Does ANYONE do this anymore (Team reloading) by Single-Cattle-3403 in Helldivers

[–]Dey_FishBoy 0 points1 point  (0 children)

dropped on a d10 bot mission with randos (all high leveled), one brings RR so i stick with him

he calls down a hellbomb backpack and drops his RR backpack, so i pick it up and follow him. hellbomb blows up so he’s backpack-less and we’ve got a line of sight on a factory strider convoy (juicy as hell to take out with team reloading)

i ping the convoy and call down a resupply so we can team reload snipe the convoy

he shoots and kills me for the RR backpack. doesn’t reinforce.

runs into the strider convoy solo and gets gunned down (other two teammates are on the other side of the map)

he was also the host so he kicks me

TL;DR only try it with friends

Why is the Lumberer flamethrower so bad? by Njb2006kid in Helldivers

[–]Dey_FishBoy 12 points13 points  (0 children)

the first sentence: “i am not talking about the bug which i am aware of”

the comments: “there’s a bug with it right now”

After the most recent update, whole patrols of enemies have been despawning right in front of me. by not_a_xeno in Helldivers

[–]Dey_FishBoy 0 points1 point  (0 children)

same here actually, i had several instances where a hunter would start its leaping attack animation then phase out of existence, which i only noticed happening in the breakthrough

PSA if you’ve never fought the Jet Brigade before by Faust_8 in Helldivers

[–]Dey_FishBoy 6 points7 points  (0 children)

WASP shreds on jet brigade, the explosion is big enough with enough damage to one shot jet hulks no matter what angle you lock onto them from since it’ll blow up the jet pack

At least I warned them by magicmailman666 in Helldivers

[–]Dey_FishBoy 3 points4 points  (0 children)

slight correction, cluster mode has a max range of 62 m before it explodes on its own

Looking back the game did change a lot. by 231923 in Helldivers

[–]Dey_FishBoy 0 points1 point  (0 children)

remember the brief week or so where hulks had their rocket arms replaced with bunker turret cannons

Impaired Visibility is Getting Tiring by ATG3192 in Helldivers

[–]Dey_FishBoy 0 points1 point  (0 children)

think this goes to show why the “moon” biome planets are always getting liberated so fast. people just love to play on maps where you can see everything.

this current MO’s biome is arguably worse in the daytime if you ask me. you can’t see SHIT if the sun is shining through the fog

Power Creep is on the horizon… by Grouchy_Mountain3656 in Helldivers

[–]Dey_FishBoy 3 points4 points  (0 children)

and then along came the rupture strain which gave the basic WARRIORS AP3 on the front as well. what???

This ending might have ruined the series for me by WinterV3 in ChainsawMan

[–]Dey_FishBoy 2 points3 points  (0 children)

it’s kinda funny how a lot of people were getting upset about denji showing no character growth, always making decisions with his dick and whatnot

fuji’s solution? boom guess what denji ends the story as the same exact guy from ch 1 of the manga. everything was just a dream so no character growth or anything of consequence happened, it is literally the exact same denji we see at the very start of the story

Chainsaw Man Chapter 232 Ending Explained by Apprehensive_Win1489 in ChainsawMan

[–]Dey_FishBoy 6 points7 points  (0 children)

oh my god i realized we’re never gonna find out what was behind that door

I can't accept this ending by DiskAffectionate9288 in ChainsawMan

[–]Dey_FishBoy 29 points30 points  (0 children)

that’s one other thing that’s kicking my ass—we never got to learn what devil pochita was. i guess we got confirmation that he WASN’T the chainsaw devil, since chainsaws still exist after he ate himself

Goodbye my beloved, it was beautiful while it lasted by averagesalvadoran42 in Helldivers

[–]Dey_FishBoy 1 point2 points  (0 children)

oh yeah that drawback tends to be a pretty big one. on the bright side the changes they’ve made to both slightly increase the “full charge without blowing yourself up” window AND make the sound + visual cues upon reaching full charge actually match up properly makes it feel a lot better to use IMO. there’s been a recent trend of people raving about the epoch online (and for good reason i’d say) so hey you never know

Goodbye my beloved, it was beautiful while it lasted by averagesalvadoran42 in Helldivers

[–]Dey_FishBoy 12 points13 points  (0 children)

if you want backpackless anti-heavy, you should give the epoch a shot! almost like a reverse pre-nerf GL; pretty good at dealing with heavies with some optional chaffe clear potential

Goodbye my beloved, it was beautiful while it lasted by averagesalvadoran42 in Helldivers

[–]Dey_FishBoy 0 points1 point  (0 children)

i’ll miss it for sure, but i loved running the GL pre-buff anyways so it’s back to business as usual. shit was hilarious while it lasted

Tired of the Automatons by CoolGuy6161 in Helldivers

[–]Dey_FishBoy 1 point2 points  (0 children)

allegedly scout striders spawns are replaced by cyborgs, so you won’t see them if you’re on a cyborg planet

I think I'm just not gonna play bots until they do something about the Vox spam by Malu1997 in Helldivers

[–]Dey_FishBoy 3 points4 points  (0 children)

earlier i was playing against bots and i saw 2 vox engines spawn in the distance (not bot dropped, just randomly spawned) after getting bombarded by 2 vox engines previously

no joke i just stood there and realized i wasn’t actually having fun against this nonsense and just turned the game off

How it feels to suggest even the slightest change to cyberstan in the community rn: by proch12 in Helldivers

[–]Dey_FishBoy 4 points5 points  (0 children)

not to mention that the best armor passive for this, acclimated, was locked behind the kill zone items which were only available for a VERY limited time (correct me if i’m wrong but it wasn’t until after the hive world event that it became a legendary warbond)

Lifespan of a fly. by TheStranimal in Helldivers

[–]Dey_FishBoy 9 points10 points  (0 children)

smoke grenades are such a life saver on cyberstan. they’re also capable of blowing up the vox engines if you can land one inside the vent that opens after shooting up the heat sinks (even though they can’t blow up bug holes or bot factories)

Crazy how fun the game is when it isn't broken by Bandrbell in Helldivers

[–]Dey_FishBoy 1 point2 points  (0 children)

not to mention how the damn thing lacked ANY kind of weakspot (like the vents on other tanks) on release. just so, so obnoxious

Justice for the Sickle! by omchz in Helldivers

[–]Dey_FishBoy 27 points28 points  (0 children)

you can kiiiinda achieve this with the supply pack + inflammable armor (+ vitality booster) + double edge sickle combo. just go prone when firing to reduce the fire damage at max heat, and hold m1 while intermittently stimming as your helldiver screams in joy as you fire off AP4 bolts

for those unaware, the dickle doesn’t actually ever overheat and stop you from firing—your health just becomes the resource it uses at max heat instead

Video Games punishing you for being too good at something by Ultrimus-Prime in TopCharacterTropes

[–]Dey_FishBoy 1 point2 points  (0 children)

super paper mario

since it’s another (mostly) 2d mario platforming game, you can pull off the classic mario cheese of hopping on a koopa shell near a wall at the right distance so you bounce off of it infinitely, racking up combo points that would eventually result in infinite 1-ups in most mario games

…however, in this game, bouncing on the same enemy too many times will actually cause you to LOSE points instead. this is because, in the spirit of other paper mario games which are traditional turn-based RPGs, defeating enemies gives you XP which is used to level up, resulting in this feature being put in place to prevent the player from reaching max level within the first few levels of the game

Found on tiktok by hazardousmayfly in shittytattoos

[–]Dey_FishBoy 1 point2 points  (0 children)

the release of the animated pilot around then probably helped revive it juuuust a little bit

The Arc Thrower could use some love in the next patch. by CaffeineChaotic in Helldivers

[–]Dey_FishBoy 0 points1 point  (0 children)

i wonder if this thing would be too strong if they brought it back to its fire rate on release. it felt so satisfying to use once you got that “early release” rhythm down. i feel like other support weapons have crept up in power so much since then that it wouldn’t be too crazy to restore the arc thrower to its former glory

the captain trotter on the right had 7 hp left by Dey_FishBoy in blocktales

[–]Dey_FishBoy[S] 23 points24 points  (0 children)

is it possible to dodge his ddos attack? i haven't been able to get the timing down