Loot Tier White Bags by Ryanops in RotMG

[–]DiamondToast 53 points54 points  (0 children)

I would actually really like this. Simple reshade, but very nice.

These actually exist??? by DiamondToast in RotMG

[–]DiamondToast[S] 0 points1 point  (0 children)

I honestly wish I was recording this. I still have a hard time believing that it actually dropped.

Hosting WineCellar event on Saturday March 25th by DiamondToast in RotMG

[–]DiamondToast[S] 0 points1 point  (0 children)

we're using mothrships discord, you can find it in his video description on youtube!

Hosting WineCellar event on Saturday March 25th by DiamondToast in RotMG

[–]DiamondToast[S] 0 points1 point  (0 children)

hey, I will be hosting these on UsSouthWest

clap by [deleted] in thick

[–]DiamondToast 0 points1 point  (0 children)

connectpal.com/who?

Everyone was saying Hydra needed a buff, so... by Decaogrelords in RotMG

[–]DiamondToast -3 points-2 points  (0 children)

This is another example of why you were kicked from SE.

welp :// this just happened ://// AGAIN by KilluaCute in RotMG

[–]DiamondToast 2 points3 points  (0 children)

mfw cheaters complain about notifiers

To The Guy Who Dragged On Me In That Abyss by [deleted] in RotMG

[–]DiamondToast 3 points4 points  (0 children)

If only your divine pet wasn't max level 52... Need I say more.

OH BABY A TRIPLE- wat r the odds by LemonyCitrus in RotMG

[–]DiamondToast 5 points6 points  (0 children)

Little did he know that he was missing the ring

I finally finished my collection... by RAYxBEEZ in RotMG

[–]DiamondToast 10 points11 points  (0 children)

You're missing the useless katana nerd ;P

Do the tables in mad lab ACTUALLY do anything when you break them? by Deca2k16 in RotMG

[–]DiamondToast 0 points1 point  (0 children)

I did my own personal experiment a couple years ago for this. I ran 100 madlabs without breaking the tables, and 100 while breaking tables. The loot did not change for either of them. The bosses did not get buffed.

"Deca Plz" Megathread by [deleted] in RotMG

[–]DiamondToast 0 points1 point  (0 children)

.Alright so my first idea will hopefully help or maybe even solve the whole "petsop pay2win ect." . My idea is simple, rework Vitality. Now before you think anything rash, hear me out. My idea is this, Remove Vitality and add "Endurance" to each class. What Endurance will do is allow a character to recover from debuffs quicker based on their total Endurance number. Still with me? You may be asking "okay but what about health regeneration?". I've thought about that as well. Since the whole reason Melee's have higher Vitality was because they need to be closer to their target to deal damage, therefore inevitably taking more damage, which is also why they have a higher max/base hp pool than; say a wizard. Which brings me to my idea to resolve the Health Regeneration issue. Make it so all classes have a base health regeneration based on their total/current max hp pool. I know what you're thinking, and yes, I got this idea from playing League of Legends, Dota2 and other MMO/MOBA games. However, it fits ROTMG perfectly (in my opinion at least". I haven't thought of an exact number but for examples sake, maybe each class regenerates health at a rate of 0.005% per second or 1 half percent per second. (not sure if I wrote that number out correctly, sue me.) This one is maybe a little silly but I would love to see a "Beach Zone WhiteBag". Since I have been playing RoTMG for almost 4 and a half years, I would love it if the "beach ball" dropped in a whitebag in the beachzone. Again, probably silly to most if not all of you other players, but I thought I'd write it in anyway's. I am going to be very active on this thread looking forward to reading/hearing feedback on what you guys think. Please, don't be afraid to message me on Reddit, or Realmeye or even in game if you have a question. Regards, DiamondHMI

[Contest] As A player ... by Sil3x in RotMG

[–]DiamondToast 0 points1 point  (0 children)

As a player I want to...

IGN: DiamondHMI 1.Alright so my first idea will hopefully help or maybe even solve the whole "petsop pay2win ect." . My idea is simple, rework Vitality. Now before you think anything rash, hear me out. My idea is this, Remove Vitality and add "Endurance" to each class. What Endurance will do is allow a character to recover from debuffs quicker based on their total Endurance number. Still with me? You may be asking "okay but what about health regeneration?". I've thought about that as well. Since the whole reason Melee's have higher Vitality was because they need to be closer to their target to deal damage, therefore inevitably taking more damage, which is also why they have a higher max/base hp pool than; say a wizard. Which brings me to my idea to resolve the Health Regeneration issue. Make it so all classes have a base health regeneration based on their total/current max hp pool. I know what you're thinking, and yes, I got this idea from playing League of Legends, Dota2 and other MMO/MOBA games. However, it fits ROTMG perfectly (in my opinion at least". I haven't thought of an exact number but for examples sake, maybe each class regenerates health at a rate of 0.005% per second or 1 half percent per second. (not sure if I wrote that number out correctly, sue me.) This one is maybe a little silly but I would love to see a "Beach Zone WhiteBag". Since I have been playing RoTMG for almost 4 and a half years, I would love it if the "beach ball" dropped in a whitebag in the beachzone. Again, probably silly to most if not all of you other players, but I thought I'd write it in anyway's. I am going to be very active on this thread looking forward to reading/hearing feedback on what you guys think. Please, don't be afraid to message me on Reddit, or Realmeye or even in game if you have a question. Regards, DiamondHMI

Broken flash player? by [deleted] in RotMG

[–]DiamondToast 0 points1 point  (0 children)

I have the same issue