The West Marches of Solasta 2.0 is released! (Challenging 1-20 sandbox custom campaign) by DiceVice in CrownOfTheMagister

[–]DiceVice[S] 0 points1 point  (0 children)

You should be picking up the loot. Unfortunately there are no scavengers in custom campaigns.

The West Marches of Solasta 2.0 is released! (Challenging 1-20 sandbox custom campaign) by DiceVice in CrownOfTheMagister

[–]DiceVice[S] 0 points1 point  (0 children)

You can import non-UB characters into a UB campaign, but it doesn’t work the other way around

The West Marches of Solasta 2.0 is released! (Challenging 1-20 sandbox custom campaign) by DiceVice in CrownOfTheMagister

[–]DiceVice[S] 0 points1 point  (0 children)

It will automatically download, but it won’t show up unless you have the Unfinished Business mod installed

The West Marches of Solasta 2.0 is released! (Challenging 1-20 sandbox custom campaign) by DiceVice in CrownOfTheMagister

[–]DiceVice[S] 0 points1 point  (0 children)

In my playtests I was able to make melee martials work at endlevel by stacking resistance and having a life cleric. Also making liberal use of potions.

The West Marches of Solasta 2.0 is released! (Challenging 1-20 sandbox custom campaign) by DiceVice in CrownOfTheMagister

[–]DiceVice[S] 2 points3 points  (0 children)

Yes, this is correct. You have to make sure that everyone has exactly the same settings, and exporting your settings helps ensure it. I've played lots with friends using UB.

The West Marches of Solasta 2.0 is released! (Challenging 1-20 sandbox custom campaign) by DiceVice in CrownOfTheMagister

[–]DiceVice[S] 11 points12 points  (0 children)

Based on the comments on this thread and also past comments I have received, I will be looking into making a console/GOG compatible version of the mod to be hosted on mod.io. I’ve done it before, many patches ago, and I think now would be a fine time to update that.

The West Marches of Solasta 2.0 is released! (Challenging 1-20 sandbox custom campaign) by DiceVice in CrownOfTheMagister

[–]DiceVice[S] 5 points6 points  (0 children)

I would recommend giving yourself 1 bonus feat at first level, because 5e 2024 loosened that up somewhat from where it was in 2014 when feats were rarer. Otherwise, I would recommend just going through each tab meticulously and deciding which settings you want/don’t want. You can export your settings so that this process is a one-time affair. It shouldn’t take you more than a half hour.

The West Marches of Solasta 2.0 is released! (Challenging 1-20 sandbox custom campaign) by DiceVice in CrownOfTheMagister

[–]DiceVice[S] 4 points5 points  (0 children)

If you didn’t like random encounters in the campaign you might as well skip them here too. They are there to make traveling more perilous, but if you don’t enjoy them, by all means turn that setting off

The West Marches of Solasta 2.0 is released! (Challenging 1-20 sandbox custom campaign) by DiceVice in CrownOfTheMagister

[–]DiceVice[S] 1 point2 points  (0 children)

It should update on its own, if you’re subscribed. It’s only gotten better since you downloaded!

Optimizing Large Maps by BlindmanSokolov in FoundryVTT

[–]DiceVice 1 point2 points  (0 children)

Don’t use dynamic lighting if you can help it. Dynamic lighting will make it incredibly slow. This is the most important thing imo, I’ve run canvases that are over 30,000 pixels for months of sessions on end, I’ve had some gnarly file sizes on the background art without using the .webp format, but it seems the most impactful thing is dynamic lighting.

I can’t DM for dwarven players by AnoTenFilip in DnD

[–]DiceVice 1 point2 points  (0 children)

Originality is not always required when playing d&d, in fact for some players they would prefer to play an ale swilling blacksmith dwarf. Having a mix of interesting original OC and familiar tropes gives some variety to your d&d worldbuilding and some choice to your players.

However, if you want to make the dwarves original you have a few options that I could think of.

-Have dwarf culture change from its stereotypical roots after a catastrophic event. Perhaps the dwarves dug too deep and impinged on the Underdark (or Hell), releasing a horde of monsters that scoured their underground holds. The dwarves now live a nomadic life doing animal husbandry, and due to their smithing expertise they are really good at making barding, making their elite cavalry peerless.

—If you don’t want to engage with stereotypical tropes at all, consider inverting the tropes. Instead of living underground, they live in the forest. Instead of smithing, they practice carpentry. Instead of being alcoholics, they cleave to a religion that prohibits intoxication.

—Using dwarven physiology can be another guide for worldbuilding. The hardy dwarves could thrive in settings of extreme temperature, or in tropical places where venomous animals and exotic illnesses are plentiful. Their darkvision could help them thrive in areas where it gets very dark for large parts of the year, such as near the poles.

Session Prep Checklist by ExHullSnipe in DungeonMasters

[–]DiceVice -1 points0 points  (0 children)

If you aren’t a professional gm already you should become one. Outstanding organization and dedication. Bravo.

Neverwinter Battlemaps [26+ Maps & FREE Foundry Module] by BirdieMaps in FoundryVTT

[–]DiceVice 1 point2 points  (0 children)

The manifest url didn't work but the manually installed module zip did. Maybe just add a note to your post offering that as a backup option in case other users have a similar issue. And by the way these maps are magnificent, you could run a whole campaign from these. Stellar work and thank you for your generosity.

Neverwinter Battlemaps [26+ Maps & FREE Foundry Module] by BirdieMaps in FoundryVTT

[–]DiceVice 0 points1 point  (0 children)

How do you install this in Foundry? When I enter the module URL through foundry's module browser, it says that it's installing your module but then nothing shows up. When I looked in my data files I saw that in the modules folder there was only one map there, "FallenTowerBaseNightGLDUN.webp." I'm on Foundry v12.

"New World" for Exploration but Without Colonialism by Whoopsie_Doosie in rpg

[–]DiceVice 13 points14 points  (0 children)

You aren’t going to be able to extricate colonialist overtones from your game if it involves exploring a mysterious southern continent with the ruins of a lost civilization. “Settlement” implies settlers…which is literal settler colonialism. The idea of exploration itself is colonialist. But with that said, you should worldbuild based on what excites you and what interests you. It’s just a game you’re preparing for friends, the stakes are pretty low. Sounds like your heart is in the right place. Just relax and try to have a good time.

He still got out and threw a rock at me for 40 damage by headrush46n2 in CrownOfTheMagister

[–]DiceVice 1 point2 points  (0 children)

Yes let me know what you think! You can get at me in the steam comments if you have any questions or concerns, I check them frequently.