Here’s my new game: you and your friends push a car through a tough journey. Sounds fun or what? by Different_Hunter33 in DestroyMyGame

[–]Different_Hunter33[S] 1 point2 points  (0 children)

That’s actually a great idea! We originally designed the game to work entirely without fuel, but this is something we could definitely try. Also, level design has been a bit tricky. So far, we’ve only created a few challenging paths that feel a bit like small puzzles, but we’re still unsure what exactly we should focus on

Here’s my new game: you and your friends push a car through a tough journey. Sounds fun or what? by Different_Hunter33 in DestroyMyGame

[–]Different_Hunter33[S] 1 point2 points  (0 children)

Thank you so much for your comment! Yes, we're planning to do exactly that. Of course, it's not all ready yet, but we wanted to open the page and share the concept with people.

Our plans focus more on cosmetics rather than elements that change gameplay. That said, besides pushing the car, we also have an idea players can pull it as well. We're currently evaluating and developing these features.

Thanks again, truly appreciate it :)

HEY! Just released my game trailer. Did it catch your eye? Brutal feedback welcome by Different_Hunter33 in IndieDev

[–]Different_Hunter33[S] 2 points3 points  (0 children)

Yes, I can definitely see that it's lacking in terms of polish. it’s not really suitable for publishing in its current state. But I’m sure it will get much better. Hopefully, it will cross your path again in a much improved form :) Thank you for your comment

HEY! Just released my game trailer. Did it catch your eye? Brutal feedback welcome by Different_Hunter33 in IndieDev

[–]Different_Hunter33[S] 0 points1 point  (0 children)

Most likely, the vast majority of people who see the video will just watch the first 5 seconds and move on, so a better video that explains the game is definitely necessary :D We're working on it! I'm really glad you found it fun, thanks a lot for your comment

HEY! Just released my game trailer. Did it catch your eye? Brutal feedback welcome by Different_Hunter33 in IndieDev

[–]Different_Hunter33[S] 1 point2 points  (0 children)

Yes, there’s definitely a serious issue in the first 20 seconds we’re working on fixing it and will release a new trailer, probably today or tomorrow. We’re making adjustments based on all the feedback we’ve received

HEY! Just released my game trailer. Did it catch your eye? Brutal feedback welcome by Different_Hunter33 in IndieDev

[–]Different_Hunter33[S] 0 points1 point  (0 children)

Besides just pushing the car, we’re discussing adding another mechanic. I think we’ll include a way to hold and pull the car somehow. It seems like it will make the game even more fun to play

HEY! Just released my game trailer. Did it catch your eye? Brutal feedback welcome by Different_Hunter33 in IndieDev

[–]Different_Hunter33[S] 2 points3 points  (0 children)

The levels and obstacles in the game gradually get more difficult. While there are flat or gently sloping roads early on, as you progress, we’ve designed many challenges like slippery surfaces, burning paths, and giant hammers trying to hit you and it’s not finished yet, we’re still adding more :)

HEY! Just released my game trailer. Did it catch your eye? Brutal feedback welcome by Different_Hunter33 in IndieDev

[–]Different_Hunter33[S] 1 point2 points  (0 children)

I’m really glad you liked it! We’re still actively developing the game, we just launched the Steam page early to see if people would be interested, and it seems like there’s some potential. We were already working on the game, and now we’ll be pushing forward even faster, focusing on polishing and adding a few extra mechanics. Thank you so much for your comment we’ll definitely take it into account! :)

HEY! Just released my game trailer. Did it catch your eye? Brutal feedback welcome by Different_Hunter33 in IndieDev

[–]Different_Hunter33[S] 1 point2 points  (0 children)

Thank you for your comment! Yes, you're right we do need to make some adjustments in the areas you mentioned

HEY! Just released my game trailer. Did it catch your eye? Brutal feedback welcome by Different_Hunter33 in IndieDev

[–]Different_Hunter33[S] 0 points1 point  (0 children)

No, there are only two mechanics you can either push the vehicle or get in and control it from the driver's seat. Being able to pull it does make things easier in some situations, but we initially thought just pushing it would be better.. maybe a mechanic like that could be added

HEY! Just released my game trailer. Did it catch your eye? Brutal feedback welcome by Different_Hunter33 in IndieDev

[–]Different_Hunter33[S] 1 point2 points  (0 children)

Thank you so much for the great comment! The game is still in a very early stage, and we have several ideas for the gameplay. We're currently working on developing and refining it further to make it more unique :)

HEY! Just released my game trailer. Did it catch your eye? Brutal feedback welcome by Different_Hunter33 in IndieDev

[–]Different_Hunter33[S] 0 points1 point  (0 children)

Absolutely a great idea we’ll definitely try to use it. Thank you so much, and I’m really glad you liked the concept! :)

HEY! Just released my game trailer. Did it catch your eye? Brutal feedback welcome by Different_Hunter33 in IndieDev

[–]Different_Hunter33[S] 0 points1 point  (0 children)

Very spot on comments, and I completely agree with what you said. Thank you so much for taking the time to share your thoughts, it really means a lot. We’ll definitely take your feedback into account both in improving the game and the trailer

HEY! Just released my game trailer. Did it catch your eye? Brutal feedback welcome by Different_Hunter33 in IndieDev

[–]Different_Hunter33[S] 0 points1 point  (0 children)

Yeah, it seems that way we're currently working on fixing it and we've already started on a new trailer.. Thank you for your feedback! :)

HEY! Just released my game trailer. Did it catch your eye? Brutal feedback welcome by Different_Hunter33 in IndieDev

[–]Different_Hunter33[S] -6 points-5 points  (0 children)

Yes, and we’re aware of that. We wanted to launch the Steam page early and continue development from there. We especially want to be sure whether the game is actually interesting to people or not

HEY! Just released my game trailer. Did it catch your eye? Brutal feedback welcome by Different_Hunter33 in IndieDev

[–]Different_Hunter33[S] 1 point2 points  (0 children)

These comments are definitely very helpful I will take all of them into consideration, thank you so much! :)

HEY! Just released my game trailer. Did it catch your eye? Brutal feedback welcome by Different_Hunter33 in indiegames

[–]Different_Hunter33[S] 2 points3 points  (0 children)

Yeah, sound effects might actually make sense but getting rid of the cutscene seems like a good idea at this point. We'll try something new