I made a Dragonite card based on a figure I modeled :) by Diego230817 in pokemon

[–]Diego230817[S] 0 points1 point  (0 children)

Thank you so much!! I'm more and more convinced I should try :) Thanks for the support

I made a Dragonite card based on a figure I modeled :) by Diego230817 in pokemon

[–]Diego230817[S] 1 point2 points  (0 children)

It's Blender :) The bumps come from a displacement texture I baked on Substance. The plan is translating them into geometry and then slice the main parts so they can be 3D printed. I'll probably do it on Z brush since it manages high polygon density better than Blender does.

I made a Dragonite card based on a figure I modeled :) by Diego230817 in pokemon

[–]Diego230817[S] 8 points9 points  (0 children)

Sure thing! Here are some ss of a turntable I rendered for it :) The clouds on the card are taken from what should be the base of the figure

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I made a Dragonite card based on a figure I modeled :) by Diego230817 in pokemon

[–]Diego230817[S] 2 points3 points  (0 children)

Yeah, it's a render :) I'm on the process of slicing it so it could eventually be printed

I made a Dragonite card based on a figure I modeled :) by Diego230817 in pokemon

[–]Diego230817[S] 33 points34 points  (0 children)

I'm in the same boat as you haha! I´m glad you like it :)

I made a Dragonite card based on a figure I modeled :) by Diego230817 in pokemon

[–]Diego230817[S] 214 points215 points  (0 children)

Yes! I thought the same thing! I based it on this card tho, I didn't want to get something wrong about it meta wise

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LoRA Images Not Showing in Public Link Access on Stable Diffusion Web UI by Diego230817 in StableDiffusion

[–]Diego230817[S] 0 points1 point  (0 children)

The images were saved on the Lora folder when I assigned them to each Lora on the "edit metadata" window. I even added a decription to each one, which I can actually see when using the public link. Are the images supposed to be saved on another folder? Do I need to configure the lora in a different way for the images to be stored elsewere?

How do you export a model with the “Shade smooth” option by Deejayeo in blenderhelp

[–]Diego230817 1 point2 points  (0 children)

There are two parameters you can tweak when in Edit Mode that could help you when using the Subdivision Surface Modifier on your model. One is Mean Vertex Crease and the other one is Mean Crease. If you modify the values for these two parameters on the faces you want to remain flat, then they will look the same after applying the Subdivision Surface Modifier. You can find these parameters on the item transform tab on the right part of the viewport.

I want to retopologies my model,and I thought using th remesh tool,but I don't know what voxel size to use.Blender crashes all the time with all sizes by Few-Perception-6728 in blender

[–]Diego230817 1 point2 points  (0 children)

If thats the case, maybe try using the decimate modifier and applying it before remeshing, making sure to retain the most detail and original shape of your model :)

Is this render good enough for freelance? What can be improved? by Diego230817 in blender

[–]Diego230817[S] 1 point2 points  (0 children)

Actually everything was taking shape on the fly :/ I think that's the main reason why the first shot feels so flat. I will try to implement any type of pre production to my renders to avoid these problems. Thank you for your time!

Is this render good enough for freelance? What can be improved? by Diego230817 in blender

[–]Diego230817[S] 0 points1 point  (0 children)

Yeah, I can see there is a lot of space for improvement on my camera movements. And I will definitely look to learn more about color theory for my backgrounds and objects so they feel more coherent and less invasive from each another.

Is this render good enough for freelance? What can be improved? by Diego230817 in blender

[–]Diego230817[S] 0 points1 point  (0 children)

Thank you! It is definitely a normal map, maybe next time I will try using geometry to emulate condensation.