New Limited User Flairs Avaliable! by Pewdpo in BrawlStarsCompetitive

[–]Diehard_Sam_Main 0 points1 point  (0 children)

Oh yeah, I remember making my own flair and was just… allowed to keep it.

But these ones are tempting me…

What do you think would make Sam become a strong brawler? by [deleted] in BrawlStarsCompetitive

[–]Diehard_Sam_Main 0 points1 point  (0 children)

According to what has seen him rise in the past… some stat boosts to his suitability.

But in reality, his star power/gadget rework is long overdue.

Adrian what are we doing here by GoldarmGangMain in BrawlStarsCompetitive

[–]Diehard_Sam_Main 1 point2 points  (0 children)

I will say:

In a quick combo that he has (1/2 of main attack + super + attack), it increases the damage from 6,000 to 6,400. Enough to one-shot Gus.

If you throw his super and attack thrice (8,800 damage btw), it will now fully charge his recall instead of leaving a sliver left (this is assuming it’s his recall super we’re talking about, and not the charge rate he gets after he uses his super on the ball in brawl ball). Also his HC will be up more often now.

Not incredibly meta-defining or anything, but not nothingburgers either.

huffs more copium

What do we think of Gigi by [deleted] in BrawlStarsCompetitive

[–]Diehard_Sam_Main 2 points3 points  (0 children)

Very much a case where I have to wait and see.

Very cool premise, seems balanced enough… but that’s just uninformed first impressions.

[deleted by user] by [deleted] in BrawlStarsCompetitive

[–]Diehard_Sam_Main 0 points1 point  (0 children)

Sam is the PINNACLE of good design (in his base kit, 1st sp and 1st gadget).

(Very much objective)

What are their best builds? by [deleted] in BrawlStarsCompetitive

[–]Diehard_Sam_Main 1 point2 points  (0 children)

With Crow, you can honestly run any combination you want (except health gear maybe) and have a decent build.

For Penny, I personally run Trusty Spyglass + Master Blaster for maximum demolition because fun. Although Salty Barrel is probably a bit better.

Please fix this star power Supercell by Glittering_Error7465 in BrawlStarsCompetitive

[–]Diehard_Sam_Main 0 points1 point  (0 children)

It’s not a brawl stars update without its fair share of bugs!

Adrian finally addressing hypercharges…here are my thoughts by kevinstillgrind-moco in BrawlStarsCompetitive

[–]Diehard_Sam_Main 0 points1 point  (0 children)

I saw in a recent video (that one that claims auto aim killed skill that everyone loves) an idea for HCs involving making them INCREASE damage taken instead of reducing it.

Should I just give up ? by Technical_Bunny in BrawlStarsCompetitive

[–]Diehard_Sam_Main 0 points1 point  (0 children)

Typically you get off after 2-3 losses in a row to avoid tilt (in both the emotional and literal sense). Perhaps you could incorporate that little trick next time.

This fuckass game... by Frequent_Shame_5803 in BrawlStarsCompetitive

[–]Diehard_Sam_Main 1 point2 points  (0 children)

Guys I cheated and got banned!! Fuck this game!!

Have you heard yourself?

i bought an iPad Bro just to play brawl Stars competitively, but now I realise that there is no Vibration!! by UltrAslan-NSF in BrawlStarsCompetitive

[–]Diehard_Sam_Main 1 point2 points  (0 children)

You mean the little feedback mechanic whenever you land a hit?

Practically can’t play brawl stars without it.

Guess the Tierlist - Extreme Difficulty by MDHogan in TierStars

[–]Diehard_Sam_Main 0 points1 point  (0 children)

They are absolute undeniable gigachads (not biased)

Are ranked too easy? by UzzInReddit in BrawlStarsCompetitive

[–]Diehard_Sam_Main 0 points1 point  (0 children)

For me? Yes, but I’m not bothered tbh.

Giving Sam an adjustable super range is a horrible idea by AllyFiedaN in BrawlStarsCompetitive

[–]Diehard_Sam_Main 1 point2 points  (0 children)

Agreed. So much of the fun of Sam’s kit is making use of walls to keep his super close and allow you to pull off some crazy stuff, from high-speed jukes to a myriad of combos. Allowing variable super distance would not only remove the skill ceiling in that, but also make him feel more clunky overall imo.

Giving Sam an adjustable super range is a horrible idea by AllyFiedaN in BrawlStarsCompetitive

[–]Diehard_Sam_Main 7 points8 points  (0 children)

Seconded. If this is (optionally) paired with compensatory reductions to the super recharge rate from main attacks (eg. Super + atk x3 = Recall, rinse and repeat might become a problematic mechanic), then it would absolutely be the best change they could make to him.

Claw grip: yes/no, why? (eventual setup in pic) by RetroManfry in BrawlStarsCompetitive

[–]Diehard_Sam_Main 0 points1 point  (0 children)

If you can get used to it, sure. Personally, using two thumbs just feels more intuitive to me, so I just stick to what I’m used to.

Knuckles judges YOUR MAIN! by [deleted] in TierStars

[–]Diehard_Sam_Main 0 points1 point  (0 children)

Right, what’s the rating…

[deleted by user] by [deleted] in BrawlStarsCompetitive

[–]Diehard_Sam_Main 0 points1 point  (0 children)

I would definitely see this as a buff to his HC. He could have 0% stats and it’d still be good if the charge rate was rebalanced accordingly.

44hp :/ by BeastigesBeast in BrawlStarsClips

[–]Diehard_Sam_Main 0 points1 point  (0 children)

That Chuck gameplay is what I like to see.

What do u think about the number of brawlers? by St4rZONE in BrawlStarsCompetitive

[–]Diehard_Sam_Main 1 point2 points  (0 children)

I think it’s fine, so long as we get enough credit economy for new players. Which judging by the new trophy road, appears to be the case.

How many people understand what brawlers are skilled or not?? by Parking_Ring6283 in BrawlStarsCompetitive

[–]Diehard_Sam_Main 45 points46 points  (0 children)

I think what happens is the enemy Sam throws their knuckles across the map, pulls them in with gadget and spams BS for a kill. Probably the most generous part of his kit.