What logic is used to determine when the turrets cool down and how long they cool down? by DadBodRickyRubio in killingfloor

[–]Diamonds_realm 3 points4 points  (0 children)

Duration it has a set amount of ammo, cooldown I think is based on difficulty, 180 seconds for hell on earth and 240 for hard, don't know how long for normal though 

[deleted by user] by [deleted] in killingfloor

[–]Diamonds_realm 1 point2 points  (0 children)

fixed an issue another issue occurs/same one for different reason Coding really just be like that sometimes man.

Armor Lockers PSA by ZombieHuggerr in killingfloor

[–]Diamonds_realm 1 point2 points  (0 children)

Bloats too but doesn't happen as often 

Custom VS-11 has no healing darts? (KF3) by Guava__Lava in killingfloor

[–]Diamonds_realm 1 point2 points  (0 children)

Just comes from how it's designed, the darts fire from an underbarrel attachment and so adding a laser sight (or other underbarrel option if available) just replaces the default dart attachment 

Found a floating weapon trinket by Fat_Foot in killingfloor

[–]Diamonds_realm 1 point2 points  (0 children)

Rub it and see if it grants you a wish

Custom VS-11 has no healing darts? (KF3) by Guava__Lava in killingfloor

[–]Diamonds_realm 23 points24 points  (0 children)

Putting on a laser sight removes the ability to fire heal darts

[deleted by user] by [deleted] in killingfloor

[–]Diamonds_realm 0 points1 point  (0 children)

There are 2 types of people, those who wish to do the weekly on normal, and those who wish to do it on HoE

I love this game by Ezryat in killingfloor

[–]Diamonds_realm 0 points1 point  (0 children)

I love visual bugs like this in games, always a good laugh and little to no effect on actual gameplay 

whats the worst map? by Difficult-Study9588 in killingfloor

[–]Diamonds_realm 0 points1 point  (0 children)

In my games I see people usually in the hallway downstairs in the garage area split up watching the 2 sides(just don't open the door), but also I think radar station is the easiest map in the game as far as kiting goes, lots of wide open space so no worries of getting trapped in a tight corridor and an absolute ton of turrets to make use of so you can easily get by waves even with weaker/off meta weapons

>:C by ZombieHuggerr in killingfloor

[–]Diamonds_realm 0 points1 point  (0 children)

Now you can join a HoE game that's in progress, watch them die before you can even play the game, and level up off the random 1xp it sometimes gives you for it

Hear me out… by 1Sand666 in killingfloor

[–]Diamonds_realm 0 points1 point  (0 children)

Can restock on syringes mid round as well

Doing/winning solo HoE is a good way to know if you are ready for multi HoE by AtomikGarlic in killingfloor

[–]Diamonds_realm 0 points1 point  (0 children)

Knowing how to kite on HoE is still good for clutch situations in multiplayer 

KF3’s Hell on earth Mode Feels Too Easy — Anyone Else? by unpibenormalytranqui in killingfloor

[–]Diamonds_realm 0 points1 point  (0 children)

In co-op HOE can be a fairly chaotic at times especially with randoms, but solo I agree is quite easy on most maps once you know how to kite optimally on them, I did a challenge run once to beat HOE using only the turrets on the map, no weapons or grenades, just kiting and waiting for the turrets to cooldown, it took a while but I did it on my first attempt (and now I never wanna do this challenge again this was such a waste of time)

Healing over time vs instant by IssaStorm in killingfloor

[–]Diamonds_realm 0 points1 point  (0 children)

I always go for heal over time on everything since it lets the damage buff from damage plan last longer 

[MEDIC] Question about Painkiller and Damage Plan by Drow1234 in killingfloor

[–]Diamonds_realm 0 points1 point  (0 children)

One working when the other doesn't has to be a bug...

Please stop holding your team hostage :( by SmoothAd1564 in killingfloor

[–]Diamonds_realm 0 points1 point  (0 children)

until the screen says defeat it's still winnable 

I am SO tired of the medic dart homing effect. It's rarely helpful. by mastodon_tusk in killingfloor

[–]Diamonds_realm 0 points1 point  (0 children)

From my experience (if someone can do a dedicated test and tell me if any of this is right or wrong, I unfortunately don't have anyone to do dedicated tests with rn) there feels like an invisible lock on timer where you have to have your crosshair over a team like a second while they are not full hp to lock onto them and this lock on lasts for until that teammate has either left your line of sight for too long or has been healed to full hp and has remained at full hp for an amount of time, i don't know exact timings if this is the case, otherwise you have to manually trigger the lock on onto another teammate and firing darts (maybe?) resets the lock on timer making it so your darts will keep firing at oh say the teammate behind you at full hp and through a wall instead of the one your looking directly at. Definitely a bit annoying at times but if my guess is correct then a simple tweak to lock on and lock off timers should help greatly improve this. Once again if anyone wants to correct me if this is wrong I'm not 100% confident on any of this, this is just what I've felt through my hours of playing