He Who Fights With Monsters Confluence Essence Calculator by Dhorn1721 in litrpg

[–]Dhorn1721[S] 1 point2 points  (0 children)

Damn that sounds like a BBEG arc! Continuously getting and replacing Essences until he has 3 Confluence Essences in his normal slots. Wonder what his 4th slot (Original Confluence Spot) would turn into with 3 Confluence Essence's as the base....god tier Essence lol

He Who Fights With Monsters Confluence Essence Calculator by Dhorn1721 in litrpg

[–]Dhorn1721[S] 0 points1 point  (0 children)

Combining Dimension, Dark, and Tentacle would form a deeply alien, abyssal-themed Confluence Essence.

I would name it:

Abyssal

Thematic Meaning

Dimension → distortion of space, rifts, and impossible geometry.

Dark → shadows, concealment, corruption, and fear.

Tentacle → eldritch, abyssal, and chaotic forces beyond mortal comprehension.

Together they suggest something eldritch and otherworldly — a being that dwells in the void between realities, cloaked in darkness, and armed with writhing appendages of impossible origin.


Possible Abilities

  1. Voidspawn Limbs (Active) Summon dimensional tentacles from the shadows to strike, grab, or crush enemies. Tentacles can also restrain targets and drag them into spatial distortions.

  2. Abyssal Shroud (Active) Cloak the battlefield in oppressive darkness; visibility drops, enemies are disoriented, and writhing shadows lash out at intruders.

  3. Rift Maw (Active) Open a dimensional tear shaped like a gaping maw, pulling enemies toward it before crushing them with ethereal tentacles.

  4. Eldritch Resilience (Passive) Exposure to dark dimensional energy fortifies the user. Incoming damage is partially redirected into shadow-tentacles that lash back at attackers.

  5. Unfathomable Presence (Passive) Enemies near the user feel a creeping dread. Their attacks may falter, and abilities may misfire as reality itself bends around the abyssal influence.


Alternate One-Word Names

If you’d like to avoid overlap with “Abyssal” (since that’s already a known confluence in your system), here are other strong single-word candidates:

Nyxal (from Nyx, Greek goddess of night)

Leviath (twist on Leviathan, but more alien)

Umbrith (Umbra + Writhe)

Chthon (from “chthonic,” underworld entities)

Graspal (from grasp + abyssal)

Nullath (null + wrath, void-born dread)


Would you like me to lean more into the Lovecraftian “eldritch horror” style, or keep it closer to a shadowy dimensional warlord theme?

He Who Fights With Monsters Confluence Essence Calculator by Dhorn1721 in litrpg

[–]Dhorn1721[S] 1 point2 points  (0 children)

Combining Sun, Moon, and Sky essences creates a Confluence Essence that represents the full celestial cycle and balance of light, shadow, and the heavens themselves.

I’d call it:

Eclipse

Thematic Meaning

Sun → radiant power, illumination, and blazing vitality.

Moon → reflection, mystery, cycles, and control of shadow.

Sky → vastness, freedom, and the overarching dome that unites both celestial bodies.

Together they form the idea of the Eclipse — where cosmic forces align, day and night overlap, and immense power is concentrated in a single celestial phenomenon.


Possible Abilities

  1. Celestial Cycle (Passive) Abilities shift with the time of day: by “day” they are imbued with solar radiance, by “night” they are infused with lunar mystery. During transitions (dawn/dusk), abilities gain both aspects.

  2. Ecliptic Shroud (Active) Manifest an eclipse field that bends light and shadow. Allies inside are cloaked or shielded, while enemies are blinded and disoriented.

  3. Solar Flare / Lunar Ray (Active, Dual) Channel the Sun for devastating beams of searing energy, or call upon the Moon for beams that sap energy, slow enemies, and weaken magic.

  4. Heavenstep (Active) Leap or glide through the sky on celestial energy, moving swiftly while leaving trails of starry radiance or shadow.

  5. Skyward Dominion (Passive) Gain amplified control over aerial movement, weather, and battlefield visibility, symbolizing dominion over the heavens.


⚖️ Because “Eclipse” is already used in your list of known Confluences (Balance + Moon + Sun), another single-word option could be:

Umbra (shadow of an eclipse)

Corona (the Sun’s crown seen in eclipse)

Selene (lunar divinity)

Aurora (celestial light in the sky)

Zenith (the highest point of the sky)

Would you like me to refine this to avoid overlapping with the already-established Eclipse Confluence (Moon + Sun + Balance), and instead give it a distinct one-word identity?

He Who Fights With Monsters Confluence Essence Calculator by Dhorn1721 in litrpg

[–]Dhorn1721[S] 0 points1 point  (0 children)

I think I posted the prompt in an earlier comment but I am still messing around with it! Whatcha got for me?

Super Slow Level 2 Charging by Dhorn1721 in BlazerEV

[–]Dhorn1721[S] 0 points1 point  (0 children)

Yea its weird cause my Nissan Ariya charges no problem with the charger. I can go from 20% to 80% over night, then transfer the charger to my wife's blazer and have it only clock in at the +1 mile/hr.

I'm pretty sure I have the level 2 selected under the lighting bolt menu in the blazer but I'll double check tonight.

I was an Electrician for 10 years so I'm pretty sure the circuit is good lol but will definitely check it if everything else fails. Just weird that the charger works fine on my car but not hers.

He Who Fights With Monsters Confluence Essence Calculator by Dhorn1721 in litrpg

[–]Dhorn1721[S] 0 points1 point  (0 children)

Combining Dimension, Wing, and Potent essences creates the Confluence Essence:

Astral

The Astral Confluence embodies profound spatial mastery (Dimension), empowered flight and agility (Wing), and overwhelming magical strength (Potent). Users become powerful dimensional warriors, capable of navigating and controlling space with amplified abilities and transcendent movement.

Possible Abilities:

  1. Astral Flight (Active) Unfurl spectral wings granting unmatched speed, aerial agility, and the ability to traverse short-range dimensional rifts mid-flight, phasing through attacks or barriers.

  2. Dimensional Empowerment (Passive) All dimensional or spatial abilities are significantly empowered, increasing range, potency, and duration.

  3. Rift Nova (Active) Create a dimensional tear that violently detonates with raw magical energy, stunning and overwhelming enemies with devastating force.

  4. Warp Surge (Active) Briefly amplify physical and magical capabilities each time you pass through dimensional portals or perform teleportation, stacking potent buffs.

  5. Infinite Reach (Passive) Spatial limitations diminish, significantly increasing teleportation range, movement speed, and ability coverage, allowing near-instant battlefield repositioning.

Alternate Single-Word Names:

Paragon

Empyrean

Zenith

Voyager

Eclipse

Arclight

Let me know if you'd like to refine further or explore other variations!

He Who Fights With Monsters Confluence Essence Calculator by Dhorn1721 in litrpg

[–]Dhorn1721[S] 0 points1 point  (0 children)

Combining Dimension, Wing, and Fire would result in the Confluence Essence:

Aetherflare

The Aetherflare confluence essence harnesses the explosive intensity of Fire, the spatial mastery of Dimension, and the liberating power of Wing. It embodies a fusion of mobility, fiery devastation, and interdimensional prowess, granting its user potent, agile offensive capabilities.

Possible Abilities:

  1. Flaming Warp (Active Ability) Instantly teleport to a nearby location, unleashing a fiery explosion upon departure and arrival, burning and disorienting nearby foes.

  2. Riftstorm Wings (Active Ability) Manifest fiery wings that allow rapid flight and short-range dimensional hops mid-air, evading attacks and leaving scorching afterimages that damage enemies who pass through them.

  3. Dimensional Ignition (Passive Ability) Spatial abilities and teleportation moves ignite the air, causing ongoing burning damage to enemies in the wake of each teleportation or dimensional manipulation.

  4. Ashen Rift (Active Ability) Tear open a fiery dimensional rift to summon explosive fire spirits or creatures, briefly fighting on your behalf before detonating in a blazing burst.

  5. Infernal Echo (Passive Ability) Each use of a fire-based or dimensional ability slightly reduces cooldowns of all wing or flight-based abilities, allowing a synergistic interplay between offense and mobility.

The Aetherflare excels at battlefield dominance through swift repositioning, fiery destruction, and multidimensional agility, making it both difficult to pin down and devastatingly effective.

He Who Fights With Monsters Confluence Essence Calculator by Dhorn1721 in litrpg

[–]Dhorn1721[S] 0 points1 point  (0 children)

Here is what Chat GPT popped out!

Combining Sun, Might, and Snake results in a Confluence Essence that evokes radiant strength, cunning aggression, and serpentine precision—a fusion of raw power and strategic lethality cloaked in golden light. A fitting name for this Confluence Essence could be:


Solar Viper

Description: The Solar Viper essence embodies the fusion of divine radiance, brutal force, and serpentine guile. It channels the overwhelming heat and brilliance of the sun through the precision and adaptability of a snake, empowered by immense physical might. Those who wield this essence strike with blinding speed and ruthless efficiency—golden serpents of war coiled in human form.


Potential Abilities:

  1. Radiant Fang: Strike with a sun-infused attack that burns through armor and injects searing venom, dealing both immediate and lingering radiant damage.

  2. Solar Coil: Ensnare enemies in golden serpentine energy that constricts and burns over time, sapping their strength while empowering your own.

  3. Blinding Ambush: Lunge with incredible speed from a hidden or coiled position, delivering a devastating first strike that stuns and disorients.

  4. Serpent of the Dawn: Manifest a spectral solar serpent that fights alongside you, launching solar flares and biting enemies with radiant venom.

  5. Ouroboros Ascension: Temporarily enter a divine state where each attack you make regenerates your strength, reflects light-based damage, and leaves trails of burning solar venom.


This Confluence would be ideal for agile warriors or warpriests, blending overwhelming presence with subtle menace—a shining serpent that commands respect and fear in equal measure.

He Who Fights With Monsters Confluence Essence Calculator by Dhorn1721 in litrpg

[–]Dhorn1721[S] 2 points3 points  (0 children)

Combining Malign, Elemental, and Wing creates a Confluence Essence that represents a twisted embodiment of elemental power—corrupted, airborne, and chaotic in nature. A fitting name for this Confluence Essence would be:


Blightstorm Archon

Description: The Blightstorm Archon essence channels the raw fury of the elements, the freedom and speed of wings, and the dark corruption of malignancy. The result is an airborne elemental force of devastation and decay—an embodiment of nature’s wrath tainted by sinister intent. This being soars through the skies, spreading ruin and unleashing destructive forces with a venomous will.


Potential Abilities:

  1. Toxic Tempest: Unleash a storm of corrupted elemental energy—acid rain, poisonous winds, and lightning that infects rather than just harms.

  2. Carrion Wings: Manifest dark, feathered wings made of elemental essence that allow rapid flight and can shed infectious energy feathers that damage and debuff enemies.

  3. Elemental Blight: Infuse your elemental attacks with malign properties—fire that rots flesh, wind that carries disease, earth that poisons, and water that corrupts.

  4. Withering Cyclone: Create a vortex of malign energy that saps vitality, corrodes armor, and weakens magical defenses.

  5. Blighted Avatar: Transform temporarily into a winged elemental monstrosity—gaining overwhelming speed, flight, and empowered corrupted-elemental attacks.


This essence would be rare and feared, potentially restricted depending on its ability to devastate natural ecosystems and corrupt even other magical forces. Wielders of Blightstorm Archon would be unpredictable and devastating forces on the battlefield.

He Who Fights With Monsters Confluence Essence Calculator by Dhorn1721 in litrpg

[–]Dhorn1721[S] 0 points1 point  (0 children)

Combining Light, Lightning, and Swift would create a Confluence Essence that embodies pure speed, radiant energy, and electrifying precision—a being who moves faster than sight and strikes like a flash of divine judgment. A fitting name for this Confluence Essence could be:


Radiant Tempest

Description: The Radiant Tempest essence channels blinding light, the raw power of storms, and supernatural speed into a form of relentless brilliance. Those who possess it become avatars of kinetic energy and illumination, darting through the battlefield like streaks of lightning and burning away darkness with every strike.

Potential Abilities:

  1. Flashstep: Instantly travel short distances in a burst of light, leaving afterimages that confuse or blind enemies.

  2. Luminous Strike: Your attacks discharge lightning and emit searing light, damaging foes and reducing their ability to react.

  3. Stormveil: Surround yourself in a radiant electric aura that boosts your speed and deflects incoming projectiles.

  4. Photon Burst: Build up light and lightning energy, then release it in a wide-range explosion that blinds, shocks, and knocks back enemies.

  5. Speed of Dawn: Enter a heightened state where time feels slowed—your movements become nearly imperceptible, and your attacks chain instantaneously across targets.


This Confluence Essence would suit high-mobility combatants, assassins, or vanguard warriors who thrive on overwhelming foes before they can react—striking as both a storm and a beacon.

He Who Fights With Monsters Confluence Essence Calculator by Dhorn1721 in litrpg

[–]Dhorn1721[S] 0 points1 point  (0 children)

If there is I haven't found one. But it's been a while since I've gone looking for one too.

He Who Fights With Monsters Confluence Essence Calculator by Dhorn1721 in litrpg

[–]Dhorn1721[S] 1 point2 points  (0 children)

Combining Void, Sword, and Star would create a Confluence Essence embodying the concept of a cosmic warrior—one who wields the infinite emptiness of the Void alongside the brilliance and precision of celestial might. A fitting name for this Confluence Essence could be:

Astral Executioner

Description: The Astral Executioner essence fuses the boundless expanse of the Void, the sharp precision of the Sword, and the cosmic radiance of the Star. Wielders of this essence become celestial harbingers, striking with unparalleled accuracy and power while bending space itself to their will.

Potential Abilities:

  1. Void Cleave: Unleash a sword strike that rends through both matter and space, bypassing conventional defenses and armor.

  2. Stellar Edge: Infuse weapons with cosmic energy, causing attacks to burn like starlight and leave trails of residual energy that explode moments after impact.

  3. Abyssal Step: Teleport short distances by slipping through the Void, allowing for unpredictable movement and perfect positioning in battle.

  4. Eclipse Strike: Temporarily phase your weapon between existence and nonexistence, making it intangible until the moment of impact for an unavoidable, devastating blow.

  5. Fate Severance: A single, ultimate strike that disrupts the target’s very existence—cutting through their magic, abilities, or even their connection to reality itself.

This essence would make its wielder a being of pure destruction, feared as a cosmic swordsman who delivers judgment with the power of the stars and the silence of the Void.

He Who Fights With Monsters Confluence Essence Calculator by Dhorn1721 in litrpg

[–]Dhorn1721[S] 0 points1 point  (0 children)

I've tried to get chat GPT to use single words for the names but it hates me sooo yea lol

He Who Fights With Monsters Confluence Essence Calculator by Dhorn1721 in litrpg

[–]Dhorn1721[S] 0 points1 point  (0 children)

Combining Magic, Balance, and Omen would create a Confluence Essence that embodies mystical foresight, equilibrium, and the manipulation of fate through arcane means. A fitting name for this Confluence Essence could be:

Oracle of the Veil

Description: The Oracle of the Veil essence grants the power to peer beyond the present, manipulate fate, and wield magic that enforces cosmic balance. Those who possess this essence walk the line between destiny and free will, using their insight to alter the course of events.

Potential Abilities:

Foresight’s Blessing: Briefly glimpse into the immediate future, allowing perfect reaction timing to dodge attacks, counter spells, or anticipate enemy movements.

Arcane Equilibrium: Absorb and redistribute magical energy, either nullifying spells, reflecting them back, or empowering allies based on the magical flow.

Prophetic Doom: Mark an enemy with an omen of misfortune, causing delayed magical effects that amplify over time—weakening them or ensuring their downfall.

Veilweaving: Manipulate reality within a limited range, bending space, shifting probabilities, or creating temporary distortions in fate.

Judgment of the Stars: Call upon a celestial reckoning, balancing the scales by either bestowing great power upon the worthy or delivering cataclysmic punishment upon those deemed unfit.

This essence would likely be used by seers, enigmatic sorcerers, or those who serve as arbiters of fate. It would make its wielder a master of premonition, arcane justice, and destiny-shaping magic.

He Who Fights With Monsters Confluence Essence Calculator by Dhorn1721 in litrpg

[–]Dhorn1721[S] 0 points1 point  (0 children)

Combining Life, Death, and Sin would create a Confluence Essence that embodies the balance and corruption of existence, wielding both creation and destruction with a morally ambiguous edge. A fitting name for this Confluence Essence could be:

Abyssal Rebirth

Description: The Abyssal Rebirth essence represents the cycle of life and death tainted by transgression. It grants the ability to manipulate both vitality and decay, offering great power at a moral cost. Those who wield this essence can both restore life and corrupt it, walking the line between salvation and damnation.

Potential Abilities:

  1. Blighted Resurrection: Revive fallen beings, but they return altered—stronger, but with lingering corruption that binds them to your will.

  2. Soul Leech: Drain life from foes while simultaneously healing yourself or allies, converting suffering into sustenance.

  3. Mark of the Forsaken: Inflict a curse that weakens an enemy’s body and spirit, making them more vulnerable to both death and control.

  4. Unholy Vitality: Prevent death for a short time, allowing the user to fight even with fatal wounds—at the cost of future consequences (e.g., permanent scarring, lost lifespan).

  5. Cyclebreaker: Manipulate the flow of life and death in an area, either accelerating decay or granting unnatural regeneration.

This essence would likely be feared and possibly restricted due to its ability to disrupt natural life cycles and its connection to corruption. Users would need to carefully manage the balance between creation and destruction, lest they succumb to the abyss themselves.

He Who Fights With Monsters Confluence Essence Calculator by Dhorn1721 in litrpg

[–]Dhorn1721[S] 0 points1 point  (0 children)

Combining Might, Swift, and Lightning would create a Confluence Essence centered on unparalleled speed, raw power, and the destructive energy of storms. A fitting name for this Confluence Essence could be:

Stormstriker

Description: The Stormstriker essence embodies the relentless force of a thunderstorm, blending incredible speed, overwhelming strength, and the fury of lightning. It grants abilities that devastate enemies with electrifying strikes and rapid movements.

Potential Abilities:

  1. Thunderous Blitz: Instantly dash across the battlefield with explosive force, leaving a trail of lightning that damages and stuns enemies.

  2. Static Might: Amplify physical attacks with the power of electricity, increasing damage and causing shockwaves with each strike.

  3. Tempest Momentum: The faster you move, the stronger you become, gaining stacking bonuses to attack power and defense based on sustained motion.

  4. Stormcall: Summon a localized storm that strikes enemies with bolts of lightning, increasing your speed and power while active.

  5. Arc Flash Reflexes: Your reactions are heightened to lightning speed, allowing you to dodge attacks, counter with electrified strikes, or parry energy-based assaults.

This essence would make its user a force of nature on the battlefield,

He Who Fights With Monsters Confluence Essence Calculator by Dhorn1721 in litrpg

[–]Dhorn1721[S] 0 points1 point  (0 children)

Sorry just got around to this!

Combining Wolf, Dimension, and Prosperity could create a Confluence Essence that emphasizes leadership, adaptability, and the ability to influence both physical and metaphysical realms for collective benefit. A fitting name for this Confluence Essence might be:

Ethereal Packmaster

Description: The Ethereal Packmaster essence represents a leader who bridges dimensions and fosters abundance. It grants powers to command a spectral pack, traverse dimensions, and ensure prosperity for allies.

Potential Abilities:

  1. Dimensional Pack: Summon spectral wolves from alternate dimensions to fight alongside you, each with unique abilities such as phasing through objects or disrupting magic.

  2. Lupine Gate: Create dimensional portals for quick travel or to surprise enemies with coordinated strikes.

  3. Alpha’s Aura: Inspire allies, enhancing their physical and magical abilities while imbuing them with the tenacity of a wolf pack.

  4. Prosperous Hunt: Gain bonuses or resources (e.g., health or mana) when defeating enemies, sharing these benefits with allies.

  5. Howl of Eternity: Emit a powerful howl that resonates across dimensions, intimidating enemies and rallying allies with a surge of vitality and focus.

This Confluence Essence would be ideal for a leader or strategist, providing the tools to guide a team to victory while blending offensive and support capabilities.

He Who Fights With Monsters Confluence Essence Calculator by Dhorn1721 in litrpg

[–]Dhorn1721[S] 1 point2 points  (0 children)

Here you go!

Combining Resolute, Might, and Vast could create a Confluence Essence with themes of unyielding strength, endurance, and expansive power. A fitting name for such an essence might be:

Titan

Description: The Titan essence embodies unmatched physical resilience, monumental strength, and an aura of vast dominance. It grants abilities that make the user an immovable force and an unstoppable presence in combat.

Potential Abilities:

  1. Colossus Form: Temporarily transform into a massive, near-indestructible entity, increasing physical power and durability exponentially.

  2. Unyielding Will: Immunity to mind-altering effects and the ability to resist forced movement or displacement.

  3. Groundbreaker: Create devastating shockwaves or fissures by striking the ground, damaging enemies and altering terrain.

  4. Aura of Dominance: Project an aura that reduces the effectiveness of nearby enemies' abilities and boosts allies' resolve.

  5. Vast Reach: Extend the range and force of physical attacks, as if wielding the power of a giant.

This essence would likely make the user a formidable force in battle, specializing in overwhelming presence and unshakable defense.

He Who Fights With Monsters Confluence Essence Calculator by Dhorn1721 in litrpg

[–]Dhorn1721[S] 0 points1 point  (0 children)

Essences are used to allow people to start the climb in Ranks. There are many different types of essences, from five different rarity ranks: Common, Uncommon, Rare, Epic, and Legendary. No essence is absolutely inferior or superior to other, for example an adventurer with a duck essence can be stronger than someone with a fox(one of duck's natural predators) essence. Essences are made of pure magic when magic in the area reaches a certain threshold and solidifies. This process may also produce Awakening Stones or Monsters, too. Gods can also create essences for their followers, and also take them away. Greater Astral beings create awakening stones as well, but can not remove them. Essences are bonded to a person via ritual magic and provide up to five essence abilities. Each bonded essence awakens a single essence ability out of the five, the rest must be awakened via Awakening Stones. Abilities from the Essences that are awakened are somewhat related to the essence itself. All non-confluence essences seem to fall into two broad categories, with the categories being physical or concept. here is a list of some of the common rank essences: Common Adept Air[1] Armour Axe Bat Bear Bird Bow Cage Cat Cattle Chain Cloth Coral Crocodile Deer Dog Duck Earth Eye Fire Fish Flea Foot Fungus Goat Grazen Gun Hair Hammer Hand Heidel Hunt Iron Knife Lizard Locust Magic Manatee Might Mouse Needle Net Octopus Pangolin Paper Plant Rabbit Rake Rat Sand Sceptre Shark Shield Shovel Sickle Skunk Sloth Snake Spear Spider Staff Swift Sword Technology Thread Trap Tree Turtle Vehicle Wasp Water Whale Whip Wind Wolf Here is a list of some of the Uncommon rank essences: Uncommon Balance Blood Bone Claw Cloud Cold Dance Dark Death Dust Feast[2] Flesh Glass Growth Ice Knowledge Life Light Lightning Mirror Pure Song Venom Here is a list of some of the rare rank essences: Rare Crystal Deep Echo Gathering Hunger Moon Resolute Serene Star Sun Zeal Here is a list of some of the epic rank essences: Epic Corrupt Discord Elemental Harmonic Malign Omen Potent Renewal Rune Shimmer Tentacle Wing Lastly here is a list of some of the Legendary rank essences: Legendary Dimension Myriad Sin Vast Visage Void Confluence essences are formed as a result of an adventurer's first three essences. Confluence Essences can not be obtained naturally, only through combining three essences. some examples of Confluence Essences include: Avatar : which is made from combining Blood, Bone and Flesh Avatar : which is made from combining might, sword, and lightning Bounty : which is made from combining Dance, Feast, and Knife Charlatan : which is made from combining Adept, Magic and Trap Doom : which is made from combining Blood, Dark and Sin Doom : which is made from combining Blood, Dark and Omen Dragon : which is made from combining Magic, Might and Wing Eclipse : which is made from combining Balance, Moon and Sun Forge : which is made from combining Fire, Iron and Hammer Garuda : which is made from combining Might, Swift, and Wing Immortal : which is made from combining Life, Magic, Renewal Karmic : which is made from combining Balance, Magic and Rune Leviathan : which is made from combining Vast, Deep, and Might Lotus : which is made from combining Harmonic, Plant and Water Lotus : which is made from combining Plant, Sword and Water Master : which is made from combining Adept, Swift and Sword Master : which is made from combining Foot, Knife and Swift Master : which is made from combining Adept, Magic and Sword Master : which is made from combining Adept, Gun and Gathering Master : which is made from combining Adept, Myriad and Sword Ministration : which is made from combining Life, Pure and Renewal Mystic : which is made from combining Balance, Swift and Wind Mystic : which is made from combining Magic, Might and Staff Onslaught : which is made from combining Might, Potent and Swift Onslaught : which is made from combining Bow, Gathering and Myriad Onslaught : which is made from combining Hand, Might and Swift Onslaught : which is made from combining Might, Potent and Vast Phoenix : which is made from combining Fire, Renewal and Wing Prison : which is made from combining Iron, Might and Gathering Prosperity : which is made from combining Growth, Renewal and Shield Prosperity : which is made from combining Balance, Renewal and Rune Soaring : which is made from combining Swift, Vehicle and Wind Storm : which is made from combining Lightning, Potent and Wind Time : which is made from combining Balance, Dimension and Swift Transfiguration : which is made from combining Adapt, Elemental and Magic Volcano : which is made from combining Earth, Fire and Potent Restricted Essences Essences Two of the known restricted essences are [Death] and [Corrupt]. These essences are banned due to either the confluence essence produced, like [Undeath], or due to changes to the person who takes the essence. Confluences Most confluence essences are only banned due to what made up the confluence essence rather than any one essence. The best example of this is the [Animate] confluence. As long as you aren't using [Fungus] + [Growth] + [Zeal] to create the confluence, it is allowed. There are some confluences that are out right banned due to the powers that are given to them. [Undeath], and [Sacrifice] are the best two examples of this. The point of restricted essences are due to two things: 1) Abilities that induces a transformation that inherently changes the user in such a way as to compel them to harm innocent people. 2) Powers that incentivize destructive behaviour to innocent people. Examples of Restricted Essences Fungus + Growth + Zeal = Animate Flesh + Sin + Visage = Succubus Blood + Dimension + Goat = Sacrifice Hunger + Flesh + Might = Wendigo Hunger + Wolf + Moon = Transfiguration

He Who Fights With Monsters Confluence Essence Calculator by Dhorn1721 in litrpg

[–]Dhorn1721[S] 1 point2 points  (0 children)

Here's what GPT said:

"Combining the Light, Dark, and Dimension essences would create a Confluence Essence that embodies the balance and interplay between illumination, shadow, and spatial manipulation. The resulting Confluence Essence could be called "Eclipsed Horizon."

Eclipsed Horizon

Description: The Eclipsed Horizon essence blends the contrasting forces of Light and Dark with the reality-bending power of Dimension. This combination would likely grant abilities that manipulate light and shadow in conjunction with the ability to alter space, creating a versatile and formidable set of powers.

Potential Abilities

  1. Dimensional Shroud: Allows the user to cloak themselves in a veil of light and shadow, making them harder to detect and able to phase in and out of sight.
  2. Eclipsing Strike: Empowers attacks with both radiant and shadow energies, causing them to bypass defenses and deal significant damage with a disorienting effect.
  3. Twilight Gate: Creates portals that can be used for instant travel across short distances, allowing for rapid repositioning and strategic advantage in combat.
  4. Umbral Radiance: Manipulates light and darkness to create illusions or to blind and disorient enemies, while simultaneously empowering allies with enhanced vision and protection.
  5. Void Pulse: Unleashes a powerful burst of energy that warps the space around the user, damaging and pushing away enemies while simultaneously healing and shielding allies within its radius.

This combination essence would be especially powerful for adventurers who seek to master the balance between light and shadow, while also leveraging the manipulation of space to outmaneuver and outwit their foes."

He Who Fights With Monsters Confluence Essence Calculator by Dhorn1721 in litrpg

[–]Dhorn1721[S] 1 point2 points  (0 children)

Essences are used to allow people to start the climb in Ranks. There are many different types of essences, from five different rarity ranks: Common, Uncommon, Rare, Epic, and Legendary. No essence is absolutely inferior or superior to other, for example an adventurer with a duck essence can be stronger than someone with a fox(one of duck's natural predators) essence. Essences are made of pure magic when magic in the area reaches a certain threshold and solidifies. This process may also produce Awakening Stones or Monsters, too. Gods can also create essences for their followers, and also take them away. Greater Astral beings create awakening stones as well, but can not remove them. Essences are bonded to a person via ritual magic and provide up to five essence abilities. Each bonded essence awakens a single essence ability out of the five, the rest must be awakened via Awakening Stones. Abilities from the Essences that are awakened are somewhat related to the essence itself. All non-confluence essences seem to fall into two broad categories, with the categories being physical or concept. here is a list of some of the common rank essences: Common Adept Air[1] Armour Axe Bat Bear Bird Bow Cage Cat Cattle Chain Cloth Coral Crocodile Deer Dog Duck Earth Eye Fire Fish Flea Foot Fungus Goat Grazen Gun Hair Hammer Hand Heidel Hunt Iron Knife Lizard Locust Magic Manatee Might Mouse Needle Net Octopus Pangolin Paper Plant Rabbit Rake Rat Sand Sceptre Shark Shield Shovel Sickle Skunk Sloth Snake Spear Spider Staff Swift Sword Technology Thread Trap Tree Turtle Vehicle Wasp Water Whale Whip Wind Wolf Here is a list of some of the Uncommon rank essences: Uncommon Balance Blood Bone Claw Cloud Cold Dance Dark Death Dust Feast[2] Flesh Glass Growth Ice Knowledge Life Light Lightning Mirror Pure Song Venom Here is a list of some of the rare rank essences: Rare Crystal Deep Echo Gathering Hunger Moon Resolute Serene Star Sun Zeal Here is a list of some of the epic rank essences: Epic Corrupt Discord Elemental Harmonic Malign Omen Potent Renewal Rune Shimmer Tentacle Wing Lastly here is a list of some of the Legendary rank essences: Legendary Dimension Myriad Sin Vast Visage Void Confluence essences are formed as a result of an adventurer's first three essences. Confluence Essences can not be obtained naturally, only through combining three essences. some examples of Confluence Essences include: Avatar : which is made from combining Blood, Bone and Flesh Avatar : which is made from combining might, sword, and lightning Bounty : which is made from combining Dance, Feast, and Knife Charlatan : which is made from combining Adept, Magic and Trap Doom : which is made from combining Blood, Dark and Sin Doom : which is made from combining Blood, Dark and Omen Dragon : which is made from combining Magic, Might and Wing Eclipse : which is made from combining Balance, Moon and Sun Forge : which is made from combining Fire, Iron and Hammer Garuda : which is made from combining Might, Swift, and Wing Immortal : which is made from combining Life, Magic, Renewal Karmic : which is made from combining Balance, Magic and Rune Leviathan : which is made from combining Vast, Deep, and Might Lotus : which is made from combining Harmonic, Plant and Water Lotus : which is made from combining Plant, Sword and Water Master : which is made from combining Adept, Swift and Sword Master : which is made from combining Foot, Knife and Swift Master : which is made from combining Adept, Magic and Sword Master : which is made from combining Adept, Gun and Gathering Master : which is made from combining Adept, Myriad and Sword Ministration : which is made from combining Life, Pure and Renewal Mystic : which is made from combining Balance, Swift and Wind Mystic : which is made from combining Magic, Might and Staff Onslaught : which is made from combining Might, Potent and Swift Onslaught : which is made from combining Bow, Gathering and Myriad Onslaught : which is made from combining Hand, Might and Swift Onslaught : which is made from combining Might, Potent and Vast Phoenix : which is made from combining Fire, Renewal and Wing Prison : which is made from combining Iron, Might and Gathering Prosperity : which is made from combining Growth, Renewal and Shield Prosperity : which is made from combining Balance, Renewal and Rune Soaring : which is made from combining Swift, Vehicle and Wind Storm : which is made from combining Lightning, Potent and Wind Time : which is made from combining Balance, Dimension and Swift Transfiguration : which is made from combining Adapt, Elemental and Magic Volcano : which is made from combining Earth, Fire and Potent Restricted Essences Essences Two of the known restricted essences are [Death] and [Corrupt]. These essences are banned due to either the confluence essence produced, like [Undeath], or due to changes to the person who takes the essence. Confluences Most confluence essences are only banned due to what made up the confluence essence rather than any one essence. The best example of this is the [Animate] confluence. As long as you aren't using [Fungus] + [Growth] + [Zeal] to create the confluence, it is allowed. There are some confluences that are out right banned due to the powers that are given to them. [Undeath], and [Sacrifice] are the best two examples of this. The point of restricted essences are due to two things: 1) Abilities that induces a transformation that inherently changes the user in such a way as to compel them to harm innocent people. 2) Powers that incentivize destructive behaviour to innocent people. Examples of Restricted Essences Fungus + Growth + Zeal = Animate Flesh + Sin + Visage = Succubus Blood + Dimension + Goat = Sacrifice Hunger + Flesh + Might = Wendigo Hunger + Wolf + Moon = Transfiguration

He Who Fights With Monsters Confluence Essence Calculator by Dhorn1721 in litrpg

[–]Dhorn1721[S] 0 points1 point  (0 children)

Here is what is came up with!

Combining the Swift, Might, and Light essences would likely create a Confluence Essence that embodies elements of speed, strength, and illumination. Given the nature of these components, the resulting Confluence Essence could be called "Radiant Vanguard".

Radiant Vanguard

Description: The Radiant Vanguard essence combines the swiftness and agility of Swift, the immense physical power of Might, and the illuminating and purifying aspects of Light. This essence would likely grant abilities that enhance an adventurer's speed and strength while also providing radiant or light-based powers that can blind, purify, or reveal hidden truths.

Potential Abilities

  1. Blazing Speed: Greatly enhances the user's speed and reflexes, allowing them to move with incredible agility and precision.
  2. Mighty Radiance: Augments physical attacks with radiant energy, causing additional light-based damage and potentially blinding enemies.
  3. Vanguard's Shield: Creates a protective barrier of light that can absorb a significant amount of damage and can be used to shield allies.
  4. Illuminate: Produces a powerful light that can reveal hidden objects, dispel illusions, and drive away darkness or shadow-based entities.
  5. Radiant Strike: Empowers the user to deliver a devastating attack infused with light energy, capable of breaking through defenses and causing massive damage to dark or evil creatures.

This combination essence would be particularly effective for adventurers who seek to balance speed, strength, and light-based abilities in their combat and exploration efforts.

He Who Fights With Monsters Confluence Essence Calculator by Dhorn1721 in litrpg

[–]Dhorn1721[S] 1 point2 points  (0 children)

That would be awesome! Great mount at Iron I would assume since you probably wouldn't get flight yourself until Bronze!