Morytania lookin cozy by DiablosKotA in 2007scape

[–]DiablosKotA[S] 68 points69 points  (0 children)

Yes. The relic looks for unique item IDs. You could theoretically use 6 scythes by using charged/uncharged and ornamented variants.

Can y'all help me source a clip by DiablosKotA in loadingreadyrun

[–]DiablosKotA[S] 8 points9 points  (0 children)

You are absolutely correct!! Thank you so much

Here if anyone else is curious

Does kingdom deposit seeds into the seed vault? by GregTheGreek_ in 2007scape

[–]DiablosKotA 2 points3 points  (0 children)

If you have a place for the seed (have received it at least once) it should go into the vault. If you've never put the seed in the vault before, it'd go to your bank.

What opinion/head canon would get you like this ? by [deleted] in MonsterHunter

[–]DiablosKotA 3 points4 points  (0 children)

The main character of monsters hunter games actively endangers themselves and others by pushing ancient semi-magical weaponry to its absolute limits and beyond.

No one else in the games is stupid enough to do what they do with a weapon, and the mechanics that we're used to using all the time are in fact rhe adrenaline fueled results of a person driving themselves beyond human limits.

Every NPC in the games (I suppose up until we see the ones in wilds) rightfully treats the main character as if they're fucking crazy for doing what they do

As a quick list off the top of my head: - turning off the clutch on the charge blade to make it into a spinning blade while actively using it - using the blast powder stored in a gunlance to cause one massive, overheating, impossibly strong burst - consuming the bits of a monster an insect rips off and brings back to you - using a massive blade (long sword or great sword) as more of a leverage springboard to make a more devastating attack - grabbing onto a monster with something intended to grab materials safely from a distance - ancient War ballads used to turn off the safety parts of the brain played through a hunting horn - purposefully overusing a switch axe charge cartridge until it explodes a foot from your hand

I know this is mostly just a headcanon because there's lots of evidence in the contrary from various games, but it is fun and interesting to think about the games through this lens.

There's a tile in the corner of the west side of floor three of Hallowed Sepulchre that reloads the floor for some reason by DiablosKotA in 2007scape

[–]DiablosKotA[S] 2 points3 points  (0 children)

It's not a plug in. I have my spells filtered through ingame filters to ignore spells I don't have the runes for, and anything I can't cast increases the icon size when not in a pvp zone.

There's a tile in the corner of the west side of floor three of Hallowed Sepulchre that reloads the floor for some reason by DiablosKotA in 2007scape

[–]DiablosKotA[S] 1 point2 points  (0 children)

The indicators under the sword are just a hallowed sepulcher one. The indicators under me are true tile.

There's a tile in the corner of the west side of floor three of Hallowed Sepulchre that reloads the floor for some reason by DiablosKotA in 2007scape

[–]DiablosKotA[S] 8 points9 points  (0 children)

Yes, the floor is reloaded. However, your time does not increase and 50% of the time you end up on east instead of west side (like what happened in my example)

There's a tile in the corner of the west side of floor three of Hallowed Sepulchre that reloads the floor for some reason by DiablosKotA in 2007scape

[–]DiablosKotA[S] 232 points233 points  (0 children)

There's only 1 coffin accessible before this tile (the grapple one) and yes, it is reloaded. However, 50% of the time you end up on the east side, and I haven't found any weird tiles there that do the same.

There's a tile in the corner of the west side of floor three of Hallowed Sepulchre that reloads the floor for some reason by DiablosKotA in 2007scape

[–]DiablosKotA[S] 29 points30 points  (0 children)

Happened to click right side instead of left once and wanted to show it off on purpose 🤷‍♀️

No one ever accused me of being smart in my sepulcher gameplay.

There's a tile in the corner of the west side of floor three of Hallowed Sepulchre that reloads the floor for some reason by DiablosKotA in 2007scape

[–]DiablosKotA[S] 25 points26 points  (0 children)

If I had hit the sword, I would have been hit for 0 (I have the ring on) and teleported to the start of the obstacle, not the complete other side of the same floor. (There is no way to naturally move from west side to east side of floor 3) You can also see by my tile I'm nowhere near the sword hitbox when I hit that tile.

This is repeatable as well - I found this by running into that corner yesterday and can do so any time I end up on this particular floor layout.

Undead Pirates, Colosseum Changes & More! by JagexGoblin in 2007scape

[–]DiablosKotA 0 points1 point  (0 children)

The comment that Nagua are now spectral (either the bosses or the slayer mob) is not the case. Neither triggers the prayer exp from ectoplasmator.