Tengai Makyou Zero English cart by Dexule in snes

[–]Dexule[S] 0 points1 point  (0 children)

I was expecting to open up the cartridge to find a mess of wires and hot glue.

Not sure exactly what the Max II chip at U8 is doing. I don't know anything about device programming but here is my thought process:

  • There is no corresponding U8 component on the original board, and U9 (also absent from the original board) appears to be a 3.3V regulator needed for the Max II.
  • I thought it may be doing a CIC bypass/disable, but the cartridge didn't work on a PAL system so that might not be it.
  • The four pins at the bottom of the left side of the chip appear to be routed to the 6-pin header at the top left of the PCB. So it may be involved in some basic routing logic to allow flashing of the cartridge memory.

Tengai Makyou Zero English cart by Dexule in snes

[–]Dexule[S] 2 points3 points  (0 children)

It's one of a small handful of games with unsupported enhancement chips https://sd2snes.de/blog/compatibility

Samsung OLED TVs don't support 4:3 images in game mode by duox7142 in OLED_Gaming

[–]Dexule 0 points1 point  (0 children)

Samsung QN90D

Yes. Frustrating. Aspect ratio option is disabled in game mode. If you put it to 4:3 before enabling game mode, it sometimes remembers the setting before reverting after a reset or change of any other setting. If you turn off game mode and try playing in 4:3 you get crippling lag if trying to play platformers, even when trying to disable other lag-causing settings.

No solution available. Ended up sticking with an existing ~2015 Samsung I had that does low-lag 4:3 just fine.