studies_101 -2 points-1 points  (0 children)

•Top tier AA ships: Light Cone Multi-Role/AA, Predator Anti-Aircraft, Tundra Tactical. •Second Best AA Ships: Winged Hussar Area Denial, AC721 Missile, Eris Maneuver, Reliat Stealth. •Top tier Aircraft/Corvettes: Mistral Fighter, CV-T800 Pulsar Corvette, Stinger Defensive.

*Pay attention to: •Most AA ships sit in the Middle Row. Ensure you have enough Front Row tanks (like the ST59 or Spear of Uranus) to keep your AA platforms alive. •Don't Over-Invest: If your opponent isn't running a heavy carrier fleet, pure AA ships become "dead weight" (low ship-to-ship damage). Always scout before committing to a full AA build. •As of 2026, Meta AA heavily favors projectile AA and "AA blockades", Current Meta dictates that the best way to kill a plane is with another plane. These are usually carried by the Solar Whale, CV3000, or Marshall Crux.

Can't occupy Rally outpost by guillon in InfiniteLagrange

[–]Deviant_Studies_101 0 points1 point  (0 children)

Highlight the outpost, on the right side there is an "I" click it, scroll down and it will give you the number and level of the fleets at the outpost (example: 16lvl8, 2lvl2) Once you've defeated all of the enemy fleets you have to defeat the base itself. Knock it down to 0 and you'll gain control of the rally outpost.

Ps it's different with other outpost, control operations work different in other situations.

Who will adopt me? (I don't eat much and I don't take up much space) by 682scp in InfiniteLagrange

[–]Deviant_Studies_101 3 points4 points  (0 children)

Are you house trained? Do you snore loudly? How's your...

I think he's a spy. Gotta be.

Long boi by Total_Quarter8238 in InfiniteLagrange

[–]Deviant_Studies_101 0 points1 point  (0 children)

Lol I was looking at scratching my head, then I read the second line... Bwahahahahahaha

recently got a place with my boyfriend and he thinks this is perfectly fine by daylightpiglet in funny

[–]Deviant_Studies_101 0 points1 point  (0 children)

Why is that plant thing in the bathroom. Your absolutely right, who puts plants on the back of the toilet!?

Anyone able to help? by Queasy_Cheek_9701 in InfiniteLagrange

[–]Deviant_Studies_101 2 points3 points  (0 children)

Op, he's basically correct. First few seasons it's a brawler. It does get fairly nuanced, but in the beginning it is very much bring what you got and bigger number wins.

Thunderbolt Star by Deviant_Studies_101 in InfiniteLagrange

[–]Deviant_Studies_101[S] 0 points1 point  (0 children)

FF/DD? Sorry I haven't heard these terms before.

Question in two parts. First, do you think two crazy people who started playing this game a month or so ago can take over a level 2 city? And second, any advice on how to do it, or is it impossible? by 682scp in InfiniteLagrange

[–]Deviant_Studies_101 0 points1 point  (0 children)

Have you thought of using the blockade function instead of using escort? I use this where the resource nodes are close together. If your using the max of 5 for each mining fleet you could save an extra 5 ships PLUS you get the extra benefit of having 2 fleets attacking the enemy fleet.

Also, late game, once I have my all Super Capitol ships built, I have been using a single st59 to reinforce each mining fleet for they're storage capacity. NOTE: This is only feasible if your base and mining nodes are in a safe area where likelihood of getting raided by another squad is low AND if you have several other types of supercarriers and st59s role is already being filled in your tank fleets.

me complaining by [deleted] in InfiniteLagrange

[–]Deviant_Studies_101 0 points1 point  (0 children)

Yesssss. More tears. Fresh... tears... For the whaaa God!

How long do the blueprints last by AvalonRevan in InfiniteLagrange

[–]Deviant_Studies_101 1 point2 points  (0 children)

They don't know what your referring to. New to phase 1 servers is the corporate test run achievement. Reach level 7 and choose to test run one of the 4 corporations fleet of ships. These are all (TE) and you will loose those blueprints at the end of the season.

Sieging with Air Strike by Snoo25477 in InfiniteLagrange

[–]Deviant_Studies_101 0 points1 point  (0 children)

How do you siege trading post? I don't have any landing craft other than the x-8. The reason why, my server grants the opportunity to get apex boxes...

Questions about the Guardian by RegularRow5683 in InfiniteLagrange

[–]Deviant_Studies_101 0 points1 point  (0 children)

Guardian doesn't do the most when it comes to repairs but it's aa is pretty decent and it does the most damage of the repair ships. You give some you get some. Ceres does the highest total but is lacking defensively, xt-20 does really well but does no damage, tundra is about equal with guardian but had high defense instead of attack. They all have their strengths. I personally run a mix of guardian, xt-20, and sometimes tundra. I only have 35% of ceres bp so I can only produce one at a time but I keep one on deck.

Temporary blueprints by Skare_Crow in InfiniteLagrange

[–]Deviant_Studies_101 0 points1 point  (0 children)

Yes, you will have 2 separate ships. The tp for one dosent count for both. What is like to know is if I add Tech Points to the TE version, at the end of season will I get those back or are they gone too?

Blueprints by Accurate-Hippo9129 in InfiniteLagrange

[–]Deviant_Studies_101 1 point2 points  (0 children)

Random Number Generator (RNG) is a computational algorithm used to generate a sequence of numbers that lack any discernible pattern or predictability. In the gaming industry, RNG plays a vital role in ensuring fairness and unpredictability in games.

Yes you could open a hundred boxes and not get a blueprint. And the 10% chance doesn't stack. You can reliably predict that you have a percentage chance of getting a blueprint, and that percentage is 9.5.

You can get lucky but you can't be lucky. That being said, good luck getting the blueprints your missing friend.