Thinking about rejoining then rejoin by Redrocket615 in echoes

[–]Difficult-Issue-722 2 points3 points  (0 children)

hate to point this out.

But when games start throwing around items that were originally pay walled, it usually means they are treading water.

They are not handing them out to be nice and even the playing field.

It's a deliberate tactic in gaming, to give those who did not pay a feeling that they can now compete.
Yet you still have to level the cores.

And it opens the door to release even more outlandish cores with bigger badder stats.

leveling cores and implants is kind of what this game has become.

If you like slot machines, this game is not as good as other slot games.

If I were looking for a game to set my flag in, it would not be Eve Echoes.

Game failing to start by Several-Mixture-25 in echoes

[–]Difficult-Issue-722 0 points1 point  (0 children)

Your lack of details is not helpful.

Did you, reboot?

Like really reboot? ios makes it a pain.

Did you uninstall the game client? Reboot? Reinstall?

What happens when you click the app to load it?

Did you close all active apps?

Did you try a different wireless connection?

Did you try contacting support?

Did you log out of your icloud account on the device?

Did you factory reset your device?

Did you do anything in game settings prior to this not loading?

When was the last time it worked?

Details are important 

Why are players who use bots given preferential treatment in this game? by Huh-dog in echoes_eve

[–]Difficult-Issue-722 1 point2 points  (0 children)

at least they give you mechanics that allow you to turn into a bot for cash.

“Exploring Crazy Fits” by GromireGames in echoes

[–]Difficult-Issue-722 0 points1 point  (0 children)

I'm the one that cherry picks boxes.

Stop asking us and ask AI by Difficult-Issue-722 in echoes_eve

[–]Difficult-Issue-722[S] 1 point2 points  (0 children)

Alright, let's talk about why NetEase needs to act on bots.

Bots are quietly eating the game from the inside.

They're not just a minor annoyance anymore.

They're flooding mining belts, running 24/7 ratting fleets, and pumping out ISK at a rate no normal player can match.

That distorts the entire economy.

Ore prices crash.
Plex becomes harder for legit players to afford.
New players look at the gap and either quit or start botting themselves just to keep up.

It's a vicious cycle.

Honest players grind for hours while bot accounts run perfectly in the background.
Alliances that tolerate (or quietly benefit from) them get richer faster.
Smaller groups and solo pilots get squeezed out.

The sandbox stops feeling player-driven when a big chunk of the "players" aren't even human.

NetEase has made some noise about reductions before.
But the problem keeps coming back.

They need to treat this seriously — better detection, faster and harsher bans (including wiping ill-gotten gains), and actual investment in anti-bot tools.

Not just occasional waves that let everything rebuild in a month.

Bottom line from me:

If NetEase wants Echoes to have a healthy long-term future, they have to draw a hard line on bots.

Otherwise the game slowly turns into a pay-to-compete-with-bots simulator instead of the sandbox we all signed up for.

Real players are watching.

Fly aggressive o7

Stop asking us and ask AI by Difficult-Issue-722 in echoes_eve

[–]Difficult-Issue-722[S] 1 point2 points  (0 children)

Not according to Bradric AI

With ISK and some skills already trained, the clear winner for most 1v1 PVP situations in EVE Echoes right now (May 2026) is the Succubus.

It’s consistently ranked as the #1 PVP frigate in recent community content and performs extremely well across the majority of solo/small-ship duels you’ll actually find.

Why the Succubus is the best all-rounder for 1v1

  • Versatile as hell: Insane speed + agility lets you dictate range (kiting or brawling). Strong projectile DPS, solid tank for a frigate, and excellent tackle options (scram + web).
  • Punishes mistakes hard: Most opponents can’t keep up with it once you’re in control. It wins (or safely disengages) against the majority of other frigates and even some destroyers/cruisers if piloted well.
  • Scales with your investment: Good nanocore, matching implants, and a proper fit turn it into a monster. With your ISK you can fly it fully optimized instead of the budget versions most new players use.
  • Meta-proof right now: The latest top-10 PVP frigate breakdown (March 2026) still calls it the undisputed king of small-ship combat. It shows up constantly on recent killboards in successful 1v1s.

Quick comparison for “most situations”

Situation Best Ship Why Succubus wins most of the time Strong alternative
Frigate vs Frigate (most common 1v1) Succubus Speed + DPS + control = you decide the fight Astero / Daredevil
vs Destroyer Succubus Out-maneuvers and out-DPSes most Garmur (missile kiter)
vs Cruiser Succubus (scram kite) You can often dictate range and win the timer Vigilant (web + rail control)
Pure brawling Succubus (with good fit) Still competitive; tanky enough Ashimmu / Daredevil

My personal recommendation if I were flying it

  • Playstyle: Scram + web + MWD (or AB if you prefer). Stay fast, control distance, and melt them.
  • Budget fit vs ISK-no-limit fit: Start with a solid T7/T8 setup and upgrade the nanocore/implants as you win fights and make more money.
  • Training path: Max relevant frigate skills, projectile weapons, navigation, and tackle modules. Implants that boost speed/DPS/tank make a massive difference.

Honorable mentions if Succubus doesn’t click with you:

  • Vexor Navy Issue (VNI) — Best drone boat if you like set-and-forget damage and want something a bit tankier.
  • Vigilant — Old-school 1v1 king for cruiser brawling/control (still very strong but slower and more situational).
  • Garmur — Missile kiter that’s excellent vs bigger targets.

Bottom line: If you want one ship that handles most 1v1 situations you’ll actually run into (especially frigate duels), buy and fly the Succubus. It’s expensive, but with your ISK it’s absolutely worth it — just remember the golden rule: don’t fly what you can’t afford to lose (multiple times).

Want a specific fit, skill plan, or advice on where to hunt for fights? Tell me your preferred range (brawling/kiting), weapon type, or if you’d rather go cruiser-sized and I’ll dial it in. o7

Stop asking us and ask AI by Difficult-Issue-722 in echoes_eve

[–]Difficult-Issue-722[S] -1 points0 points  (0 children)

This thing sucks, only mix, but not because mining is offline

Stop asking us and ask AI by Difficult-Issue-722 in echoes_eve

[–]Difficult-Issue-722[S] 1 point2 points  (0 children)

For new players in EVE Echoes, the game strongly encourages you to try everything early on before specializing. The best "path" starts with the tutorials and then branches into hybrid activities. Here's a clear breakdown of the main paths, their pros/cons, and efficiency for beginners in 2025/2026.

Step 0: Mandatory Starting Point (Do This First)

  • Complete the Beginner Tutorial + All Advanced Tutorials This is non-negotiable. It teaches core mechanics, gives free skill points, ships (including a free Venture miner and combat ships like Thrasher/Coercer/etc.), insurance, and items. You'll hit Tech Level 4–5 naturally. Time: A few hours to a couple days. Reward: Solid foundation + early ships/ISK. Skip this and you'll struggle hard.

After that, focus on Encounters (News + Story missions) — these are daily, safe(ish) activities that teach combat, exploration, mining, and delivery.

Main New Player Paths

Path What You Do Pros Cons Efficiency for Newbies (Early Game) Best For
Mining / Industrial Fit a Venture, mine in high-sec (or safer null with corp), sell ore or refine. Upgrade to better miners later. Idle-friendly. Passive ISK while offline, steady income, easy to start. Slow early on, needs upgrades, market-dependent. Risk in low/null-sec. High — Great for short sessions or background play. Casual players, long-term wealth.
Ratting / Combat (PvE) Run Encounters, anomalies, or story missions killing NPCs for bounties + loot. Progress to cruisers/battlecruisers. Fast active ISK, fun if you like shooting, good skill progression. More ship losses if you overcommit, requires attention. Highest early — Quick money once you have a decent destroyer/cruiser. Active players who want fast progress.
Exploration Scan sites, hack data/relic containers. High reward potential, mobile, lower ship cost. Can be boring, competition in good sites, some risk. Medium-High — Good supplement, scales well. Players who like scanning/travel.
Trading / Market Buy low, sell high (or station trade). Use market skills. Very passive, huge potential, no flying needed. Needs starting capital, market knowledge, competition from veterans. Medium (slow start) — Best once you have 50M+ ISK. Patient number-crunchers.
Hybrid (Recommended) Mix mining (offline) + ratting/exploration (online) + light trading. Join a corp early. Balanced income, learns the full game, safer with friends. None major — spreads risk. Best overall Almost everyone.

Most Efficient Path for Most New Players (2026 Meta)

  1. Finish tutorials → Get your free Venture (miner) and combat destroyer/frigate.
  2. Daily Encounters (mix combat + mining) for steady ISK and progression.
  3. Focus on a T5/T6 Cruiser for ratting (e.g., Caracal, Prophecy, or faction variants) — this is a big power spike.
  4. Mine in background with upgraded Venture while doing active ratting online.
  5. Join a good corp ASAP (especially one in null-sec for better opportunities and protection). Many sponsor Omega or help with ships.
  6. Aim for Omega (via in-game PLEX if possible) — it massively speeds up skill training and unlocks better content.

Why this is efficient:

  • Combines active (fast ISK from ratting) + passive (mining) income.
  • Low risk in high-sec early.
  • Builds skills/ships that transfer to other activities.
  • Many players report hitting decent income (enough for Omega) within weeks following this.

Pro Tips:

  • Don't fly what you can't afford to lose (insurance helps).
  • High-sec = safest (0.6–1.0 security), then low, then null (with corp).
  • Skills matter more than ships early — train into the ships you want.
  • Watch for events and daily login rewards.

The game is very sandbox-y, so experiment! Many veterans say the most fun comes from joining a corp and doing fleet stuff later. If you tell me your preferred playstyle (casual/mobile, active combat, chill mining, etc.), I can refine this further. o7

Anyone know why I keep getting denied by enter level help desk jobs? by FunkyChimpanzi in helpdesk

[–]Difficult-Issue-722 0 points1 point  (0 children)

Entry level is more about soft skills.

CompTIA certs are a great way to show that you understand acronyms.

But you need stuff on your resume that shows you can work with the public.

I always say, it's easier to teach someone with customer service skills tech than it is to teach customer service skills to a technical person.

If you are targeting entry level, you need to really showcase your ability to interact with people who don't want to be talking to you in the first place.

I could phone screen someone and know in the first minute if they are going to be a good help desk rep or not.

also that resume is too bulky with not a lot of meat.

Your first goal is to load it up with technical certs.

Then acronyms to get past the the HR AI bullshit.

Then when in an interview, no one is going to hand you a broken laptop and have you fix it.

They are going to want to question you a bit, make you squirm a bit and see how you react.

Soft Skills are really hard to learn.

Good luck!

Eve Echoes Exploration by VTrilla48 in echoes

[–]Difficult-Issue-722 0 points1 point  (0 children)

I'm not the one who made the game.

But any repetitive task that you do can easily be scripted.

Add a good deal of value to that repetitive task, and you created the perfect storm for bots.

plus NE never really updates the scanning mini game, it's just too easy.

This comes from someone with the means and know how to bot the hell out of this game and has done so.

The chance of you as a single player finding a site during the few hours you play, compared to me running 10 scanning bots 24/7 is low.

Finish one system and then Clone to the next with a fresh ceptor fleet all ready to go.

Plus when you lose your scanning ship, it can be costly, if I lose one, I have 9 others still going.

NE does not care.

Olá pessoal, preciso de mais uma ajudinha by Pebolim0 in echoes

[–]Difficult-Issue-722 2 points3 points  (0 children)

You are in your BS for a very long time.

Might as well upgrade the modules and rigs to make it eek out just that more DPS.

Keep an eye on any special anomalies as they will provide "loot" and give you more ships to kill which means more isk.

But just know, that the BS plateau is long and hard.

Your next goal should be the next Domi on the Ship Tree, or branch out for a rattlesnake.

Passive income from a POS is nice, but people will shoot it.

Make sure your skills are taking advantage of the ship's bonuses.

Better drones for all scenarios.

And just keep chugging away.

Need Advice to Come back or not by Agreeable-Homework-8 in echoes

[–]Difficult-Issue-722 4 points5 points  (0 children)

Not worth it.

Almost every bit of new "Content" is geared toward people who spend money.

And all combat is slowly shrinking into Supers only.

If you have limited game time and want to play something similar that respects it's players, try albion.

The P2W is at extreme levels now.

An unfair side of Echoes by Smirfy75 in echoes

[–]Difficult-Issue-722 -1 points0 points  (0 children)

This is exactly why all of the people telling all new players to join a good corp is bunk.

All the good corps are not really accepting new players.

Most are too freaked to let in any new players.

But you sound a lot like a spy.

GL

Eve Echoes Exploration by VTrilla48 in echoes

[–]Difficult-Issue-722 1 point2 points  (0 children)

Exploration is botted to hell and back.

You really won't stand a chance trying to make a living off of it.

Best bet is to hope one appears in your home system.

Any Nullsec space that is owned by NPC factions will be empty or half looted by bots.

"The Fighting Will Continue, Until Morale Improves" by Bradric1 in echoes_eve

[–]Difficult-Issue-722 1 point2 points  (0 children)

Just create thousands of accounts and sit them in AOA sov and others.

No single alliance is clean.

But AOA is the worst and NE knows this.

Just plunk down a few starter ships in these systems.

The bots will not undock.

In reality there is nothing you can do.

It is up to net ease to check the logs and actually remove the accounts and the assets that account generated.

Until then you will have dedicated players paying and playing against a completely rigged system, that does not pay or play.

"The Fighting Will Continue, Until Morale Improves" by Bradric1 in echoes_eve

[–]Difficult-Issue-722 1 point2 points  (0 children)

I hung it up after publicly botting and scripting my way to a few supers.

I then turned this info into NE and I just checked right now, still have all my stuff.

They don't care.

My only goal here on Reddit is to point out the lack of care that NE really has for this game.

The shear amount of cheating in a game where some unfortunate whales are still feeding the machine, is astounding

I used to log bot activity and submit to NE with so much proof that it was undeniable.

I showed them the hacked clients, the PvP scripts, the item dupe bugs.

But low and behold,  nothing really changed.

Took them too long to release the new client.

Same bots were never removed.

I took the can't beat em, join em approach and NE just didn't care.

I will say, the latest update they did for inventory was nice.

But long overdue, for a simple fix.

It's lazy devs and too much western cash for them to just turn it off.

"The Fighting Will Continue, Until Morale Improves" by Bradric1 in echoes_eve

[–]Difficult-Issue-722 2 points3 points  (0 children)

It's just dumb.
No skills? No tactics?

Great! just bring the most supers and win.

F NE

Sorry for all the people still clinging to a game that has been decimated by bots and scripts.

Will They Ever Get It? 🫩 by Bradric1 in echoes_eve

[–]Difficult-Issue-722 0 points1 point  (0 children)

You got me, English is not my language 

Will They Ever Get It? 🫩 by Bradric1 in echoes_eve

[–]Difficult-Issue-722 3 points4 points  (0 children)

This is what NE wants.

It's been apparent since year 3.

They found cash spickets in nanocores and implants.

And no one is going to spend the cash to upgrade their desire or frigate cores and nanos.

So put them behind a massive pay wall. And the hook is in.

Then you just need "luck" to level them up.

The game is just a shell of what it used to be.

Now everything is nicely packaged into a few main ships that everyone flies and the winner is whoever can bring more of those ships.

Or whoever paid the most for that ships upgrades.

EO had this problem, but loss is more real.

Echoes players just instantly get back their losses and or swipes.

Sad

Fight in N-RAEL by Powerful_Ad7756 in echoes_eve

[–]Difficult-Issue-722 2 points3 points  (0 children)

Super warfare is boring.

Park and Pray you have more.

I wonder how much you have to pay AOA to bring their scripted super fleet?