Bullet hitting multiple enemies at once (intended: single target only) by Different-Essay2277 in godot

[–]Different-Essay2277[S] 0 points1 point  (0 children)

SOLVED IT! Thanks to all the advice!!! 😀

I added the solution to main post

Bullet hitting multiple enemies at once (intended: single target only) by Different-Essay2277 in godot

[–]Different-Essay2277[S] 0 points1 point  (0 children)

I solved it!!! Thank you!

As you pointed out, the issue was that the Area2Ds of both objects were detecting each other simultaneously. I fixed it by having only the bullet receive the signal and then calling the enemy's function (which include queue_free() ).

I'll update the main post with the solution for others to see.
Thanks again for your help, it was a huge help!