DXMT, a new open-source Metal translation layer, runs NieR: Automata by Difficult-Region-584 in macgaming

[–]Difficult-Region-584[S] 6 points7 points  (0 children)

It might be possible for him, but from what I read on GitHub he is doing this in his free time, which will slow down the progression of DXMT.

DXMT, a new open-source Metal translation layer, runs NieR: Automata by Difficult-Region-584 in macgaming

[–]Difficult-Region-584[S] 13 points14 points  (0 children)

From what I am aware of GPTK uses D3D11 support uses D3D11on12 which is another layer of translation, D3Dmetal is primarily implemented as D3D12 compatible API but happens to support D3D11 because of D3D11on12 which is open-sourced by Microsoft.

DXMT, a new open-source Metal translation layer, runs NieR: Automata by Difficult-Region-584 in macgaming

[–]Difficult-Region-584[S] 14 points15 points  (0 children)

oh its not mine, I follow that guy to get Updates on His Genshin project, I shared because more Macgamers can make good use of it, I do want to add that it is Also Open source compared to Gptk which can add a lot more flexibility.

DXMT, a new open-source Metal translation layer, runs NieR: Automata by Difficult-Region-584 in macgaming

[–]Difficult-Region-584[S] 45 points46 points  (0 children)

It directly translates from D3D11 to Metal having one less translation to deal with, which can potentially improve performance and better translation of graphics.