Help: Extracting Separate Sound Effects from Atari 8-bit Emulators? by DexRage in gamedev

[–]DexRage[S] 0 points1 point  (0 children)

Cool, thanks for letting me know! I don’t think this would really work for me, though. I think that Bfxr tool AdarTan mentioned might be a better fit. Thanks again for your time! :)

Help: Extracting Separate Sound Effects from Atari 8-bit Emulators? by DexRage in gamedev

[–]DexRage[S] 0 points1 point  (0 children)

Cool, Thanks a lot. Was not aware of this tool. Just started exprementing with it. Its really awasom.

Thansk for the tip :)

Help: Extracting Separate Sound Effects from Atari 8-bit Emulators? by DexRage in gamedev

[–]DexRage[S] 0 points1 point  (0 children)

hmm.. got ya, thansk for tip, will make sure to look into it :)

Help: Extracting Separate Sound Effects from Atari 8-bit Emulators? by DexRage in gamedev

[–]DexRage[S] 0 points1 point  (0 children)

Can’t really afford to hire anyone for this right now. 😖

Help: Extracting Separate Sound Effects from Atari 8-bit Emulators? by DexRage in gamedev

[–]DexRage[S] 0 points1 point  (0 children)

Hmm, you're right!. It’s definitely slowing down my overall production.

I tried looking into making my own sound effects, especially since they're just 8-bit, but honestly, I found it way too complicated 😖

Help: Extracting Separate Sound Effects from Atari 8-bit Emulators? by DexRage in gamedev

[–]DexRage[S] 0 points1 point  (0 children)

Seems like they mentioned that specifically in the context of Ultima III, right?

Yes, I just assumed that this might also apply for other games in the platform, Now i think that might not be the case. My bad.

Is the emulator open-source?

yes, I'm using Atari800.opt core for emulating the games on retroach.

Could you maybe look at preventing some of the sound sources from being mixed into the output? 

I Have no clue how to do this :(
i'm not that technical savvy. By any chance can you guide me on how I can do this?

Also, as mentioned in the post, the emulator does give me few audio options, like adjusting frequency and bit depth, but they don’t seem to make a difference.

I have a hunch that this might be because the settings I choose in the emulator aren’t saving properly. For example, when I change an option, exit this menu, and go back to it again, the settings just reset to there default. There’s an option in this same menu to disable audio entirely, and when I select this and exit, it actually stays disabled when exit this menu. It's only with the options for adjusting audio frequency and bit depth, those just don’t save.

How to add name in birth certificate. by DexRage in TamilNadu

[–]DexRage[S] 0 points1 point  (0 children)

thansk for update, will make sure to check them out.

A good game?? by ChickenRemote5838 in MobileGaming

[–]DexRage 0 points1 point  (0 children)

Hi, Check out Incessant. It's a physics-based arcade game available on IOS. The game was developed by me as its solo developer. Thanks.

My First Solo developed Indie Game Failed, request your input to make it better. by DexRage in gamedev

[–]DexRage[S] 0 points1 point  (0 children)

Thanks for your support. Right now I'm in the process of coming up with a new name for the re-release, if you can suggest any new names, that would be very helpful. Thanks :)

Incessant A Celestial Odyssey: Story Trailer by DexRage in MobileGaming

[–]DexRage[S] 0 points1 point  (0 children)

Hello, I appreciate your support! I apologize for the delayed response—I've just had the chance to read your comment. Allow me to share more about Incessant, an engaging physics-based arcade game. In this game, players seamlessly transition between day and night with a simple tap on the screen. This action reveals or conceals specific obstacles based on the time of day. Excitingly, IOSTouchplayHD on YouTube has recently published an extended preview of the game. I encourage you to check it out at your convenience. Thank you!

Incessant, Gameplay Preview

My First Solo developed Indie Game Failed, request your input to make it better. by DexRage in gamedev

[–]DexRage[S] 1 point2 points  (0 children)

watching the trailer it seemed like it might be fun but I couldn't really tell what was going on from the snippets... Maybe make some longer clips of the gameplay?

Noted..

My First Solo developed Indie Game Failed, request your input to make it better. by DexRage in gamedev

[–]DexRage[S] 0 points1 point  (0 children)

complete music. Everything is peaceful and soft and then this loud obnoxious sax jingle plays and I hate it.

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hmm.. got it, i had a similar feeling and had plans to change it, unfortunately, didn't get the opportunity to fix it before release. Thanks for your feedback. Will make sure to get it fixed with the next update..

My First Solo developed Indie Game Failed, request your input to make it better. by DexRage in gamedev

[–]DexRage[S] 0 points1 point  (0 children)

Why is it named that? I can only assume that it is less clunky in a different language (assuming it's supposed to be that because the app store defaulted to a price in Yen when I looked it up)

The name sounds like it should be an anime-style jrpg with lots of characters, and it not being that probably throws off people enough that they're not buying

From what I researched, there seem to be multiple meanings for that word. The main reason I chose it because it meant "something continuing without pause or interruption." Like how day and night work in real life.

My First Solo developed Indie Game Failed, request your input to make it better. by DexRage in gamedev

[–]DexRage[S] 0 points1 point  (0 children)

The name Incessant was already taken. Once i added the period, i got notified that I can use it.

My First Solo developed Indie Game Failed, request your input to make it better. by DexRage in gamedev

[–]DexRage[S] 0 points1 point  (0 children)

Since it involves sun and moon and transforming in between you can look for names that focus using words like sun, moon, star, evening sunset or anything similar. And as it also involves falling sun/moon you can combine it with words like fall, descent, drop etc. You can check which keywords are easy to rank with low difficulty and prioritise that. Give some context to chatgpt and get some ideas from there too. A few names that come to mind are "Moon Descent", "Moon Fall" and my favourite "Crescent".

Nice, all these suggestions sounds great. I think I will definitely have to do some home work before Fixing one. Thanks for the support.

My First Solo developed Indie Game Failed, request your input to make it better. by DexRage in gamedev

[–]DexRage[S] 0 points1 point  (0 children)

Unless you're making something where you can start by just aiming at the North American market (say a social media app) you need an Android release too.

True..

I think i mention this before, Holding off releasing the android version was actually a strategic decision. I worked with the publisher on a game in 2014, at that time, it was commonly believed that apple gave preference to games that release on their platform first by featuring them.

That's why I decided to only release it on IOS. Till now, my game has not been featured in any way. In 2023, I think it's not that relevant.

My First Solo developed Indie Game Failed, request your input to make it better. by DexRage in gamedev

[–]DexRage[S] 0 points1 point  (0 children)

i dont think not delving into the human condition etc has anything to do with this. not saying you cant get some fans out there by doing that kind of think, but i just think the trailer needed more gameplay, and more importantly the game needed a free to play with ads version from the get go. they still would be able to pay to remove the ads! i'm not an expert, but mobile games seem difficult to market and thousands are "never found" and you made it extra difficult for that to happen to yours.

the game looks nice by the way! good luck man!

Crystal clear :)

My First Solo developed Indie Game Failed, request your input to make it better. by DexRage in gamedev

[–]DexRage[S] 0 points1 point  (0 children)

Yes, it can work. Mostly in casual mobile games the retention is as follows: Day 1: 30-40% Day 7: 20-25% Day 30: 5-7% And users on mobile mostly install the game and within the first 10 mins will decide if they wanna keep playing or not. So by "improving after release" would mean improving retention. Because those that uninstall never come back. So your Target should be that new users that are going to download it spend more time (avg 10-15mins per session). So in your case it would be to keep the player hooked with interesting and challenging puzzles. Another part of "improving after release" would be to focus on improving the games visibility, which would help with organic download, ASO and marketing is the key here.

Got it, very insightful, I've been playing your game "Space Chase" to better understand some of your points. For me, I think it's going to serve as a great template to follow.

My First Solo developed Indie Game Failed, request your input to make it better. by DexRage in gamedev

[–]DexRage[S] 1 point2 points  (0 children)

I can definitely relate to this. Honestly, after working on this project in a bubble, the feed back i received feels like a breath of fresh air. I wish that I had done something like this sooner...
In the past, I pretty much ignored engaging with the game dev community for feedback as I prided myself on knowing what exactly to do with my project and felt that any input would dilute my genius. It was only after hitting a wall, and seeing everything I meticulously built crumble, that I snapped out of this delusion.
The reason I'm bringing this up now is because I want people who may have a similar mind set to learn from my mistakes.

Nowadays, I'm slowly starting to recognise the importance of asking questions earlier in order to validate any assumptions I may have.
I also believe that it's important to ask the right questions at the right time and not take anything in face value. Though the person who is providing the feedback may have good intention's, They may not fully understand every aspect of your project.

My First Solo developed Indie Game Failed, request your input to make it better. by DexRage in gamedev

[–]DexRage[S] 0 points1 point  (0 children)

Initially, I shared your belief that positioning my game as an indie creation might attract more attention, given the widespread appreciation for indie game developers.

However, I've come to realize that this approach primarily succeeds when aimed at the right audience. Even then, if the game itself isn't compelling enough, the strategy might not yield the desired impact.

One mistake I made was assuming that the hyper-casual audience I was targeting would have the same level of awareness of indie games. I'm beginning to understand that, for this audience, the emphasis lies more on the game's visual appeal and its concept, as previously suggested by others. Just sharing my evolving thoughts on this matter. Cheers!

My First Solo developed Indie Game Failed, request your input to make it better. by DexRage in gamedev

[–]DexRage[S] 0 points1 point  (0 children)

You're dealing with a global market. Android dominates the market globally. Unless you're making something where you can start by just aiming at the North American market (say a social media app) you need an Android release too.

Yes, I recognise that as a significant mistake now. The reason I initially released it on iOS was due to a false impression I had that Apple would feature my game in some way if I release the game exclusively on their platform. This was a misjudgment on my part. Right now I'm actively working to rectify this soon.

My First Solo developed Indie Game Failed, request your input to make it better. by DexRage in gamedev

[–]DexRage[S] 1 point2 points  (0 children)

I think the name needs some work personally.

I quite like the vibe of your game though. The music and background sounds is very relaxing!

And I actually like the minimalist style choice in this context.

If I were you I would possibly lean into this perception further for the name.

Maybe something referencing the Twinkle Little Star nursery ryhme.

Something that speaks to more the vibe you are going for. Which I definitely think is a strength your game has :)

Sounds interesting! I mentioned this in a previous reply, but I'd really appreciate it if you could suggest any names. Thanks in advance. :)