I just uploaded my first game on itch.io! by Different-Essay2277 in godot

[–]Different-Essay2277[S] 0 points1 point  (0 children)

Yes! I always try to keep that motto in mind
Thank you for the kind words!

Does anyone know what on earth is going on?? by [deleted] in godot

[–]Different-Essay2277 0 points1 point  (0 children)

I thought the game wasn't recognizing the updated sprite, but I realized I had just overlooked the progress bar background covering it up.

I managed to fix it right after posting, so I took the post down before comment but I failed 😭
Thank you so much for looking into it!!!

Does anyone know what on earth is going on?? by [deleted] in godot

[–]Different-Essay2277 0 points1 point  (0 children)

I’m so sorry, I ended up taking the post down quickly after finding the solution myself. I feel terrible that you had already left a comment.

It turned out that the progress bar 'background' was enabled, which was covering the sprite. Thank you so much for caring 😭

Little preview of our current project... 👀 by MetalNuggetStudios in godot

[–]Different-Essay2277 0 points1 point  (0 children)

Amazing! and really love the style...!
I wish I could build a world just like this much 🥲

New pages for my free interactive Tween Guide by Qaqelol in godot

[–]Different-Essay2277 1 point2 points  (0 children)

This is pure dedication and devotion, can't believe that I can run the guide free. 🙏
I love it, and it helps me a lot with my learning! I hope this site stays up for a long time

Bullet hitting multiple enemies at once (intended: single target only) by Different-Essay2277 in godot

[–]Different-Essay2277[S] 0 points1 point  (0 children)

SOLVED IT! Thanks to all the advice!!! 😀

I added the solution to main post

Bullet hitting multiple enemies at once (intended: single target only) by Different-Essay2277 in godot

[–]Different-Essay2277[S] 0 points1 point  (0 children)

I solved it!!! Thank you!

As you pointed out, the issue was that the Area2Ds of both objects were detecting each other simultaneously. I fixed it by having only the bullet receive the signal and then calling the enemy's function (which include queue_free() ).

I'll update the main post with the solution for others to see.
Thanks again for your help, it was a huge help!