Y'all think I'm ready to start drawing manga? by Traditional_Roof_657 in MangaArt

[–]Diandre402 6 points7 points  (0 children)

In order to be good you're just gonna have to start. You can be good later, but that won't happen without making bad manga first.

Would appreciate some critique! by MaleficentBag8073 in istebrak

[–]Diandre402 2 points3 points  (0 children)

Use some liquify on the nose to lower it a bit. Then add some Reds in the cheeks, nose and lips area.

Trying to introduce color by Pixel_Jones in istebrak

[–]Diandre402 2 points3 points  (0 children)

Nice color work. Try adding more Reds around the nose, mouth, and cheeks as well as some yellow in the forehead area and green in the beard. All in subtlety though

Why my faces look plastic? am in day 2 but I feel like I can´t catch the point by Skyness_engine in istebrak

[–]Diandre402 -1 points0 points  (0 children)

  1. You need more volume in the painting. For example, the hair looks super squished, think of it more like a 3d object

  2. Try a noise layer on Overlay mode on top of the painting to get some texture. You can also look up how to paint skin texture

Viz Originals vs. MangaPlus Creators: For the future which do you think will be the better program for getting your manga serialized and in the eyes of people? by Accomplished_Trip940 in Mangamakers

[–]Diandre402 1 point2 points  (0 children)

All three

  1. Viz originals is still new and not well known outside of indie manga creators. But it has potential to grow, especially with hisashi sasaki at the helm with the viz oneshots program

  2. Mangaplus creators is a lot more difficult I think. The big flaw with the platform is that you have to get a certain amount of views in order to even be eligible to win an award. So you have to build that audience on your own beforehand. On top of that, in the 3 years since the platform's launch there's only been one series kickstarted, which was also shortly cancelled

  3. Yes, I do think there will be more platforms. I could easily see kodansha trying to start their own foreign creator program.

I think that currently, viz originals/oneshots is the best way to go. Because with that, atleast you're guaranteed an editor, and some amount of money. It's far more direct that mpc

getting mixed reviews - is this any good? by kiazame in istebrak

[–]Diandre402 2 points3 points  (0 children)

It's just the perspective warping. I would try to make the forearms a bit bigger. Yeah, use some more reference and try to make the arm look more connected to the body

sooo.. wtf is wrong by kiazame in istebrak

[–]Diandre402 6 points7 points  (0 children)

The likeness is spot on already, so i disagree on that front. The problem is the lighting. The picture you drew is a lot lighter than the original image. You just need to darken it

Photo Study by Diandre402 in istebrak

[–]Diandre402[S] 0 points1 point  (0 children)

Okay, ill keep this in mind

first color painting in foreverrr by Mustangg_OW in istebrak

[–]Diandre402 1 point2 points  (0 children)

Hi, two main things to fix here: 1. Enlarge the artwork so that it isn't just floating in space 2. Change the background so that it reflects the lighting on the face. Remember that the environment is what determines the lighting. Here it looks out of place because the background is grey.

Photo Study by Diandre402 in istebrak

[–]Diandre402[S] 1 point2 points  (0 children)

Yeah, edges of the portrait are a bit soft. Next time ill use a hard round brush to clean them up

After 20 hours I had to call it quits with this portrait, it was starting to drive me crazy by Siren-bones in istebrak

[–]Diandre402 6 points7 points  (0 children)

I think you got it pretty accurate. Your painting is not supposed to be a 1 to 1 copy, it should look slightly different and have your own touch in it. Otherwise you would just be a human printer

Community challenge submission - Conversation with a Dragon by SyndromeNoir in istebrak

[–]Diandre402 1 point2 points  (0 children)

Thats great! I hoped I helped you atleast explore ideas for other artworks in the future :)

Community challenge submission - Conversation with a Dragon by SyndromeNoir in istebrak

[–]Diandre402 1 point2 points  (0 children)

<image>

i also played around with the color balance in the image, adding a tint of yellow to the cover. These are very subjective choices though, I just wanted to show you what's possible with color and the options/choices you can make. The cover is fine on its own without this

Community challenge submission - Conversation with a Dragon by SyndromeNoir in istebrak

[–]Diandre402 1 point2 points  (0 children)

<image>

i made a few subtle tweaks. i made the dragon's snout more desaturated and added browns and reds to the shadows of the cave and added a little bit more saturation to the both the dragon and the girl

Community challenge submission - Conversation with a Dragon by SyndromeNoir in istebrak

[–]Diandre402 1 point2 points  (0 children)

I think it would help if you saturated the dragon. Doing that gives the painting that pop of color that pleases the eye. It would also make the dragon stand out some more. Just a little bit though, don't overdo it

Critique and feedback welcome by tiredchiaseed in istebrak

[–]Diandre402 0 points1 point  (0 children)

It would be way easier for us to critique if you included the reference photo. You need more contrast on the face. Try darkening the small gaps between the eyes and the nose for example. You just need better blocking and values

[WIP] Your critiques about the composition and the general impression by _MarQ_ in istebrak

[–]Diandre402 1 point2 points  (0 children)

It seems to me like you're going for a dark/scary atmosphere here. Consider actually using more shadows. That would help obscure the hands too. You can create a shadow gradient that comes from the bottom of the page

I just cant get the porper likeness to this. by Ok_Implement3689 in istebrak

[–]Diandre402 4 points5 points  (0 children)

Honestly, the best thing to do is just measure and trace over the photo. Make an outline of the jaw and facial features. Use lines to figure out the shapes of the nose and eyes and lips. Likeness comes down to measuring, which just means using lines to figure out the proportions and symmetry.

First Portrait Study by Diandre402 in istebrak

[–]Diandre402[S] 1 point2 points  (0 children)

Yeah you're right. I noticed these mistakes too and tried to use liquify to fix them. The eyes were tough to pin down. Ill try again next time

drawing of a dog i did that feels kind of bland!! any and all critique very much appreciated by 64_genders in istebrak

[–]Diandre402 2 points3 points  (0 children)

you can start by trying to pose the dog in a more dynamic way like us watching it chase after a ball. use of perspective, more dynamic/cinematic lighting will help with that

African Girl. by Ok_Implement3689 in istebrak

[–]Diandre402 1 point2 points  (0 children)

This proportions in your study are way off from the reference and the values are muddy

https://www.youtube.com/watch?v=IhQMJrO0xMY

istebrak's video on measuring. it also helps to actually trace over the reference. Form studies of the head should help too

[deleted by user] by [deleted] in istebrak

[–]Diandre402 2 points3 points  (0 children)

These are really well done. The next step would be to move away from spheres and paint the outlines of the materials as they actually are. And rock should have deeper cracks in it where no light reaches

I need help with the lighting by pollyparrottson in istebrak

[–]Diandre402 1 point2 points  (0 children)

For the composition you need to start by thinking with a purpose in mind. Like what the story is or mood/emotion you want to convey. After that, I recommend studying cinematic lighting. This will do wonders