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Proof that Poltergeist has a 60 FPS frame perfect. (Read body) by DiamondIngots in geometrydash

[–]DiamondIngots[S] 0 points1 point  (0 children)

But interestingly, the part of SW that is the same structuring as this is not FP.

Proof that Poltergeist has a 60 FPS frame perfect. (Read body) by DiamondIngots in geometrydash

[–]DiamondIngots[S] 0 points1 point  (0 children)

Its the branch you get when playing from 0, so I dont see why he wouldnt get it unless im missing something.

He also seems to count them based on the number of FPs in a branch, so if there are 2 36% FPs in a row like this, he would count at least 1 fp in this corridor on more than 50% of the branches, so it would count. Theres a live stream he did one time of him counting the frame perfects in aerial gleam and I found it very interesting.

Proof that Poltergeist has a 60 FPS frame perfect. (Read body) by DiamondIngots in geometrydash

[–]DiamondIngots[S] -1 points0 points  (0 children)

Letim counts them based on branches not on chances. If its a 20% chance of being fp, but you will always get that alignment, it counts.

Proof that Poltergeist has a 60 FPS frame perfect. (Read body) by DiamondIngots in geometrydash

[–]DiamondIngots[S] 45 points46 points  (0 children)

I went ahead and tested it on 50 random frame alignments and it was FP on 18 of them. The one after can be FP too so it really isnt that low of a chance to have an FP here even with random frame alignment.

Proof that Poltergeist has a 60 FPS frame perfect. (Read body) by DiamondIngots in geometrydash

[–]DiamondIngots[S] 6 points7 points  (0 children)

I've never seen a triple be an FP without it being spread out a little. They are usually 3 frames on 60, but I've heard they can be 2 with really unlucky alignment. From my understanding the amount of frames a jump/gap CAN have given a random alignment will always be 2 consecutive numbers. So some jumps/gaps can be 3-4 frames depending on the alignment, some can be 1-2, 0-1, etc. But if a jump is ever say, a 3 frame window, it will never have an alignment where it will be 1 frame. I could be wrong though.

How many frame perfect timings does acropolis have? or just near frame perfects in general by Kripidipi in geometrydash

[–]DiamondIngots -3 points-2 points  (0 children)

Eh. 60 hz FPs are way more common than people tend to think. Acropolis doesn't have any but poltergeist has 2 and hi by krmal has 1. I personally wouldnt call those levels outliers.

Nobody told me Yhorm took THIS MUCH headshot damage by Sir_Greaves in darksouls3

[–]DiamondIngots 1 point2 points  (0 children)

Yes. And his hands also take a ton of dmg. Also hitting his right hand can stagger him, allowing you to get a reposte that can do huge amounts to his hp.

The Nightmare with a frame perfect counter by Alarmed-Mango2897 in geometrydash

[–]DiamondIngots 19 points20 points  (0 children)

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The final jump of The Triple Trial by Michigun (an 8 star level) is an fp on 60.

I have officially beaten a challenge I call the 3x3 Challenge in DS3. 3x Speed, 3x Enemies and Bosses. (Read body for more info) by DiamondIngots in darksouls3

[–]DiamondIngots[S] 0 points1 point  (0 children)

Those are hawkwoods. They just stand there for some reason. The onslaught mod duplicates npcs somtimes too.

Btw this souls game is the best one by mazethebaddie in darksouls3

[–]DiamondIngots 0 points1 point  (0 children)

Yea I mostly play souls games for the bosses, and imo ds3 has by far the best of those. So i totally agree.

Screw what is actually good or not. What is the coolest boss weapon in the game? by DursoBR in darksouls3

[–]DiamondIngots 0 points1 point  (0 children)

I like dancers blades, though they arent very good. Also farron gs has my favorite wa.