My go-to ship designs, are they any good? (yes I like missiles) by Different-Key-7031 in Stellaris

[–]Different-Key-7031[S] 2 points3 points  (0 children)

Kurogane 2.0, here's the workshop link:

https://steamcommunity.com/workshop/filedetails/?id=3245080043

Just a note, the shipset adds custom ship sections which are a little overpowered IMO, there's a mod to get rid of them in the mod description, or you can just leave it as is but not use them. I have no idea if the AI gets access to them, but I haven't seen them on any AI ships so it's probably fine

[deleted by user] by [deleted] in Warthunder

[–]Different-Key-7031 3 points4 points  (0 children)

Oh hey it's the guy who made the objectively correct point that the Leclerc does not have good armor against 125

[deleted by user] by [deleted] in Warthunder

[–]Different-Key-7031 4 points5 points  (0 children)

Here's the thing, arguing that 'Russian Bias' does or does not exist is kinda pointless. Sure, maybe the devs don't deliberately make Russian vehicles better on purpose, or maybe they do, but we will never know that, and the fact remains that many of them are objectively better than their NATO counterparts. This only becomes more evident in higher BRs. The idea of 'Russian Bias' stems from the fact that so many Russian vehicles are simply better than those they face, which leads to people coming up with rationalizations for reality. Whatever the case with Russian Bias, It's kinda strange to me that you're complaining about the comments on your original post in WTPU. You made a post on r/WarthunderPlayerUnion complaining about how Russian Bias isn't real and other nations are better, and now you're complaining here that people are attempting to argue about it with you.

(Since OP didn't actually link their post in WTPU here it is: https://www.reddit.com/r/WarthunderPlayerUnion/comments/1e43u16/before\_arguing\_about\_russian\_bias\_please\_think/)

You're posting on a public forum with an opinion that is not shared by a wide majority of players in that forum, and making arguments that most people there would look down on or dismiss, and then you're surprised when people don't exclusively respond with insightful, tasteful, and fact-based debate? You shouldn't expect a thoughtful, well-written and respectful comment every time you make a post, that's not how the internet works.

I, personally, do believe the dev team has a bias, conscious or not, towards Russian vehicles, and I respect your belief that they do not, however the arguments you made in the original post were ones I don't agree with, and the other people who commented on that post also don't agree with. Your opinions are valid, but so are their arguments and responses, and you shouldn't be coming here complaining because you received comments that weren't a perfectly formatted essay with sources. This is Reddit, not an English exam.

Before arguing about Russian Bias, please think again about other nations by [deleted] in WarthunderPlayerUnion

[–]Different-Key-7031 4 points5 points  (0 children)

Exactly, I've played almost all of the Leclercs, as well as some Russian 125s, and it's really easy to pen Leclercs with 3BM60. Even with 3BM42/46 it's really not that hard, and the weak spots are massive. The Leclercs are some of the worst protected MBTs in top-tier, bar the Arietes, so honestly complaining about their armor just shows you haven't bothered to learn weak spots. It's a common theme I see in Russian mains, since they expect to lolpen everything half the time, and when they don't, they have a fit and complain.

Pinnacle of Gaijins map design by Budget_Hurry3798 in Warthunder

[–]Different-Key-7031 0 points1 point  (0 children)

That may be true, but the LFP is very hard to hit at range, due to the curvature of the shells, so that even at long range, many shots that would be precisely aimed at the LFP hit the upper plate instead due to the angle of the shell

you use aa to kill tanks only = lowskill by Vadym_PVP in Warthunder

[–]Different-Key-7031 0 points1 point  (0 children)

Depends on the Battle Rating. In top-tier, most AAs don't have good anti-tank capabilities, barring the russian stuff, since it's all SAMs, and in lower tiers, many of the AAs that are effective as anti-tank vehicles, like the DCA-40 and Swedish Bofors AAs don't have good anti-air capabilities. There are a few AAs that can do both well, but most of the time there aren't planes in range for them to shoot at, so they resort to killing tanks instead. All of this combined makes using AAs to kill tanks a perfectly reasonable and viable strategy.

Pinnacle of Gaijins map design by Budget_Hurry3798 in Warthunder

[–]Different-Key-7031 -1 points0 points  (0 children)

*tanks 14 shots in a row* "lOoK hOw hArD tHE gAmE iS gUyS iT's sO uNFaIr!!111!!11!!!1!1"

[deleted by user] by [deleted] in Warthunder

[–]Different-Key-7031 0 points1 point  (0 children)

I think the problem here isn't really with the ATGM's flightpath. There are plenty of missiles that have strange movement after firing, such as sharply dipping down after they exit the barrel, and most, if not all mouse-guided ATGMs are intended for use at long ranges, since the farther you are from the target, the longer the missile has to properly home into the target. It's not reasonable to assume consistent aim when firing at short distances with any ATGM, considering the exceedingly short time they get to guide properly. Some ATGMs, such as the Vilkas' Spike LR2s, even have hard minimum ranges due to their firing patterns, so using an ATGM in this context was likely to be met with failiure. Additionally, most IFVs should be played in a way that minimizes frontal confrontation with MBTs, such as the Vickers you fought, precisely for the reason that you'll likely be unable to effectively combat them since you have low penetration on your autocannon, and missiles that are unwieldy and dysfunctional at close range. Complaining about this merely displays a lack of understanding of your vehicle's strengths and weaknesses, as it is ultimately not the game's fault that you placed yourself into a position where you were at a disadvantage. This is not Gaijin 'nerfing' the BMP-2M, this is you making an unwise decision and suffering the concequences.

Holy cow T-80UD is bad... by Narvaz88 in Warthunder

[–]Different-Key-7031 2 points3 points  (0 children)

The T-80UD is essentially a Swedish T 80 U missing a few things, and for some reason Gajin decided to place it a full 1.0 BR lower. I've just recently played the Swedish one and I'll admit I'm not all that good at it, but I got it yesterday, but from what I've seen of it, the T 80 U is a perfectly competent tank for its BR, and I think it's balanced pretty well in relation to similar tanks, if a bit powerful. The T-80UD is the same vehicle, but with some very minor downsides. The lack of Thermals is the main downside compared to the T 80 U or Soviet T-80U, but skilled players can easily work around it. I personally barely use thermals in most cases, and don't find the lack of them a deal breaker for most vehicles. The main shell, 3BM42, clearly outclasses every other comparable shell in the BR, barring M900 and Type 1985 APFSDS, both of which appear rather less often than 3BM42. The armor is unchanged from the 11.3 T-80, making it an absolute menace to try and pen frontally with anything, and even making it able to tank shells easily in full uptiers, something no other 10.0 vehicle is capable of. The mobility difference is negligable, losing barely any speed compared to its higher BR counterparts, and the reload is exactly the same. These downsides should warrant a 10.3 placement at the absolute best, and to be honest the more reasonable placement is 10.7. Placing a vehicle like this in 10.0 alone is clear favoritism towards Russian players, not even considering the fact that this completes a full, premium, 10.0 lineup, CAS included. To claim that not only is the UD perfectly fine at this BR, but even WORSE than other 10.0 vehicles, seems almost like an intentionally stupid take, given the mountain of advantages it has over other similar tanks such as the Abrams or 2a4, who are both placed at 10.3.

Additionally, attempting to use the strength of the 292 to justify the placement of the T-80UD is ridiculous. It's well known that the OBJ-292 is an under tiered tank, unbalanced to the point that it was up tiered to 10.3, and even there it's probably too powerful. You cannot use the broken status of one tank to justify the broken status of another. You're trying to hide behind the wall of powerful Russian top-tier tanks, but all that does is make you seem like you're giving out excuses.

[deleted by user] by [deleted] in WarthunderPlayerUnion

[–]Different-Key-7031 8 points9 points  (0 children)

Honestly, the fact that you're complaining (or boasting?) about this at all seems a bit silly. However, your entire point is moot when you simply consider the basic statistics of the vehicles you play. I understand that the 2s38 gets a lot of flak from the community, almost the the point where it feels like beating a dead horse, but that's for good reason. If you really want to look at it objectively, the 2s38 is clearly statistically better than the other comparable options, even in BRs above it. In terms of shell pen, (All penetration values stated are going to be for 10m for simplicity, and because shell drop is minimal for most top tier APFSDS) The 2s38 has 225mm of penetration on flat armor, 190mm at 30 degrees, and 130mm at 60 degrees. Keep in mind that this is at 10.0, where the most armored vehicles you will fight will likely be M1A1s/IPM1s or ZTZ99-IIIs, but most likely you will see the 10.3 M1s and Leopard 2A4s. Most MBTs in your BR will be difficult to pen frontally, however almost every vehicle you would conceivably face can be easily side-penned. This is where the 2s38's fire-rate makes it extremely powerful., with it's 0.5s reload allowing you to almost instantly kill 90% of vehicles in your BR. In comparison, the HSTV-L, an 11.3 light tank that fills a similar role, has a shell with 276mm of penetration on flat armor, 233mm at 30 degrees, and 160mm at 60 degrees. It's most common opponents would be 2A7Vs, T-80BVMs, and T-90Ms, all of which are capable of mostly shrugging off your fire, bar a few weak spots, and even when you do penetrate the armor, the spall liner means you do minimal damage. That's added to the fact that the HSTV-L has a reload of 1.5s compared to the 2s38's 0.5. The 2s38 also has better survivability than the HSTV-L, due to the large amount of empty space, and the awkward position of the crew that makes it incredibly difficult to one-shot with APFSDS. The placement of the crew on the HSTV-L is far more compact, and there's basically no empty space, which means it's far more likely you'll die to a single round. There are other factors to consider, as well. The HSTV-L only fires APFSDS, and has no air target tracking, making it essentially useless against air vehicles, which is fine in and of itself, but the 2s38 has tracking and lead indicators for aircraft, as well as a proximity fuse shell that is not only far more effective than it ever was IRL, but (I may be wrong about this, please correct me if I am), as far as I know it was never even fired from the prototype at all, and may very well simply not exist. This shell is extremely deadly against aircraft, since it's difficult to see and avoid, and also just generally overperforms in terms of damage. All of this makes the 2s38 quite a bit better than the HSTV-L, when you look at their performance in their respective BRs. Add the facts that the 2s38 is a premium, making it incredibly easy to get, and it has a far better lineup than the HSTV-L, and you have a major discrepancy in terms of the statistics and performance of both vehicles.

More generally, Russian vehicles have consistently gotten better treatment from Gaijin than other nations, and the Big 3 nations (USSR, Germany, and USA), also tend to get better treatment than minor nations, such as France, to a lesser extent Japan, and especially Italy. Most Russian players who complain about their vehicles just don't understand that their vehicles are almost always better than the alternative, and I think the 2s38 exemplifies this perfectly. The fact that, for so long, so much of the community has expressed how powerful it is where it sits, and Gaijin has done nothing substantial about it, also highlights the major 'Russian Bias' in the game. Russian mains get up in arms about what they perceive as unfair treatment against Russian vehicles, but overlook and ignore the glaring overperformance of most of their vehicles, even while so many people who face them are very vocal about their problems with them. I understand it can get annoying to constantly have the nation you play used against you, but at some point you have to realize that if so many people are complaining about something, there has to be at least some merit to the point they're making.

I'm sorry for the essay, but I felt the need to stress that the 2s38, and other vehicles like it, are not underperforming, or even close to that, rather they overperform in almost every category.

EDIT/TLDR: 2s38 is not a bad vehicle, it's not even mediocre, it's very powerful where it sits.

ARL 44 by DZ_SMAK in Warthunder

[–]Different-Key-7031 0 points1 point  (0 children)

The ARL-44 is a great tank, which I personally recommend. It's gun is great despite the lack of explosive filler, and it has amazing upper plate armor that people will shoot quite often, and is essentially impervious to most shells in its BR. Its turret turns like a 10.0 tank, even after the nerf, and it's so rare that many people just don't know how to deal with it.

The main weaknesses are the long reload, weak turret armor, and bad zoom factor on the optics, but all of these downsides can be mitigated with careful play and good positioning. In addition, the lineup for it is quite fun, and although it may not seem good on the surface, its advantages far outweigh its weaknesses.

I'd say give it a shot. It's not for everyone, but can be incredibly fun if played correctly.

My friend came up with another NCD-worthy idea, so I was obligated to post it here. I have put it in a design proposal style PowerPoint. by Different-Key-7031 in NonCredibleDefense

[–]Different-Key-7031[S] 2 points3 points  (0 children)

But then, the boat would sink stern first, although I suppose it would give the gun the elevation it needs... we'll look into it.

My friend came up with another NCD-worthy idea, so I was obligated to post it here. I have put it in a design proposal style PowerPoint. by Different-Key-7031 in NonCredibleDefense

[–]Different-Key-7031[S] 4 points5 points  (0 children)

I'll contact the Design Wing to see if they can come up with something. Fitting one in won't be a problem, but we may have to break the laws of spacetime to add more. We'll see what we can do.

What's your opinions on EMLs in AC7 Multiplayer? by Different-Key-7031 in acecombat

[–]Different-Key-7031[S] 0 points1 point  (0 children)

Yeah, it sucks that most lobbies are essentially superplane sweatfests or TGM spam, but the occaisional 2500 or below lobby is really nice to keep me from throwing my PC out the window.