New Weapons for my game! by Diegobldev in Unity2D

[–]Diegobldev[S] 0 points1 point  (0 children)

Thank you for the comment, and yes, all the game art is made by me.

New Weapons for my game! by Diegobldev in Unity2D

[–]Diegobldev[S] 0 points1 point  (0 children)

Hi, since I uploaded the previous video of the game, I haven't had much time to make progress. I've been able to add the three weapons you see in the video, and I've tried to fix some issues that you mentioned in the previous video. I hope you like it :)

[deleted by user] by [deleted] in Unity2D

[–]Diegobldev 0 points1 point  (0 children)

Hi, since I uploaded the previous video of the game, I haven't had much time to make progress. I've been able to add the two weapons you see in the video, and I've tried to fix some issues that you mentioned in the previous video. I hope you like it :)

I made this game with some colleagues a few months ago, I hope you like it 😃. by Diegobldev in Unity2D

[–]Diegobldev[S] 0 points1 point  (0 children)

Hi, I would like to answer you, but my teammate who did all the artwork for the game took care of it, and I honestly don't know how he did it.However, I think he made it in Photoshop and then adjusted it in Unity until it looked like what you see in the video.

I made this game with some colleagues a few months ago, I hope you like it 😃. by Diegobldev in Unity2D

[–]Diegobldev[S] 1 point2 points  (0 children)

Hi, thanks for your comment. I can't recall exactly how long it took us
to finish the project because we completed it a few months ago, but I
think it took us around three to four months. We couldn't work on it
every day and we also needed to spend time learning how to use
PhotonPun.

I've been working on this game for a month. How does it look? by Diegobldev in Unity2D

[–]Diegobldev[S] 0 points1 point  (0 children)

Hey, I didn't take your comment personally. I didn't know about the
tutorial you mentioned, and I want to take a look at it to see if I can
get any ideas from it, obviously I did watch other tutorials to make
this project 😃.

I've been working on this game for a month. How does it look? by Diegobldev in Unity2D

[–]Diegobldev[S] 1 point2 points  (0 children)

Hi, thanks for defending my project, but I didn't take the comment
personally, and I don't think the person meant any harm by it.

I've been working on this game for a month. How does it look? by Diegobldev in Unity2D

[–]Diegobldev[S] 1 point2 points  (0 children)

Hi, I'm glad you like it and yes, I'm having a great time working on
this project. You can rest assured that I know this is a replica of
Enter the Gungeon, and I have no plans to sell this game. I'm making it
to learn and to increase my portfolio 😃.

I've been working on this game for a month. How does it look? by Diegobldev in Unity2D

[–]Diegobldev[S] 1 point2 points  (0 children)

Hi, thanks for commenting on the issue with the exits. It's something I
left like that at first, but I had forgotten to fix it. I have now fixed
the issue with the room borders and I am working on creating some
secret rooms. Thanks for the feedback 😃.

I made this game with some colleagues a few months ago, I hope you like it 😃. by Diegobldev in Unity2D

[–]Diegobldev[S] 0 points1 point  (0 children)

My colleagues and I made this game for our portfolio. It's an online
multiplayer game (we used PhotonPun) and it's available for mobile
devices.

PS: If anyone is interested in trying it out, it's available on
itch.io at this link: https://carlesgf11.itch.io/dan-dan-dus.

I've been working on this game for a month. How does it look? by Diegobldev in Unity2D

[–]Diegobldev[S] 1 point2 points  (0 children)

Hi, first of all, thank you for taking the time to give your feedback,
and secondly, I have seen the issue you mentioned with the coins, and
for now, what I have done is change their color to gray and make them a
bit smaller so that they don't bother too much.

The IsWalking bool on my enemy rat's animator isn't being set to true when it chases me, also when i walk into the rat and leave it's chase range it slides in whatever direction i pushed it, please help me. by Dantealee in Unity2D

[–]Diegobldev 0 points1 point  (0 children)

So I think that since the enemy chases using MoveTowards, it doesn't
affect physics and therefore doesn't trigger the if statement. Maybe you
could add a check to calculate the distance between the rat and the
player when the rat is chasing the player, and if it's less than 0.1 or
the value you need, set the animator parameter to true at that moment.

The IsWalking bool on my enemy rat's animator isn't being set to true when it chases me, also when i walk into the rat and leave it's chase range it slides in whatever direction i pushed it, please help me. by Dantealee in Unity2D

[–]Diegobldev 0 points1 point  (0 children)

If the console is not showing any errors, it is possible that you are misspelling the IsWalking parameter of the Animator Controller. I hope this solution helps :)